/// <summary> /// Called when the transition we have just run has completed. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> private void onTransitionCompleted(object sender, ZeroitTransitorEdit.Args e) { // We unregister from the completed event... ZeroitTransitorEdit transition = (ZeroitTransitorEdit)sender; transition.TransitionCompletedEvent -= onTransitionCompleted; // We remove the completed transition from our collection, and // run the next one... m_listTransitions.RemoveFirst(); runNextTransition(); }
/// <summary> /// Called when a transition has completed. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The e.</param> private void onTransitionCompleted(object sender, ZeroitTransitorEdit.Args e) { // We stop observing the transition... ZeroitTransitorEdit transition = (ZeroitTransitorEdit)sender; transition.TransitionCompletedEvent -= onTransitionCompleted; // We remove the transition from the collection we're managing... lock (m_Lock) { m_Transitions.Remove(transition); } }