public ActionResult Consultar()
        {
            List <eFile> Files = new List <eFile>();

            #region Excel

            eFile        f_excel = new eFile();
            List <Folio> folios  = new List <Folio>();

            for (int i = 0; i < 274; i++)
            {
                Folio folio = new Folio();

                folio.Lote           = 114;
                folio.ContadorLote   = 683;
                folio.Color_Producto = "GRISP";
                folio.Contador       = i + 1;

                folios.Add(folio);
            }

            f_excel.FileStream = Excel.CrearExcelFolios(folios);
            f_excel.FileName   = "folios.xlsx";
            Files.Add(f_excel);
            //return File(FileBytesArray, "application/xlsx", "Folios" + ".xlsx");
            #endregion


            eFile f_pdf = new eFile();
            f_pdf.FileStream = Pdf.CreatePdf(folios);
            f_pdf.FileName   = "folios.pdf";
            Files.Add(f_pdf);



            byte[] FileBytesArray;
            FileBytesArray = Zip.CreateZip(Files);

            //return File(FileBytesArray, "pdf/application", "Folios" + ".pdf");

            return(File(FileBytesArray, "application/octet-stream", "Folios.zip"));
        }
Esempio n. 2
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    /// <summary>
    /// 去打包
    /// </summary>
    /// <param name="_builds">打包的资源</param>
    /// <param name="updateList">变更的资源</param>
    public static void GoExport(AssetBundleBuild[] _builds, List <string> updateList)
    {
        if (_builds == null || _builds.Length == 0)
        {
            return;
        }
        string zipPath;
        string zipContent;
        string assetPath = WriteVersionToLocal(out zipPath, out zipContent);

        BuildPipeline.BuildAssetBundles(assetPath, _builds, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.Android);
        AssetDatabase.Refresh();
        Debug.Log("资源包创建成功");
        string updateResPath = ExportHelp.GetUpdateRes(assetPath, updateList);
        //创建压缩包
        //Zip.CreateZip(assetPath, zipPath);
        long zipSize = Zip.CreateZip(updateResPath, zipPath);

        WriteVersionListToLocal(zipContent, zipSize);
        AssetDatabase.Refresh();
        Debug.Log("zip创建成功");

        StartUpExe(zipContent);
    }