Esempio n. 1
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        public static Enum Draw(this Enum current, UnityLabel label = null, GUIStyle style = null, bool indention = true)
        {
            style = style ?? EditorStyles.popup;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            return(EditorUI.Draw <Enum>(() => EditorGUILayout.EnumPopup(label, current, style, layout), indention));
        }
Esempio n. 2
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        public static bool Draw(this bool current, UnityLabel label = null, GUIStyle style = null, bool indention = true)
        {
            style = style ?? EditorStyles.toggle;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            return(EditorUI.Draw <bool>(() => EditorGUILayout.Toggle(label, current, style, layout), indention));
        }
Esempio n. 3
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        public static float Draw(this float current, UnityLabel label = null, GUIStyle style = null, bool indention = true)
        {
            style = style ?? EditorStyles.numberField;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            return(EditorUI.Draw <float>(() => EditorGUILayout.FloatField(label, current, style, layout), indention));
        }
Esempio n. 4
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        public static string Draw(this string current, UnityLabel label = null, GUIStyle style = null, bool indention = true)
        {
            style = style ?? EditorStyles.textField;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            return(EditorUI.Draw <string>(() => EditorGUILayout.TextField(label, current, style, layout), indention));
        }
Esempio n. 5
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        public static bool DrawButton(this UnityLabel current, GUIStyle style = null, bool indention = true)
        {
            style = style ?? GUI.skin.button;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            return(EditorUI.Draw <bool>(() => GUILayout.Button(current, style, layout), indention));
        }
Esempio n. 6
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        public static void DrawLabel(this UnityLabel current, GUIStyle style = null, bool indention = true)
        {
            style = style ?? EditorStyles.label;
            var layout = style.CreateLayout() ?? Class.CreateLayout();

            if (indention)
            {
                EditorUI.Draw(() => EditorGUILayout.LabelField(current, style, layout), indention);
                return;
            }
            EditorUI.Draw(() => GUILayout.Label(current, style, layout), indention);
        }