public static void HandleZaapRespawnSaveRequestMessage(WorldClient client, ZaapRespawnSaveRequestMessage message) { if (client.Character.Map.Zaap == null) { return; } client.Character.SetSpawnPoint(client.Character.Map); }
public static void HandleZaapRespawnSaveRequest(ZaapRespawnSaveRequestMessage message, WorldClient client) { client.Character.Record.SpawnPointMapId = client.Character.Map.Id; client.Send(new ZaapRespawnUpdatedMessage(client.Character.Record.SpawnPointMapId)); }