Esempio n. 1
0
        public Plugin(Conf conf, IPALogger log, Zenjector zenjector, PluginMetadata metadata)
        {
            var config = conf.Generated <Config>();

            _harmony       = new Harmony(_harmonyID);
            config.Version = metadata.Version;

            zenjector
            .On <PCAppInit>()
            .Pseudo(Container =>
            {
                log?.Debug("Initializing Core Bindings");
                Container.BindLoggerAsSiraLogger(log);
                Container.BindInstance(config).AsSingle();
            });

            zenjector.OnMenu <DisoMenuInstaller>();
            zenjector
            .On <MenuInstaller>()
            .Register <CommonSoundInstaller>()
            .Pseudo((ctx, Container) =>
            {
                if (config.MusicPlayerEnabled)
                {
                    log?.Debug("Upgrading to our DiPlayer");
                    var binding   = ctx.GetComponent <ZenjectBinding>();
                    var original  = (binding.Components.FirstOrDefault(x => x is SongPreviewPlayer) as SongPreviewPlayer) !;
                    var fader     = original.GetComponent <FadeOutSongPreviewPlayerOnSceneTransitionStart>();
                    var focus     = original.GetComponent <SongPreviewPlayerPauseOnInputFocusLost>();
                    var newPlayer = original.Upgrade <SongPreviewPlayer, DisoPreviewPlayer>();

                    Container.QueueForInject(newPlayer);
                    Container.Unbind <SongPreviewPlayer>();
                    Container.Bind(typeof(SongPreviewPlayer), typeof(DisoPreviewPlayer)).To <DisoPreviewPlayer>().FromInstance(newPlayer).AsSingle();
                    fader.SetField <FadeOutSongPreviewPlayerOnSceneTransitionStart, SongPreviewPlayer>("_songPreviewPlayer", newPlayer);
                    focus.SetField <SongPreviewPlayerPauseOnInputFocusLost, SongPreviewPlayer>("_songPreviewPlayer", newPlayer);
                }

                log?.Debug("Exposing UI Audio Manager");
                var audioManager = ctx.GetRootGameObjects().ElementAt(0).GetComponentInChildren <BasicUIAudioManager>();
                Container.Bind <BasicUIAudioManager>().FromInstance(audioManager).AsSingle();

                var gameObject = new GameObject("Audio Sourcer");
                var mixer      = audioManager.GetField <AudioSource, BasicUIAudioManager>("_audioSource").outputAudioMixerGroup;
                var clone      = gameObject.AddComponent <AudioSource>();
                clone.outputAudioMixerGroup = mixer;
                Container.BindInstance(clone).WithId("audio.sourcer").AsSingle();
            })
            .Initialized((ctx, Container) =>
            {
                var manager = Container.ResolveId <SiraUtil.Interfaces.IRegistrar <AudioClip> >(nameof(Managers.DiClickManager));
            });
        }
Esempio n. 2
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        public void Init(IPALogger _logger, Zenjector zenjector)
        {
            Instance = this;
            Logger   = _logger;
            Logger.Debug("Logger initialized.");

#if DEBUG
            zenjector.OnApp <TestInstaller>();
            //zenjector.OnGame<TestInstaller>().Expose<ScoreController>();
#endif
            webSocketServer = new Server.Server();
            zenjector.OnGame <ClientInstaller>(false);
            zenjector.On <GameCoreSceneSetup>().Pseudo((_) => {}).Expose <ScoreUIController>();
        }
Esempio n. 3
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        public Plugin(Conf conf, IPALogger logger, Zenjector zenjector)
        {
            Log = logger;
            var config = conf.Generated <Config>();

            zenjector
            .On <MenuInstaller>()
            .Pseudo((Container) =>
            {
                Container.BindInstance(config);
                Container.BindInterfacesTo <DiffdelController>().AsSingle();
            })
            .Mutate <StandardLevelDetailViewController>((ctx, levelDetailViewController) =>
            {
                var levelDetail = Accessors.LevelDetailView(ref levelDetailViewController);
                var levelParams = Accessors.ParamsPanel(ref levelDetail);
                Accessors.NPSText(ref levelParams)           = Accessors.NPSText(ref levelParams).Upgrade <TextMeshProUGUI, ButtonText>();
                Accessors.DifficultySegment(ref levelDetail) = Accessors.DifficultySegment(ref levelDetail).Upgrade <BeatmapDifficultySegmentedControlController, DiffdelDifficultyControlController>();
            });
        }
Esempio n. 4
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        public Plugin(IPA.Config.Config conf, IPALogger logger, PluginMetadata metadata)
        {
            Log             = logger;
            _pluginMetadata = metadata;
            Config config = conf.Generated <Config>();

            Harmony = new Harmony("dev.auros.sirautil");

            // Set Config Verison
            config.Version = metadata.Version;

            // Setup Zenjector
            _zenjectManager = new ZenjectManager();
            PluginInitInjector.AddInjector(typeof(Zenjector), (prev, __, meta) =>
            {
                if (prev != null)
                {
                    return(prev);
                }
                var zen = new Zenjector(meta.Id, meta);
                _zenjectManager.Add(zen);
                return(zen);
            });

            // Setup Own Zenject Stuff
            var zenjector = new Zenjector("SiraUtil", metadata);

            _zenjectManager.Add(zenjector);

            zenjector.OnApp <SiraInstaller>().WithParameters(config);
            zenjector.OnGame <SiraSaberInstaller>(false).ShortCircuitForTutorial();
            zenjector.OnMenu <SiraMenuInstaller>();

            zenjector.OnGame <SiraSaberEffectInstaller>()
            .Mutate <SaberBurnMarkArea>(InstallSaberArea)
            .Mutate <SaberBurnMarkSparkles>(InstallSaberSparkles)
            .Mutate <ObstacleSaberSparkleEffectManager>(InstallObstacleEffectManager)
            .Expose <SaberClashEffect>()
            .ShortCircuitForMultiplayer();


            zenjector.OnGame <SiraGameLevelInstaller>()
            .Mutate <PrepareLevelCompletionResults>((ctx, completionResults) =>
            {
                if (!ctx.Container.HasBinding <Submission>())
                {
                    ctx.Container.BindInterfacesAndSelfTo <Submission>().AsSingle();
                }
                var binding = completionResults.GetComponent <ZenjectBinding>();
                var siraCompletionResults = completionResults.Upgrade <PrepareLevelCompletionResults, Submission.SiraPrepareLevelCompletionResults>();
                binding.SetField("_ifNotBound", true);
                ctx.Container.QueueForInject(siraCompletionResults);
                ctx.Container.Unbind(typeof(PrepareLevelCompletionResults));
                ctx.Container.Bind <PrepareLevelCompletionResults>().To <Submission.SiraPrepareLevelCompletionResults>().FromInstance(siraCompletionResults).AsCached();
            }).OnlyForStandard();

            zenjector.OnGame <SiraGameLevelInstaller>()
            .Mutate <MissionLevelFinishedController>((ctx, controller) =>
            {
                if (!ctx.Container.HasBinding <Submission>())
                {
                    ctx.Container.BindInterfacesAndSelfTo <Submission>().AsSingle();
                }
                var siraController = controller.Upgrade <MissionLevelFinishedController, Submission.SiraMissionLevelFinishedController>();
                ctx.Container.QueueForInject(siraController);
                ctx.AddInjectable(siraController);
            }).OnlyForCampaigns();

            zenjector.OnGame <SiraGameInstaller>(true).ShortCircuitForMultiplayer();

            zenjector.On <GameplayCoreInstaller>().Pseudo(Container =>
            {
                if (System.DateTime.Now.Month == 4 && System.DateTime.Now.Day == 1 && AprilFools.maxInSession >= AprilFools.sessionTrack)
                {
                    Container.BindInterfacesTo <AprilFools>().AsSingle();
                }
            }).OnlyForStandard();

            // multi specific for toni
            zenjector.OnGame <SiraMultiGameInstaller>(false)
            .Mutate <SaberBurnMarkArea>(InstallSaberArea)
            .Mutate <SaberBurnMarkSparkles>(InstallSaberSparkles)
            .Mutate <ObstacleSaberSparkleEffectManager>(InstallObstacleEffectManager)
            .Expose <SaberClashEffect>().OnlyForMultiplayer();
        }
Esempio n. 5
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        public Plugin(IPA.Config.Config conf, IPALogger logger, PluginMetadata metadata)
        {
            Log = logger;
            Config config = conf.Generated <Config>();

            Harmony = new Harmony("dev.auros.sirautil");

            // Set Config Verison
            config.Version = metadata.Version;

            // Setup Zenjector
            _zenjectManager = new ZenjectManager();
            PluginInitInjector.AddInjector(typeof(Zenjector), (prev, __, meta) =>
            {
                if (prev != null)
                {
                    return(prev);
                }
                var zen = new Zenjector(meta.Id, meta);
                _zenjectManager.Add(zen);
                return(zen);
            });

            // Setup Own Zenject Stuff
            var zenjector = new Zenjector("SiraUtil", metadata);

            _zenjectManager.Add(zenjector);

            zenjector.OnApp <SiraInstaller>().WithParameters(config);
            zenjector.On <MenuInstaller>().Pseudo(Container =>
            {
                Container.BindInterfacesTo <Submission.Display>().AsSingle();
                Container.Resolve <CanvasContainer>().CurvedCanvasTemplate = Container.Resolve <MainMenuViewController>().GetComponent <Canvas>();
            });
            zenjector.OnGame <SiraSaberInstaller>();

            zenjector.OnGame <SiraSaberEffectInstaller>()
            .Mutate <SaberBurnMarkArea>(InstallSaberArea)
            .Mutate <SaberBurnMarkSparkles>(InstallSaberSparkles)
            .Mutate <ObstacleSaberSparkleEffectManager>(InstallObstacleEffectManager)
            .Expose <SaberClashEffect>()
            .ShortCircuitForMultiplayer();

            zenjector.OnGame <SiraGameLevelInstaller>()
            .Mutate <PrepareLevelCompletionResults>((ctx, completionResults) =>
            {
                var binding = completionResults.GetComponent <ZenjectBinding>();
                var siraCompletionResults = completionResults.Upgrade <PrepareLevelCompletionResults, Submission.SiraPrepareLevelCompletionResults>();
                binding.SetField("_ifNotBound", true);
                ctx.Container.QueueForInject(siraCompletionResults);
                ctx.Container.Unbind(typeof(PrepareLevelCompletionResults));
                ctx.Container.Bind <PrepareLevelCompletionResults>().To <Submission.SiraPrepareLevelCompletionResults>().FromInstance(siraCompletionResults).AsCached();
            }).OnlyForStandard();

            zenjector.OnGame <SiraGameInstaller>(true).ShortCircuitForMultiplayer();

            // multi specific for toni
            zenjector.OnGame <SiraMultiGameInstaller>(false)
            .Mutate <SaberBurnMarkArea>(InstallSaberArea)
            .Mutate <SaberBurnMarkSparkles>(InstallSaberSparkles)
            .Mutate <ObstacleSaberSparkleEffectManager>(InstallObstacleEffectManager)
            .Expose <SaberClashEffect>().OnlyForMultiplayer();
        }