Esempio n. 1
0
File: VncHost.cs Progetto: tub5/NVNC
        /// <summary>
        /// The main server loop. Listening on the selected port occurs here, and accepting incoming connections
        /// </summary>
        public void Start()
        {
            isRunning = true;
            try
            {
                serverSocket = new TcpListener(IPAddress.Any, Port);
                serverSocket.Server.NoDelay = true;
                serverSocket.Start();
            }
            //The port is being used, and serverSocket cannot start
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                //Close();
                return;
            }
            try
            {
                //SocketError error = SocketError.AccessDenied;

                localClient         = serverSocket.AcceptSocket();
                localClient.NoDelay = true; //Disable the Naggle algorithm

                IPAddress localIP = IPAddress.Parse(((IPEndPoint)localClient.RemoteEndPoint).Address.ToString());
                Console.WriteLine(localIP);

                stream     = new NetworkStream(localClient, true);
                reader     = new BigEndianBinaryReader(stream);
                writer     = new BigEndianBinaryWriter(stream);
                zlibWriter = new ZlibCompressedWriter(stream);
                clients.Add(localClient);
            }
            catch (Exception ex) { Console.WriteLine(ex.ToString()); }
        }
Esempio n. 2
0
        /// <summary>
        /// The main server loop. Listening on the selected port occurs here, and accepting incoming connections
        /// </summary>
        public void Start()
        {
            isRunning = true;
            try
            {
                serverSocket = new TcpListener(IPAddress.Any, Port);
                serverSocket.Server.NoDelay = true;
                serverSocket.Start();
            }
            //The port is being used, and serverSocket cannot start
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                //Close();
                return;
            }
            try
            {
                //SocketError error = SocketError.AccessDenied;

                localClient = serverSocket.AcceptSocket();
                localClient.NoDelay = true; //Disable the Naggle algorithm

                IPAddress localIP = IPAddress.Parse(((IPEndPoint)localClient.RemoteEndPoint).Address.ToString());
                Console.WriteLine(localIP);

                stream = new NetworkStream(localClient, true);
                reader = new BigEndianBinaryReader(stream);
                writer = new BigEndianBinaryWriter(stream);
                zlibWriter = new ZlibCompressedWriter(stream);
                clients.Add(localClient);
            }
            catch (Exception ex) { Console.WriteLine(ex.ToString()); }

        }