Esempio n. 1
0
    private static int DOFade(ILuaState lua)
    {
        GameObject go    = lua.ToGameObject(1);
        var        group = lua.ToEnumValue(2, typeof(FadeGroup));
        var        func  = lua.ToLuaFunction(3);
        bool       reset = lua.OptBoolean(4, false);

        if (go)
        {
            ZTween.Stop(go);
            var tw = group != null?FadeTool.DOFade(go, (FadeGroup)group, reset) : FadeTool.DOFade(go, reset);

            if (func != null)
            {
                if (tw != null)
                {
                    tw.CompleteWith((o) => { func.Invoke(go); func.Dispose(); });
                }
                else
                {
                    LuaScriptMgr.Instance.StartCoroutine(LibUnity.LuaInvoke(func, null, go));
                }
            }
        }
        return(0);
    }
Esempio n. 2
0
    private static int CompleteTween(ILuaState lua)
    {
        var go = lua.ToGameObject(1);

        if (go)
        {
            var tweens = go.GetComponents(typeof(ITweenable));
            for (int i = 0; i < tweens.Length; ++i)
            {
                ZTween.Stop(tweens[i], true);
            }
        }
        return(0);
    }
Esempio n. 3
0
 public void TweenColor(Color to)
 {
     ZTween.Stop(this);
     ZTween.Tween(GetColor, SetColor, to, 0.2f).SetTag(this);
 }