Esempio n. 1
0
    public void FireStreaming()
    {
        //CurrentWeapon = WeaponSelection.ActiveWeaponNumber;
        //var power = "weapon" + (CurrentWeapon + 1) + "speed";
        //CurrentWeaponSpeed = PlayerPrefs.GetFloat(power);
        //Debug.Log("CurrentWeaponSpeed " + CurrentWeaponSpeed);
        nextTimeToFire = (Time.time + 1f / fireRate);
        RaycastHit hit;

        if (Physics.Raycast(partToRotate.position, partToRotate.forward, out hit, range))
        {
            particalStream.Play();
            anim.SetBool("Fire", true);
            ZombieHealth zombieHealth = hit.collider.GetComponent <ZombieHealth>();
            if (zombieHealth != null)
            {
                zombieHealth.DamageTaken(Damage);
            }
        }
        else
        {
            particalStream.Stop();
            anim.SetBool("Fire", false);
        }
    }
Esempio n. 2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "Enemy")
     {
         ZombieHealth zombieHealth = other.GetComponent <ZombieHealth>();
         if (zombieHealth != null)
         {
             zombieHealth.DamageTaken(damage);
             Destroy(gameObject);
             return;
         }
     }
 }
Esempio n. 3
0
    private void OnTriggerEnter(Collider other)
    {
        Collider[] colliders = Physics.OverlapSphere(transform.position, ExplosionRadius);

        for (int i = 0; i < colliders.Length; i++)
        {
            Rigidbody targetRigidbody = colliders [i].GetComponent <Rigidbody> ();

            if (targetRigidbody != null)
            {
                targetRigidbody.AddExplosionForce(explosionForce, transform.position, ExplosionRadius);
                ZombieHealth zombieHealth = other.GetComponent <ZombieHealth> ();
                if (zombieHealth != null)
                {
                    zombieHealth.DamageTaken(damage);
                    Destroy(gameObject);
                    return;
                }
            }
        }
    }