Esempio n. 1
0
        public void TryShoot(ZombieAI ai)
        {
            float currentTime = Time.time;


            MoveForward(0);
            state = zmmBodyState.Firing;

            facingLeft = ai.transition > 0 ? true : false;

            if (currentTime - lastShootTime > shootInterval)
            {
                lastShootTime = currentTime;
                if (ShootEvent != null)
                {
                    ShootEvent();                       // Fire the "ShootEvent" event.
                    ai.OnDamage(1);
                }
            }
        }