public void TestFail() { _parentScene.GetRootGameObjects().Where(x => x.name == "Foo") .Single().GetComponent <ZenjectBinding>().enabled = false; Assert.Throws(() => ZenUnityEditorUtil.RunCurrentSceneSetup()); }
public IEnumerator TestFail() { _decoratorScene.GetRootGameObjects().Where(x => x.name == "Foo") .Single().GetComponent <ZenjectBinding>().enabled = false; Assert.Throws(() => ZenUnityEditorUtil.RunCurrentSceneSetup()); yield break; }
public IEnumerator TestSuccess() { ZenUnityEditorUtil.RunCurrentSceneSetup(); yield break; }
public void TestSuccess() { ZenUnityEditorUtil.RunCurrentSceneSetup(); }