Esempio n. 1
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        public byte[] ExtractBytes(MAS2File f)
        {
            BinaryReader reader = new BinaryReader(System.IO.File.OpenRead(this.mas2_file));

            reader.BaseStream.Seek(f.FileOffset, SeekOrigin.Begin);
            byte[] RawData = reader.ReadBytes((int)f.CompressedSize);
            reader.Close();

            if (f.IsCompressed)
            {
                byte[] OutputData = new byte[f.UncompressedSize];

                // MAS2 compression consists of a simple inflate/deflate process.
                ZlibCodec codec = new ZlibCodec(CompressionMode.Decompress);
                codec.InitializeInflate();
                codec.InputBuffer      = RawData;
                codec.NextIn           = 0;
                codec.AvailableBytesIn = RawData.Length;

                codec.OutputBuffer      = OutputData;
                codec.NextOut           = 0;
                codec.AvailableBytesOut = OutputData.Length;

                codec.Inflate(FlushType.None);
                codec.EndInflate();

                return(OutputData);
            }
            else
            {
                return(RawData);
            }
        }
Esempio n. 2
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    private static byte[] ZlibCodecDecompress(byte[] data)
    {
        int buffer_size = 0x800;

        byte[] buffer = new byte[buffer_size];
        bool   flag   = false;

        using (MemoryStream stream = new MemoryStream()) {
            ZlibCodec codec = new ZlibCodec();
            codec.InitializeInflate(flag);
            codec.InputBuffer      = data;
            codec.AvailableBytesIn = data.Length;
            codec.NextIn           = 0;
            codec.OutputBuffer     = buffer;
            FlushType[] typeArray1 = new FlushType[2];
            typeArray1[1] = FlushType.Finish;
            foreach (FlushType type in typeArray1)
            {
                int count = 0;
                do
                {
                    codec.AvailableBytesOut = buffer_size;
                    codec.NextOut           = 0;
                    codec.Inflate(type);
                    count = buffer_size - codec.AvailableBytesOut;
                    if (count > 0)
                    {
                        stream.Write(buffer, 0, count);
                    }
                }while (((type == FlushType.None) && ((codec.AvailableBytesIn != 0) || (codec.AvailableBytesOut == 0))) || ((type == FlushType.Finish) && (count != 0)));
            }
            codec.EndInflate();
            return(stream.ToArray());
        }
    }
Esempio n. 3
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        public static byte[] Inflate(byte[] data, int outputSize)
        {
            byte[] output = new Byte[outputSize];
            using (MemoryStream ms = new MemoryStream())
            {
                ZlibCodec compressor = new ZlibCodec();
                compressor.InitializeInflate(false);

                compressor.InputBuffer      = data;
                compressor.AvailableBytesIn = data.Length;
                compressor.NextIn           = 0;
                compressor.OutputBuffer     = output;

                foreach (var f in new FlushType[] { FlushType.None, FlushType.Finish })
                {
                    int bytesToWrite = 0;
                    do
                    {
                        compressor.AvailableBytesOut = outputSize;
                        compressor.NextOut           = 0;
                        compressor.Inflate(f);

                        bytesToWrite = outputSize - compressor.AvailableBytesOut;
                        if (bytesToWrite > 0)
                        {
                            ms.Write(output, 0, bytesToWrite);
                        }
                    }while ((f == FlushType.None && (compressor.AvailableBytesIn != 0 || compressor.AvailableBytesOut == 0)) ||
                            (f == FlushType.Finish && bytesToWrite != 0));
                }
                compressor.EndInflate();
                return(ms.ToArray());
            }
        }
Esempio n. 4
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        private static PacketCaptureTestEntry RebuildEntryAsUncompressed(PacketCaptureTestEntry entry)
        {
            if (entry.OpCode == NetworkOperationCode.SMSG_COMPRESSED_UPDATE_OBJECT)
            {
                //Skip the opcode
                int    decompressedSize = entry.BinaryData.Reinterpret <int>(2);
                byte[] newBytes         = new byte[decompressedSize + 2];         // +2 for opcode

                ZlibCodec stream = new ZlibCodec(CompressionMode.Decompress)
                {
                    InputBuffer       = entry.BinaryData,
                    NextIn            = 2 + 4,          //opcode + size
                    AvailableBytesIn  = entry.BinaryData.Length,
                    OutputBuffer      = newBytes,
                    NextOut           = 2,
                    AvailableBytesOut = decompressedSize
                };

                stream.InitializeInflate(true);
                stream.Inflate(FlushType.None);
                stream.Inflate(FlushType.Finish);
                stream.EndInflate();

                ((short)(NetworkOperationCode.SMSG_UPDATE_OBJECT)).Reinterpret(newBytes, 0);

                entry = new PacketCaptureTestEntry(NetworkOperationCode.SMSG_UPDATE_OBJECT, newBytes, entry.FileName);
            }

            return(entry);
        }
Esempio n. 5
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        public Int32 Decompress(byte[] InData, UInt32 InLength, byte[] OutData, UInt32 OutLength, UInt32 InStartIndex = 0, UInt32 OutStartIndex = 0)
        {
            if (InData[0 + InStartIndex] != 120 /*'x'*/)
            {
                return(0);
            }

            _zlib.InitializeInflate(true);

            _zlib.AvailableBytesIn  = Convert.ToInt32(InLength);
            _zlib.InputBuffer       = InData;
            _zlib.OutputBuffer      = OutData;
            _zlib.AvailableBytesOut = Convert.ToInt32(OutLength);
            _zlib.NextIn            = Convert.ToInt32(InStartIndex);
            _zlib.NextOut           = Convert.ToInt32(OutStartIndex);

            _zlib.Inflate(FlushType.Finish);

            int outBytes = Convert.ToInt32(_zlib.TotalBytesOut);

            if (outBytes != 0)
            {
                _zlib.EndInflate();
            }

            return(outBytes);
        }
Esempio n. 6
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    public static byte[] Inflate(byte[] compressed)
    {
        int bufferSize = 1024 * 64;

        byte[]    buffer       = new byte[bufferSize];
        ZlibCodec decompressor = new ZlibCodec();

        MemoryStream ms = new MemoryStream();

        int rc = decompressor.InitializeInflate();

        if (rc != ZlibConstants.Z_OK)
        {
            throw new Exception("init inflate: " + decompressor.Message);
        }

        decompressor.InputBuffer      = compressed;
        decompressor.NextIn           = 0;
        decompressor.AvailableBytesIn = compressed.Length;

        decompressor.OutputBuffer = buffer;

        // pass 1: inflate
        do
        {
            decompressor.NextOut           = 0;
            decompressor.AvailableBytesOut = bufferSize;
            rc = decompressor.Inflate(FlushType.None);

            if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
            {
                throw new Exception("inflating: " + decompressor.Message);
            }

            ms.Write(decompressor.OutputBuffer, 0, bufferSize - decompressor.AvailableBytesOut);
        }while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);

        // pass 2: finish and flush
        do
        {
            decompressor.NextOut           = 0;
            decompressor.AvailableBytesOut = bufferSize;
            rc = decompressor.Inflate(FlushType.Finish);

            if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
            {
                throw new Exception("inflating: " + decompressor.Message);
            }

            if (bufferSize - decompressor.AvailableBytesOut > 0)
            {
                ms.Write(decompressor.OutputBuffer, 0, bufferSize - decompressor.AvailableBytesOut);
            }
        } while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);

        decompressor.EndInflate();
        return(ms.ToArray());
    }
Esempio n. 7
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 private void end()
 {
     if (z == null)
     {
         return;
     }
     _z.EndInflate();
     _z = null;
 }
Esempio n. 8
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        public Packet Inflate(int inflatedSize, bool keepStream = true)
        {
            var arr    = ReadToEnd();
            var newarr = new byte[inflatedSize];

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_3_0_15005))
            {
                keepStream = false;
            }

            if (keepStream)
            {
                if (!SessionHandler.z_streams.ContainsKey(ConnectionIndex))
                {
                    SessionHandler.z_streams[ConnectionIndex] = new ZlibCodec(CompressionMode.Decompress);
                }
                SessionHandler.z_streams[ConnectionIndex].InputBuffer       = arr;
                SessionHandler.z_streams[ConnectionIndex].NextIn            = 0;
                SessionHandler.z_streams[ConnectionIndex].AvailableBytesIn  = arr.Length;
                SessionHandler.z_streams[ConnectionIndex].OutputBuffer      = newarr;
                SessionHandler.z_streams[ConnectionIndex].NextOut           = 0;
                SessionHandler.z_streams[ConnectionIndex].AvailableBytesOut = inflatedSize;
                SessionHandler.z_streams[ConnectionIndex].Inflate(FlushType.Sync);
            }
            else
            {
                /*try
                 * {
                 *  var inflater = new Inflater(true);
                 *  inflater.SetInput(arr, 0, arr.Length);
                 *  inflater.Inflate(newarr, 0, inflatedSize);
                 * }
                 * catch (ICSharpCode.SharpZipLib.SharpZipBaseException)
                 * {
                 *  var inflater = new Inflater(true);
                 *  inflater.SetInput(arr, 0, arr.Length);
                 *  inflater.Inflate(newarr, 0, inflatedSize);
                 * }*/
                ZlibCodec stream = new ZlibCodec(CompressionMode.Decompress);
                stream.InputBuffer       = arr;
                stream.NextIn            = 0;
                stream.AvailableBytesIn  = arr.Length;
                stream.OutputBuffer      = newarr;
                stream.NextOut           = 0;
                stream.AvailableBytesOut = inflatedSize;
                stream.Inflate(FlushType.None);
                stream.Inflate(FlushType.Finish);
                stream.EndInflate();
            }

            // Cannot use "using" here
            var pkt = new Packet(newarr, Opcode, Time, Direction, Number, Writer, FileName);

            pkt.ConnectionIndex = ConnectionIndex;
            return(pkt);
        }
Esempio n. 9
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        public static void Cleanup()
        {
            if (s_Decompressor == null)
            {
                return;
            }

            s_Decompressor.EndInflate();
            s_Decompressor = null;
        }
Esempio n. 10
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        public Packet Inflate(int inflatedSize, bool keepStream = true)
        {
            var arr    = ReadToEnd();
            var newarr = new byte[inflatedSize];

            if (ClientVersion.RemovedInVersion(ClientVersionBuild.V4_3_0_15005))
            {
                keepStream = false;
            }

            if (keepStream)
            {
                int idx = ConnectionIndex;
                while (!TryInflate(inflatedSize, idx, arr, ref newarr) && idx <= 4)
                {
                    idx += 1;
                }
            }
            else
            {
                /*try
                 * {
                 *  var inflater = new Inflater(true);
                 *  inflater.SetInput(arr, 0, arr.Length);
                 *  inflater.Inflate(newarr, 0, inflatedSize);
                 * }
                 * catch (ICSharpCode.SharpZipLib.SharpZipBaseException)
                 * {
                 *  var inflater = new Inflater(true);
                 *  inflater.SetInput(arr, 0, arr.Length);
                 *  inflater.Inflate(newarr, 0, inflatedSize);
                 * }*/
                var stream = new ZlibCodec(CompressionMode.Decompress)
                {
                    InputBuffer       = arr,
                    NextIn            = 0,
                    AvailableBytesIn  = arr.Length,
                    OutputBuffer      = newarr,
                    NextOut           = 0,
                    AvailableBytesOut = inflatedSize
                };

                stream.Inflate(FlushType.None);
                stream.Inflate(FlushType.Finish);
                stream.EndInflate();
            }

            // Cannot use "using" here
            var pkt = new Packet(newarr, Opcode, Time, Direction, Number, Writer, FileName)
            {
                ConnectionIndex = ConnectionIndex
            };

            return(pkt);
        }
Esempio n. 11
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        /// <summary>
        /// Decompressed (inflates) a compressed byte array using the Inflate algorithm.
        /// </summary>
        /// <param name="compressedData">The deflate-compressed data</param>
        /// <param name="dictionary">The dictionary originally used to compress the data, or null if no dictionary was used.</param>
        /// <returns>The uncompressed data</returns>
        internal static byte[] ZlibDecompressWithDictionary(byte[] compressedData, byte[] dictionary)
        {
            using (var ms = new MemoryStream())
            {
                const int bufferSize = 256;
                var       buffer     = new byte[bufferSize];

                var codec = new ZlibCodec
                {
                    InputBuffer      = compressedData,
                    NextIn           = 0,
                    AvailableBytesIn = compressedData.Length
                };

                codec.AssertOk("InitializeInflate", codec.InitializeInflate(false));
                if (dictionary != null)
                {
                    codec.AssertOk("SetDictionary", codec.SetDictionary(dictionary));
                }

                codec.OutputBuffer = buffer;

                while (true)
                {
                    codec.NextOut           = 0;
                    codec.AvailableBytesOut = bufferSize;
                    var inflateReturnCode = codec.Inflate(FlushType.None);
                    var bytesToWrite      = bufferSize - codec.AvailableBytesOut;
                    ms.Write(buffer, 0, bytesToWrite);

                    if (inflateReturnCode == ZlibConstants.Z_STREAM_END)
                    {
                        break;
                    }
                    else if (inflateReturnCode == ZlibConstants.Z_NEED_DICT && dictionary != null)
                    {
                        //implies bytesToWrite was 0
                        var dictionaryAdler32 = ((int)Adler.Adler32(1u, dictionary, 0, dictionary.Length));
                        if (codec.Adler32 != dictionaryAdler32)
                        {
                            throw new InvalidOperationException("Compressed data is requesting a dictionary with adler32 " + codec.Adler32 + ", but the dictionary is actually " + dictionaryAdler32);
                        }

                        codec.AssertOk("SetDictionary", codec.SetDictionary(dictionary));
                    }
                    else
                    {
                        codec.AssertOk("Inflate", inflateReturnCode);
                    }
                }

                codec.AssertOk("EndInflate", codec.EndInflate());
                return(ms.ToArray());
            }
        }
Esempio n. 12
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        public ChannelSubBlock(BufferedBinaryReader br, PSPCompression compression, ushort majorVersion)
        {
            this.chunkSize = majorVersion > PSPConstants.majorVersion5 ? br.ReadUInt32() : 0U;
            this.compressedChannelLength   = br.ReadUInt32();
            this.uncompressedChannelLength = br.ReadUInt32();
            this.bitmapType  = (PSPDIBType)br.ReadUInt16();
            this.channelType = (PSPChannelType)br.ReadUInt16();
            this.channelData = null;

            long dif = (long)this.chunkSize - Version6HeaderSize;

            if (dif > 0 && majorVersion > PSPConstants.majorVersion5)
            {
                br.Position += dif;
            }

            if (this.compressedChannelLength > 0U)
            {
                switch (compression)
                {
                case PSPCompression.None:
                    this.channelData = br.ReadBytes((int)this.compressedChannelLength);
                    break;

                case PSPCompression.RLE:
                    this.channelData = RLE.Decompress(br.ReadBytes((int)this.compressedChannelLength), this.uncompressedChannelLength);
                    break;

                case PSPCompression.LZ77:

                    byte[] compressedData = br.ReadBytes((int)this.compressedChannelLength);
                    this.channelData = new byte[this.uncompressedChannelLength];

                    ZlibCodec codec = new ZlibCodec
                    {
                        AvailableBytesIn  = (int)this.compressedChannelLength,
                        AvailableBytesOut = (int)this.uncompressedChannelLength,
                        InputBuffer       = compressedData,
                        OutputBuffer      = this.channelData
                    };
                    codec.InitializeInflate();

                    int status = codec.Inflate(FlushType.Finish);

                    codec.EndInflate();

                    if (status != ZlibConstants.Z_OK && status != ZlibConstants.Z_STREAM_END)
                    {
                        throw new ZlibException(codec.Message);
                    }

                    break;
                }
            }
        }
Esempio n. 13
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        /// <summary>
        /// Inflates (decompressed) a single block of data
        /// </summary>
        /// <param name="deflatedBytes">The deflated (compressed) data bytes</param>
        /// <param name="inflatedSize">The size of the bytes once inflated</param>
        /// <param name="inflatedBytes">The inflated (decompressed) data bytes</param>
        /// <param name="logger">The logger for debug output</param>
        /// <returns>Whether or not the inflation was successful</returns>
        private static bool InflateBlock(byte[] deflatedBytes, int inflatedSize, out byte[] inflatedBytes,
                                         ILogger logger)
        {
            var output = new byte[inflatedSize];

            using (var memoryStream = new MemoryStream())
            {
                var zlibCodec = new ZlibCodec();
                zlibCodec.InitializeInflate(true);

                zlibCodec.InputBuffer      = deflatedBytes;
                zlibCodec.AvailableBytesIn = deflatedBytes.Length;
                zlibCodec.NextIn           = 0;
                zlibCodec.OutputBuffer     = output;

                foreach (FlushType f in new[] { FlushType.None, FlushType.Finish })
                {
                    int bytesToWrite;

                    do
                    {
                        zlibCodec.AvailableBytesOut = inflatedSize;
                        zlibCodec.NextOut           = 0;
                        try
                        {
                            zlibCodec.Inflate(f);
                        }
                        catch (Exception e)
                        {
                            inflatedBytes = null;
                            logger.LogError("Exception caught while inflating bytes: " + e);
                            return(false);
                        }

                        bytesToWrite = inflatedSize - zlibCodec.AvailableBytesOut;
                        if (bytesToWrite > 0)
                        {
                            memoryStream.Write(output, 0, bytesToWrite);
                        }
                    } while (f == FlushType.None &&
                             (zlibCodec.AvailableBytesIn != 0 || zlibCodec.AvailableBytesOut == 0) ||
                             f == FlushType.Finish && bytesToWrite != 0);
                }

                zlibCodec.EndInflate();


                inflatedBytes = output;
                return(true);
            }
        }
Esempio n. 14
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        /// <summary>
        /// InflateBufferWithPureZlib
        /// </summary>
        /// <param name="compressedBytes"></param>
        /// <param name="length"></param>
        /// <param name="outs"></param>
        /// <exception cref="Exception"></exception>
        public static void InflateBufferWithPureZlib(byte[] compressedBytes, int length, Stream outs)
        {
            //int bufferSize = 1024;
            var buffer       = new byte[BufferSize];
            var decompressor = new ZlibCodec();

            var rc = decompressor.InitializeInflate();

            decompressor.InputBuffer      = compressedBytes;
            decompressor.NextIn           = 0;
            decompressor.AvailableBytesIn = length;

            decompressor.OutputBuffer = buffer;

            // pass 1: inflate
            do
            {
                decompressor.NextOut           = 0;
                decompressor.AvailableBytesOut = buffer.Length;
                rc = decompressor.Inflate(FlushType.None);

                if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
                {
                    throw new Exception("inflating: " + decompressor.Message);
                }

                outs.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
            } while (decompressor.AvailableBytesIn > 0 && decompressor.AvailableBytesOut == 0);

            // pass 2: finish and flush
            do
            {
                decompressor.NextOut           = 0;
                decompressor.AvailableBytesOut = buffer.Length;
                rc = decompressor.Inflate(FlushType.Finish);

                if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
                {
                    throw new Exception("inflating: " + decompressor.Message);
                }

                if (buffer.Length - decompressor.AvailableBytesOut > 0)
                {
                    outs.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
                }
            } while (decompressor.AvailableBytesIn > 0 && decompressor.AvailableBytesOut == 0);

            decompressor.EndInflate();
        }
Esempio n. 15
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        private string ZlibCodecDecompress(byte[] compressed)
        {
            int outputSize = 2048;

            byte[] output = new Byte[outputSize];

            // If you have a ZLIB stream, set this to true.  If you have
            // a bare DEFLATE stream, set this to false.
            bool expectRfc1950Header = false;

            using (MemoryStream ms = new MemoryStream())
            {
                ZlibCodec compressor = new ZlibCodec();
                compressor.InitializeInflate(expectRfc1950Header);

                compressor.InputBuffer      = compressed;
                compressor.AvailableBytesIn = compressed.Length;
                compressor.NextIn           = 0;
                compressor.OutputBuffer     = output;

                foreach (var f in new FlushType[] { FlushType.None, FlushType.Finish })
                {
                    int bytesToWrite = 0;
                    do
                    {
                        compressor.AvailableBytesOut = outputSize;
                        compressor.NextOut           = 0;
                        compressor.Inflate(f);

                        bytesToWrite = outputSize - compressor.AvailableBytesOut;
                        if (bytesToWrite > 0)
                        {
                            ms.Write(output, 0, bytesToWrite);
                        }
                    }while ((f == FlushType.None && (compressor.AvailableBytesIn != 0 || compressor.AvailableBytesOut == 0)) ||
                            (f == FlushType.Finish && bytesToWrite != 0));
                }

                compressor.EndInflate();

                return(UTF8Encoding.UTF8.GetString(ms.ToArray()));
            }
        }
    private void Run()
    {
        int rc;
        int bufferSize = 40000;

        byte[] compressedBytes   = new byte[bufferSize];
        byte[] decompressedBytes = new byte[bufferSize];

        ZlibCodec compressingStream = new ZlibCodec();

        rc = compressingStream.InitializeDeflate(CompressionLevel.LEVEL9_BEST_COMPRESSION);
        CheckForError(compressingStream, rc, "InitializeDeflate");

        string dictionaryWord = "hello ";

        byte[] dictionary     = System.Text.ASCIIEncoding.ASCII.GetBytes(dictionaryWord);
        string TextToCompress = "hello, hello!  How are you, Joe? ";

        byte[] BytesToCompress = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);

        rc = compressingStream.SetDictionary(dictionary);
        CheckForError(compressingStream, rc, "SetDeflateDictionary");

        long dictId = compressingStream.Adler32;

        compressingStream.OutputBuffer      = compressedBytes;
        compressingStream.NextOut           = 0;
        compressingStream.AvailableBytesOut = bufferSize;

        compressingStream.InputBuffer      = BytesToCompress;
        compressingStream.NextIn           = 0;
        compressingStream.AvailableBytesIn = BytesToCompress.Length;

        rc = compressingStream.Deflate(ZlibConstants.Z_FINISH);
        if (rc != ZlibConstants.Z_STREAM_END)
        {
            System.Console.Out.WriteLine("deflate should report Z_STREAM_END");
            System.Environment.Exit(1);
        }
        rc = compressingStream.EndDeflate();
        CheckForError(compressingStream, rc, "deflateEnd");

        ZlibCodec decompressingStream = new ZlibCodec();

        decompressingStream.InputBuffer      = compressedBytes;
        decompressingStream.NextIn           = 0;
        decompressingStream.AvailableBytesIn = bufferSize;

        rc = decompressingStream.InitializeInflate();
        CheckForError(decompressingStream, rc, "inflateInit");
        decompressingStream.OutputBuffer      = decompressedBytes;
        decompressingStream.NextOut           = 0;
        decompressingStream.AvailableBytesOut = decompressedBytes.Length;

        while (true)
        {
            rc = decompressingStream.Inflate(ZlibConstants.Z_NO_FLUSH);
            if (rc == ZlibConstants.Z_STREAM_END)
            {
                break;
            }
            if (rc == ZlibConstants.Z_NEED_DICT)
            {
                if ((int)decompressingStream.Adler32 != (int)dictId)
                {
                    System.Console.Out.WriteLine("unexpected dictionary");
                    System.Environment.Exit(1);
                }
                rc = decompressingStream.SetDictionary(dictionary);
            }
            CheckForError(decompressingStream, rc, "inflate with dict");
        }

        rc = decompressingStream.EndInflate();
        CheckForError(decompressingStream, rc, "EndInflate");

        int j = 0;

        for (; j < decompressedBytes.Length; j++)
        {
            if (decompressedBytes[j] == 0)
            {
                break;
            }
        }

        var result = System.Text.ASCIIEncoding.ASCII.GetString(decompressedBytes, 0, j);

        Console.WriteLine("orig length: {0}", TextToCompress.Length);
        Console.WriteLine("compressed length: {0}", compressingStream.TotalBytesOut);
        Console.WriteLine("decompressed length: {0}", decompressingStream.TotalBytesOut);
        Console.WriteLine("result length: {0}", result.Length);
        Console.WriteLine("result of inflate:\n{0}", result);
    }
Esempio n. 17
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        private static SwStorageChunkInfo ReadChunk(SwStorage storage, byte[] blob, int startIndex)
        {
            // within a block before offset 0x12 the bytes are yet unknown
            int index = startIndex + 0x12;

            uint compressedSize = GetUInt(blob, index);

            index += 4;

            uint uncompressedSize = GetUInt(blob, index);

            index += 4;

            int nameSize = (int)GetUInt(blob, index);

            index += 4;
            int namestart = index;

            if (namestart + nameSize > blob.Length)
            {
                // happens if we try to read the content table
                return(null);
            }
            // the stream names are scrambled ;-)
            byte[] unrolName = new byte[nameSize];
            for (; index < namestart + nameSize; index++)
            {
                byte unroledByte = Rol(blob[index], (int)storage.Key);
                unrolName[index - namestart] = unroledByte;
            }
            string chunkName = Encoding.UTF8.GetString(unrolName);

            if (string.IsNullOrEmpty(chunkName))
            {
                chunkName = "un_" + Guid.NewGuid().ToString();
            }

            int compressedDataStart = namestart + nameSize;

            SwStorageChunkInfo chunkInfo = new SwStorageChunkInfo();

            chunkInfo.ChunkOffset          = (uint)startIndex;
            chunkInfo.CompressedSize       = compressedSize;
            chunkInfo.StartCompressedBlock = compressedDataStart;
            chunkInfo.ChunkName            = chunkName;
            chunkInfo.HeaderLength         = compressedDataStart - startIndex;

            if (uncompressedSize > 0)
            {
                byte[]    uncompressedData = new byte[uncompressedSize];
                ZlibCodec inflator         = new ZlibCodec();
                inflator.InitializeInflate(false);
                inflator.InputBuffer       = blob;
                inflator.AvailableBytesIn  = (int)compressedSize;
                inflator.AvailableBytesOut = (int)uncompressedSize;
                inflator.NextIn            = compressedDataStart;
                inflator.OutputBuffer      = uncompressedData;
                inflator.NextOut           = 0;
                inflator.Inflate(FlushType.Full);
                inflator.EndInflate();
                chunkInfo.Chunk = uncompressedData;
            }
            else
            {
                chunkInfo.Chunk = new byte[0];
            }

            return(chunkInfo);
        }
Esempio n. 18
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    private void Run()
    {
        int rc;
        int comprLen   = 40000;
        int uncomprLen = comprLen;

        byte[] CompressedBytes   = new byte[comprLen];
        byte[] DecompressedBytes = new byte[uncomprLen];
        string TextToCompress    = "This is the text that will be compressed.";

        byte[] BytesToCompress = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);

        ZlibCodec compressor = new ZlibCodec(CompressionMode.Compress);

        compressor.InputBuffer       = BytesToCompress;
        compressor.NextIn            = 0;
        compressor.OutputBuffer      = CompressedBytes;
        compressor.NextOut           = 0;
        compressor.AvailableBytesIn  = 3;
        compressor.AvailableBytesOut = CompressedBytes.Length;

        rc = compressor.Deflate(ZlibConstants.Z_FULL_FLUSH);
        CheckForError(compressor, rc, "Deflate");

        CompressedBytes[3]++; // force an error in first compressed block // dinoch
        compressor.AvailableBytesIn = TextToCompress.Length - 3;

        rc = compressor.Deflate(ZlibConstants.Z_FINISH);
        if (rc != ZlibConstants.Z_STREAM_END)
        {
            CheckForError(compressor, rc, "Deflate");
        }
        rc = compressor.EndDeflate();
        CheckForError(compressor, rc, "EndDeflate");
        comprLen = (int)(compressor.TotalBytesOut);

        ZlibCodec decompressor = new ZlibCodec(CompressionMode.Decompress);

        decompressor.InputBuffer      = CompressedBytes;
        decompressor.NextIn           = 0;
        decompressor.AvailableBytesIn = 2;

        decompressor.OutputBuffer      = DecompressedBytes;
        decompressor.NextOut           = 0;
        decompressor.AvailableBytesOut = DecompressedBytes.Length;

        rc = decompressor.Inflate(ZlibConstants.Z_NO_FLUSH);
        CheckForError(decompressor, rc, "Inflate");

        decompressor.AvailableBytesIn = CompressedBytes.Length - 2;

        rc = decompressor.SyncInflate();
        CheckForError(decompressor, rc, "SyncInflate");

        bool gotException = false;

        try
        {
            rc = decompressor.Inflate(ZlibConstants.Z_FINISH);
        }
        catch (ZlibException ex1)
        {
            Console.WriteLine("Got Expected Exception: " + ex1);
            gotException = true;
        }

        if (!gotException)
        {
            System.Console.Out.WriteLine("inflate should report DATA_ERROR");
            /* Because of incorrect adler32 */
            System.Environment.Exit(1);
        }

        rc = decompressor.EndInflate();
        CheckForError(decompressor, rc, "EndInflate");

        int j = 0;

        for (; j < DecompressedBytes.Length; j++)
        {
            if (DecompressedBytes[j] == 0)
            {
                break;
            }
        }

        var result = System.Text.ASCIIEncoding.ASCII.GetString(DecompressedBytes, 0, j);

        Console.WriteLine("orig length: {0}", TextToCompress.Length);
        Console.WriteLine("compressed length: {0}", compressor.TotalBytesOut);
        Console.WriteLine("uncompressed length: {0}", decompressor.TotalBytesOut);
        Console.WriteLine("result length: {0}", result.Length);
        Console.WriteLine("result of inflate:\n(Thi){0}", result);
    }
    private void Run()
    {
        int rc;
        int j;
        int bufferSize = 40000;

        byte[] compressedBytes   = new byte[bufferSize];
        byte[] bufferToCompress  = new byte[bufferSize];
        byte[] decompressedBytes = new byte[bufferSize];

        ZlibCodec compressingStream = new ZlibCodec();

        rc = compressingStream.InitializeDeflate(CompressionLevel.BestSpeed);
        CheckForError(compressingStream, rc, "InitializeDeflate");

        compressingStream.OutputBuffer      = compressedBytes;
        compressingStream.NextOut           = 0;
        compressingStream.AvailableBytesOut = compressedBytes.Length;

        // At this point, bufferToCompress is all zeroes, so it should compress
        // very well:
        compressingStream.InputBuffer      = bufferToCompress;
        compressingStream.AvailableBytesIn = bufferToCompress.Length;
        rc = compressingStream.Deflate(FlushType.None);
        CheckForError(compressingStream, rc, "deflate");
        if (compressingStream.AvailableBytesIn != 0)
        {
            System.Console.Out.WriteLine("deflate not greedy");
            System.Environment.Exit(1);
        }

        Console.WriteLine("Stage 1: uncompressed bytes in so far:  {0,6}", compressingStream.TotalBytesIn);
        Console.WriteLine("          compressed bytes out so far:  {0,6}", compressingStream.TotalBytesOut);


        // Feed in already compressed data and switch to no compression:
        compressingStream.SetDeflateParams(CompressionLevel.None, CompressionStrategy.Default);
        compressingStream.InputBuffer      = compressedBytes;
        compressingStream.NextIn           = 0;
        compressingStream.AvailableBytesIn = bufferSize / 2; // why? - for fun
        rc = compressingStream.Deflate(FlushType.None);
        CheckForError(compressingStream, rc, "Deflate");

        Console.WriteLine("Stage 2: uncompressed bytes in so far:  {0,6}", compressingStream.TotalBytesIn);
        Console.WriteLine("          compressed bytes out so far:  {0,6}", compressingStream.TotalBytesOut);

        // Insert data into bufferToCompress, and Switch back to compressing mode:
        System.Random rnd = new Random();

        for (int i = 0; i < bufferToCompress.Length / 1000; i++)
        {
            byte b = (byte)rnd.Next();
            int  n = 500 + rnd.Next(500);
            for (j = 0; j < n; j++)
            {
                bufferToCompress[j + i] = b;
            }
            i += j - 1;
        }

        compressingStream.SetDeflateParams(CompressionLevel.BestCompression, CompressionStrategy.Filtered);
        compressingStream.InputBuffer      = bufferToCompress;
        compressingStream.NextIn           = 0;
        compressingStream.AvailableBytesIn = bufferToCompress.Length;
        rc = compressingStream.Deflate(FlushType.None);
        CheckForError(compressingStream, rc, "Deflate");

        Console.WriteLine("Stage 3: uncompressed bytes in so far:  {0,6}", compressingStream.TotalBytesIn);
        Console.WriteLine("          compressed bytes out so far:  {0,6}", compressingStream.TotalBytesOut);

        rc = compressingStream.Deflate(FlushType.Finish);
        if (rc != ZlibConstants.Z_STREAM_END)
        {
            Console.WriteLine("deflate reported {0}, should report Z_STREAM_END", rc);
            Environment.Exit(1);
        }
        rc = compressingStream.EndDeflate();
        CheckForError(compressingStream, rc, "EndDeflate");

        Console.WriteLine("Stage 4: uncompressed bytes in (final): {0,6}", compressingStream.TotalBytesIn);
        Console.WriteLine("          compressed bytes out (final): {0,6}", compressingStream.TotalBytesOut);

        ZlibCodec decompressingStream = new ZlibCodec(CompressionMode.Decompress);

        decompressingStream.InputBuffer      = compressedBytes;
        decompressingStream.NextIn           = 0;
        decompressingStream.AvailableBytesIn = bufferSize;

        // upon inflating, we overwrite the decompressedBytes buffer repeatedly
        while (true)
        {
            decompressingStream.OutputBuffer      = decompressedBytes;
            decompressingStream.NextOut           = 0;
            decompressingStream.AvailableBytesOut = decompressedBytes.Length;
            rc = decompressingStream.Inflate(FlushType.None);
            if (rc == ZlibConstants.Z_STREAM_END)
            {
                break;
            }
            CheckForError(decompressingStream, rc, "inflate large");
        }

        rc = decompressingStream.EndInflate();
        CheckForError(decompressingStream, rc, "EndInflate");

        if (decompressingStream.TotalBytesOut != 2 * decompressedBytes.Length + bufferSize / 2)
        {
            System.Console.WriteLine("bad large inflate: " + decompressingStream.TotalBytesOut);
            System.Environment.Exit(1);
        }

        for (j = 0; j < decompressedBytes.Length; j++)
        {
            if (decompressedBytes[j] == 0)
            {
                break;
            }
        }

        Console.WriteLine("compressed length: {0}", compressingStream.TotalBytesOut);
        Console.WriteLine("decompressed length (expected): {0}", 2 * decompressedBytes.Length + bufferSize / 2);
        Console.WriteLine("decompressed length (actual)  : {0}", decompressingStream.TotalBytesOut);
    }
        public static void Can_Deserialize_Captures_To_GamePacketPayloads(PacketCaptureTestEntry entry)
        {
            Console.WriteLine($"Entry Size: {entry.BinaryData.Length} OpCode: {entry.OpCode}");

            //TODO: Test compression another time.
            if (entry.OpCode == NetworkOperationCode.SMSG_COMPRESSED_UPDATE_OBJECT)
            {
                //Skip the opcode
                int    decompressedSize = entry.BinaryData.Reinterpret <int>(2);
                byte[] newBytes         = new byte[decompressedSize + 2];         // +2 for opcode

                ZlibCodec stream = new ZlibCodec(CompressionMode.Decompress)
                {
                    InputBuffer       = entry.BinaryData,
                    NextIn            = 2 + 4,          //opcode + size
                    AvailableBytesIn  = entry.BinaryData.Length,
                    OutputBuffer      = newBytes,
                    NextOut           = 2,
                    AvailableBytesOut = decompressedSize
                };

                stream.Inflate(FlushType.None);
                stream.Inflate(FlushType.Finish);
                stream.EndInflate();

                ((short)(NetworkOperationCode.SMSG_UPDATE_OBJECT)).Reinterpret(newBytes, 0);

                entry = new PacketCaptureTestEntry(NetworkOperationCode.SMSG_UPDATE_OBJECT, newBytes, entry.FileName);
            }

            //arrange
            SerializerService serializer = Serializer;

            GamePacketPayload payload;

            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            //act
            try
            {
                payload = serializer.Deserialize <GamePacketPayload>(entry.BinaryData);
            }
            catch (Exception e)
            {
                Console.WriteLine($"Critical failure. Cannot deserialize File: {entry.FileName} FileSize: {entry.BinaryData.Length} \n\n Exception: {e.Message} Stack: {e.StackTrace}");
                return;
            }
            finally
            {
                stopwatch.Stop();
            }

            Console.WriteLine($"Serialization time in ms: {stopwatch.ElapsedMilliseconds}");

            foreach (ObjectUpdateBlock block in ((IObjectUpdatePayload)payload).UpdateBlocks.Items)
            {
                Console.WriteLine($"Encountered: {block.GetType().Name} Block Type: {block.UpdateType}");
            }


            //assert
            if (payload == null)
            {
                Console.WriteLine($"Resulting capture capture deserialization attempt null for File: {entry.FileName}");
            }

            //We should have deserialized it. We want to make sure the opcode matches
            if (entry.OpCode != payload.OperationCode)
            {
                Console.WriteLine($"Mismatched {nameof(NetworkOperationCode)} on packet capture File: {entry.FileName}. Expected: {entry.OpCode} Was: {payload.OperationCode}");
            }
        }