Esempio n. 1
0
        public void TestFail()
        {
            _parentScene.GetRootGameObjects().Where(x => x.name == "Foo")
            .Single().GetComponent <ZenjectBinding>().enabled = false;

            Assert.Throws(() => ZenUnityEditorUtil.RunCurrentSceneSetup());
        }
        public IEnumerator TestFail()
        {
            _decoratorScene.GetRootGameObjects().Where(x => x.name == "Foo")
            .Single().GetComponent <ZenjectBinding>().enabled = false;

            Assert.Throws(() => ZenUnityEditorUtil.RunCurrentSceneSetup());
            yield break;
        }
 public IEnumerator TestSuccess()
 {
     ZenUnityEditorUtil.RunCurrentSceneSetup();
     yield break;
 }
Esempio n. 4
0
 public void TestSuccess()
 {
     ZenUnityEditorUtil.RunCurrentSceneSetup();
 }