Esempio n. 1
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    public void StarAnimSet()
    {
        //iTween.PunchScale (Stars,new Vector3 (2, 2, 0), 1);
        Stars.GetComponentInChildren <Text>().text = ZPlayerPrefs.GetInt(GameConstants.GLOBALSTARS_STRING, 0).ToString();

        starPart.Play();
    }
Esempio n. 2
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    void Start()
    {
        // set false to see plain data
        //ZPlayerPrefs.useSecure = false;

        // txtStatus.text = "Initialize";
        ZPlayerPrefs.Initialize("will", "12345678");

        //txtStatus.text = "Set Value";
        //Debug.Log("-------------------------");
        // Debug.Log("Set Value");
        SetPlayerPrefs();

        // txtStatus.text = "Read Get Value First Time";
        Debug.Log("-------------------------");
        //Debug.Log("Read Get Value First Time");
        GetPlayerPrefs();

//        txtStatus.text = "Read Get Value Second Time";
//        Debug.Log("-------------------------");
//        Debug.Log("Read Get Value Second Time");
//        GetPlayerPrefs();

        txtStatus.text = "See the console for the result";

        StartCoroutine(BlinkStatus());

        //ZPlayerPrefs.DeleteAll ();
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        // Don't let screen turn off
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        boughtDoge = ZPlayerPrefs.GetInt("Bought Doge");

        playerList = GameObject.FindGameObjectWithTag("Player List").GetComponent <PlayerList> ();
        highScore  = PlayerPrefs.GetInt("HighScore");

        Players.Clear();
        for (int i = 0; i < CatList.Length; i++)
        {
            Players.Add(playerList.players[i]);
        }

        if (PlayerLocation == null)
        {
            PlayerLocation = transform;
        }

        foreach (GameObject cat in CatList)
        {
            cat.transform.position = PlayerLocation.position;
            cat.SetActive(false);
        }

        // Show selected cat
        ShowCat(ZPlayerPrefs.GetInt("PlayerNum"));
    }
Esempio n. 4
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 private string AuthMethod = "dev";    //email
 // Use this for initialization
 void Start()
 {
     LoadingCanvas.enabled = false;
     DontDestroyOnLoad(localPlayerDataObject);
     ZPlayerPrefs.Initialize("spacequak132", "spacesaltysalt132");
     LoginCanvas.enabled         = false;
     RegisterCanvas.enabled      = false;
     HaveAccountCanvas.enabled   = false;
     RegisterEmailCanvas.enabled = false;
     CurrentCanvas = LoginCanvas;
     Email         = "";
     UserName      = "";
     Password      = "";
     LogoAnim.JumpToSmall(true);
     if (AutoLogin && !PlayerLogout())
     {
         Email    = ZPlayerPrefs.GetString("username");
         Password = ZPlayerPrefs.GetString("passd");
         LogoAnim.JumpToSmall(false);
         if ((Email.Length > 0) && (Password.Length > 0))
         {
             LogIn();
         }
         else
         {
             LogInWithDeviceID(false);
         }
     }
     else
     {
         ShowCanvas(HaveAccountCanvas);
     }
 }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        GameAnalytics.NewDesignEvent("CharacterShopOpened");
        int starCount = ZPlayerPrefs.GetInt(GameConstants.GLOBALSTARS_STRING);

        starText.text = "" + starCount;
    }
Esempio n. 6
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    void checkWinner()
    {
        if (NewGame.gameMode == 0)
        {
            if (enemyPoints >= 50 || Input.GetKeyDown(KeyCode.Escape))
            {
                result.text     = "YOU LOSE!";
                returnMenu.text = "RETURN TO MENU";
                playAgain.text  = "PLAY AGAIN";
                Time.timeScale  = 0;
            }
        }
        else if (NewGame.gameMode == 1)
        {
            if (enemyPoints - PlayerScore.playerPoints > 20 || Input.GetKeyDown(KeyCode.Escape))                              //10 points to win
            {
                result.text     = "YOU LOSE!";
                returnMenu.text = "RETURN TO MENU";
                playAgain.text  = "PLAY AGAIN";
                Time.timeScale  = 0;

                if (PlayerScore.playerPoints > ZPlayerPrefs.GetInt("High Score"))
                {
                    ZPlayerPrefs.SetInt("High Score", PlayerScore.playerPoints);
                }
            }
        }
    }
    public void UpdateBestText()
    {
        if (LoadedLevel == null)
        {
            return;
        }
        bool ranked = PlayerPrefsExt.GetBool(PreferenceKeys.RankedMode());

        if (Math.Abs(ZPlayerPrefs.GetFloat(
                         PreferenceKeys.BestScore(LoadedLevel, CytoidApplication.CurrentChartType, ranked),
                         defaultValue: -1) - (-1)) < 0.000001)
        {
            bestText.text = "NO HIGH SCORE YET";
        }
        else
        {
            bestText.text =
                (ranked ? "R score" : "Score") + " " + Mathf.CeilToInt(ZPlayerPrefs.GetFloat(
                                                                           PreferenceKeys.BestScore(LoadedLevel, CytoidApplication.CurrentChartType, ranked),
                                                                           0)).ToString("D6")
                + "   " + (ranked ? "R acc." : "Acc.") + " " +
                ZPlayerPrefs.GetFloat(
                    PreferenceKeys.BestAccuracy(LoadedLevel, CytoidApplication.CurrentChartType, ranked),
                    0).ToString("0.##") + "%";
        }
    }
Esempio n. 8
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    public static bool RestoreOldPrefs()
    {
        if (ZPlayerPrefs.HasKey("prefs_"))
        {
            var restoredV1 = SaveGameMembers.FromJson(ZPlayerPrefs.GetString("prefs_"));
            if (restoredV1.BestScore > 0)
            {
                Members = restoredV1;
                Save();
                return(true);
            }
        }

        if (PlayerPrefs.HasKey("prefs"))
        {
            var restoredV0 = SaveGameMembers.FromJson(ZPlayerPrefs.GetString("prefs"));
            if (restoredV0.BestScore > 0)
            {
                Members = restoredV0;
                Save();
                return(true);
            }
        }

        return(false);
    }
Esempio n. 9
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    public void CreatePlayerInfo(string playerName)
    {
        LocalDBController
        .DataService
        .Connection
        .DeleteAll <PlayerInfo>();
        LocalDBController
        .DataService
        .Connection
        .DeleteAll <PlayPuzzles>();
        LocalDBController
        .DataService
        .Connection
        .DeleteAll <UserPuzzle>();
        LocalDBController
        .DataService
        .Connection
        .DeleteAll <Purchases>();

        ZPlayerPrefs.DeleteAll();

        LocalDBController
        .InsertOrReplace(new PlayerInfo
        {
            Name = playerName,
        });
    }
Esempio n. 10
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 void Start()
 {
     _ship._health = 5;
     ZPlayerPrefs.Initialize("agoodpassword", "whatisthislol");
     diamondCount = ZPlayerPrefs.GetInt("Diamonds", 0);
     diffIncreaseText.SetActive(false);
 }
    void Start()
    {
        // set false to see plain data
        //ZPlayerPrefs.useSecure = false;

        txtStatus.text = "Initialize";
        ZPlayerPrefs.Initialize("what'sYourName", "salt12issalt");

        txtStatus.text = "Set Value";
        Debug.Log("-------------------------");
        Debug.Log("Set Value");
        SetPlayerPrefs();

        txtStatus.text = "Read Get Value First Time";
        Debug.Log("-------------------------");
        Debug.Log("Read Get Value First Time");
        GetPlayerPrefs();

        txtStatus.text = "Read Get Value Second Time";
        Debug.Log("-------------------------");
        Debug.Log("Read Get Value Second Time");
        GetPlayerPrefs();

        txtStatus.text = "See the console for the result";

        StartCoroutine(BlinkStatus());
    }
Esempio n. 12
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 public void UpdateMainInformation()
 {
     totalgems                 = ZPlayerPrefs.GetInt("totalgems");
     highscore                 = ZPlayerPrefs.GetInt("highscore");
     gemsInformation.text      = totalgems.ToString();
     highscoreInformation.text = highscore.ToString();
 }
    // Use this for initialization
    void Awake()
    {
        ZPlayerPrefs.Initialize("12345678", "pombobravogame");


        estrelasVal = new int[2];
        pontosVal   = new int[2];

        for (int a = 0; a < 2; a++)
        {
            for (int x = 0; x <= ZPlayerPrefs.GetInt("FasesNumMestra" + (a + 1)); x++)
            {
                estrelasVal [a] += ZPlayerPrefs.GetInt("Level" + x + "_Mestra" + (a + 1) + "estrelas");
                ZPlayerPrefs.SetInt("Mestra" + (a + 1) + "Star", estrelasVal [a]);

                pontosVal [a] += ZPlayerPrefs.GetInt("Level" + x + "_Mestra" + (a + 1) + "bestMestra" + (a + 1));
                ZPlayerPrefs.SetInt("Mestra" + (a + 1) + "p", pontosVal [a]);
            }
        }


        estrelas  = GameObject.FindWithTag("textstar").GetComponent <TextMeshProUGUI> ();
        estrelas2 = GameObject.FindWithTag("textstar2").GetComponent <TextMeshProUGUI> ();

        estrelas.SetText(ZPlayerPrefs.GetInt("Mestra1Star").ToString());
        estrelas2.SetText(ZPlayerPrefs.GetInt("Mestra2Star").ToString());

        pontos  = GameObject.FindWithTag("textPontos").GetComponent <TextMeshProUGUI> ();
        pontos2 = GameObject.FindWithTag("textPontos2").GetComponent <TextMeshProUGUI> ();

        pontos.SetText(ZPlayerPrefs.GetInt("Mestra1p").ToString());
        pontos2.SetText(ZPlayerPrefs.GetInt("Mestra2p").ToString());
    }
Esempio n. 14
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    // Use this for initialization
    void Start()
    {
//        PlayerPrefs.DeleteAll();
//        PlayerPrefs.Save();
        fader.SetActive(false);

        bestScoreInt = ZPlayerPrefs.GetInt(GameConstants.BESTSCORE_STRING, 0);

        BestScore.GetComponent <Text>().text = bestScoreInt.ToString();
        currentScoreInt = ZPlayerPrefs.GetInt(GameConstants.CURRENTSCORE_STRING, 0);
        CurrentScore.GetComponent <Text>().text    = currentScoreInt.ToString();
        Stars.GetComponentInChildren <Text>().text = ZPlayerPrefs.GetInt(GameConstants.GLOBALSTARS_STRING, 0).ToString();
        showRatePanel();
        InvokeRepeating("ActivateVideoAdBtn", 1f, 2f);

        if (AudioListener.volume == 0.0f)
        {
            Sprite temp = Resources.Load("sound_off", typeof(Sprite)) as Sprite;
            musicOn.GetComponent <Image>().overrideSprite = temp;             //Resources.Load ("DressingScene/Body/body"+id.ToString()+".png",typeof(Sprite)) as Sprite;
            //musicOn.GetComponent<UISprite>().spriteName = "SoundOn-button";
        }
        else
        {
            Sprite temp = Resources.Load("sound_on", typeof(Sprite)) as Sprite;
            musicOn.GetComponent <Image>().overrideSprite = temp;
            //musicOn.GetComponent<UISprite>().spriteName = "SoundOff-button";
        }
    }
Esempio n. 15
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    void Start()
    {
        // Z-Player prefs
        ZPlayerPrefs.Initialize("sqPrefEncrypt29845", "09164667352sss");

        // Initialize other scripts
        O_Globals.I._start();
        O_Inputs.I._start();
        O_ControlScene.I._start();

        // Variables
        prof = ZPlayerPrefs.GetInt("Profile");

        // Create the map
        if (PlayerPrefs.GetInt("FirstMap") == 1)
        {
            O_DB_Maps.I._createMap(ZPlayerPrefs.GetString("LastMap_" + prof.ToString()));
        }
        else
        {
            O_DB_Maps.I._createMap(PlayerPrefs.GetString("NextMap"));
        }

        // Create the black borders
        _createBorders();

        // Initialize controllers
        O_ControlHero.I._start();                                                       // Also spawns the hero
    }
Esempio n. 16
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    public void Revive()
    {
        revivePurchased = true;

        if (reviveCheck)
        {
            if (ZPlayerPrefs.GetInt("BananaCountPref") > 500 || ZPlayerPrefs.GetInt("BananaCountPref") == 500)
            {
                ReviveBIGBOX.SetActive(true);
                Monkey.instance.ShieldStart();
                reviveButton.SetActive(false);
                reviveBool = true;
                Monkey.instance.curHealth = Monkey.instance.maxHealth;
                AestheticGameObject.SetActive(true);
                DarkPanel.SetActive(false);
                gameOverPanel.SetActive(false);
                gameOver = false;
                FindObjectOfType <AudioManager>().Play("InGame");
                gameOverCheck          = true;
                Time.timeScale         = 1f;
                reviveCheck            = false;
                Monkey.instance.paused = false;
            }
            else
            {
                gameOverPanel.SetActive(false);
                UiManager.instance.ShowBananaWarning();
            }
        }
    }
Esempio n. 17
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    void checkWinner()
    {
        if (NewGame.gameMode == 0)
        {
            if (playerPoints >= 50)
            {
                result.text     = "YOU WIN!";
                returnMenu.text = "RETURN TO MENU";
                playAgain.text  = "PLAY AGAIN";
                Time.timeScale  = 0;

                if (redBallHit == false)
                {
                    ZPlayerPrefs.SetInt("Seeing Red", 1);
                }
            }
        }
        else if (NewGame.gameMode == 1)
        {
            if (EnemyScore.enemyPoints - playerPoints > 20 || Input.GetKeyDown(KeyCode.Escape))                              //10 points to win
            {
                result.text     = "YOU LOSE!";
                returnMenu.text = "RETURN TO MENU";
                playAgain.text  = "PLAY AGAIN";
                Time.timeScale  = 0;
                if (playerPoints > ZPlayerPrefs.GetInt("High Score"))
                {
                    ZPlayerPrefs.SetInt("High Score", playerPoints);
                }
            }
        }
    }
Esempio n. 18
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 // Update is called once per frame
 private void Update()
 {
     if (spawning == false && Time.time >= 4 && wave == 0)
     {
         StartCoroutine("spawnWaves");
     }
     if (spawning == false && Time.time >= timeSinceSpawn + timeBetweenWaves && wave != 0)
     {
         StartCoroutine("spawnWaves");
     }
     if (wave == totalWaves && GameObject.FindGameObjectsWithTag("enemy").Length == 0)
     {
         int currentLevel = 0;
         int.TryParse(GameMaster._instance_.levelSelected, out currentLevel);
         if (currentLevel > 0)
         {
             if (GameMaster._instance_.maxLevel > currentLevel && GameMaster._instance_.levelsAvailable.Count < GameMaster._instance_.maxLevel)
             {
                 GameMaster._instance_.levelsAvailable.Add(currentLevel + 1);
                 ZPlayerPrefs.SetInt("LevelsUnlocked", GameMaster._instance_.levelsAvailable.Count);
             }
         }
         SceneManager.LoadScene("levelCleared");
     }
 }
Esempio n. 19
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 public void NEXTLEVEL()
 {
     ZPlayerPrefs.Initialize("what'sYourName", "salt12issalt");
     ZPlayerPrefs.SetFloat("Speed", currentSpeed);
     ZPlayerPrefs.Save();
     Application.LoadLevel(2);
 }
Esempio n. 20
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    public void ShowLastPlayedPuzzle()
    {
        int lastPuzzleID = ZPlayerPrefs.GetInt("LastPlayedPuzzle");

        if (lastPuzzleID == 0)
        {
            FollowMachine.SetOutput("No Last Puzzle");
            return;
        }

        Puzzle puzzle = LocalDBController.Table <Puzzle>().
                        SqlWhere(p => p.ID == lastPuzzleID).
                        FirstOrDefault();

        int?categoryID = puzzle?.CategoryID;

        if (categoryID != null)
        {
            int      id       = categoryID.Value;
            Category category =
                LocalDBController.
                Table <Category>().
                SqlWhere(c => c.ID == id).
                FirstOrDefault();

            Debug.Log(category.ID);
            PuzzleList.CategoryWindow.Select(category);
            FollowMachine.SetOutput("Play");
            return;
        }
        FollowMachine.SetOutput("No Last Puzzle");
    }
    public void OnLevelLoaded()
    {
        switchDifficultyView.OnLevelLoaded();
        CytoidApplication.CurrentLevel = LoadedLevel;

        UpdateBestText();

        var useLocalOptions =
            ZPlayerPrefs.GetBool(PreferenceKeys.WillOverrideOptions(CytoidApplication.CurrentLevel), false);

        overrideOptionsToggle.isOn = useLocalOptions;

        if (useLocalOptions)
        {
            localIsInversedToggle.isOn =
                ZPlayerPrefs.GetBool(PreferenceKeys.WillInverse(CytoidApplication.CurrentLevel), false);
            localUserOffsetInput.text =
                ZPlayerPrefs.GetFloat(PreferenceKeys.NoteDelay(CytoidApplication.CurrentLevel),
                                      PlayerPrefs.GetFloat("user_offset")).ToString();
        }
        else
        {
            localIsInversedToggle.isOn = isInversedToggle.isOn;
            localUserOffsetInput.text  = userOffsetInput.text;
        }

        // confirmText.text = "Are you sure you want to delete\n" + LoadedLevel.id + "?";

        deleteButton.SetActive(!LoadedLevel.is_internal);

        PlayerPrefs.SetString("last_level", LoadedLevel.id);
    }
Esempio n. 22
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    void Start()
    {
        // set false to see plain data
        //ZPlayerPrefs.useSecure = false;

        txtStatus.text = "Initialize";
        ZPlayerPrefs.Initialize("lukas0842", "43FT423FF343FWDEF4332DDE");

        txtStatus.text = "Set Value";
        Debug.Log("-------------------------");
        Debug.Log("Set Value");
        SetPlayerPrefs();

        txtStatus.text = "Read Get Value First Time";
        Debug.Log("-------------------------");
        Debug.Log("Read Get Value First Time");
        GetPlayerPrefs();

        txtStatus.text = "Read Get Value Second Time";
        Debug.Log("-------------------------");
        Debug.Log("Read Get Value Second Time");
        GetPlayerPrefs();

        txtStatus.text = "See the console for the result";

        StartCoroutine(BlinkStatus());
    }
Esempio n. 23
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    private bool canUseFreeSave()
    {
        DateTime lastUse = DateTime.Now;

        if (ZPlayerPrefs.HasKey("freeSysString"))
        {
            string lastUseString = ZPlayerPrefs.GetString("freeSysString");
            lastUse = DateTime.Parse(lastUseString);
            var currentTime   = DateTime.Now.Ticks;
            var currentTimess = DateTime.Now;
            var limitTime     = lastUse.AddMinutes(15d).Ticks;
            if (limitTime < currentTime)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
        else
        {
            return(true);
        }
    }
Esempio n. 24
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    public void subStars(int newStars)
    {
        int currStars  = ZPlayerPrefs.GetInt(GameConstants.GLOBALSTARS_STRING);
        int finalStars = currStars - newStars;

        ZPlayerPrefs.SetInt(GameConstants.GLOBALSTARS_STRING, finalStars);
    }
Esempio n. 25
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    // Use this for initialization
    void Start()
    {
        Sound sound = Sound.Instance;

        sound.play(sound.StartGame);
        sound.startPlayMusic();
        DungeonSize = ZPlayerPrefs.GetInt("sp_DungeonSize");
        if (DungeonSize == 1)
        {
            DungeonSize = smallSize;
        }
        else if (DungeonSize == 2)
        {
            DungeonSize = mediumSize;
        }
        else if (DungeonSize == 3)
        {
            DungeonSize = largeSize;
        }
        amountOfPossibleRooms = spawnPrefabs.Length;
        //init spawn
        spawnRoom = Instantiate(startingPrefab, Vector3.zero, Quaternion.Euler(new Vector3(0, 45, 0))) as GameObject;
        spawnRoom.transform.parent = dungeonParent.transform;
        StartCoroutine(spawnNextRoom());
    }
Esempio n. 26
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    protected override void Awake()
    {
        base.Awake();

        if (Cache == null)
        {
            Cache = new MemoryCache();
        }
        Cache.Handler      = new SimpleDownloadHandler();
        Cache.UrlLocator   = new SimpleUrlLocator();
        Cache.CacheLocator = new SimpleCacheLocator();

        if (GameObject.FindGameObjectsWithTag("ApplicationObject").Length > 1)
        {
            Destroy(gameObject);
            return;
        }

        DontDestroyOnLoad(gameObject);
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;
        Application.targetFrameRate = 120;
        ZPlayerPrefs.Initialize(SecuredConstants.password, SecuredConstants.salt);
        UseDoozyUi = Type.GetType("DoozyUI.UIElement") != null;

        OriginalWidth  = Screen.width;
        OriginalHeight = Screen.height;
    }
Esempio n. 27
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 public void SelectCat()
 {
     menuC.PlayOneShot(menuClick);
     ZPlayerPrefs.SetString("Player", Players[catNum].catName);
     ZPlayerPrefs.SetInt("PlayerNum", catNum);
     StartCoroutine(LoadCat());
 }
Esempio n. 28
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    // Use this for initialization
    void Start()
    {
        blackBG.SetActive(false);

        versionText.text = "Version " + Application.version;

        // Enable the GUI animator ui panel
        infoPanel.SetActive(true);
        exitPanel.SetActive(true);
        activatePanel.gameObject.SetActive(true);

        settingPanel.transform.DOScale(0, 0);

        // Check to show start menu or main menu.
        if (PlayerPrefs.GetInt("START_MENU", 1) == 1)
        {
            startPanel.SetActive(true);

            menuPanel.SetActive(false);
            loadingPanel.SetActive(false);
            infoPanel.SetActive(false);

            StartCoroutine(StartAnimate());
        }
        else
        {
            ShowMainMenu();

            PlayerPrefs.SetInt("START_MENU", 1);
        }

        ZPlayerPrefs.Initialize("360Ed@R0cK", "AlphabetAR");
    }
Esempio n. 29
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    void firstStart()
    {
        ZPlayerPrefs.SetInt("soundon", 1);
        ZPlayerPrefs.SetInt("musicon", 1);
        ZPlayerPrefs.SetInt("framerate", 60);
        Application.targetFrameRate = ZPlayerPrefs.GetInt("framerate");
        money      = 0;
        keys       = 0;
        level      = 1;
        craftlevel = 1;
        exp        = 0;
        damage     = 0;
        armor      = 0;
        lifesteal  = 0.00f;
        crit       = 0.00f;
        loot       = 1.00f;
        mspeed     = 1.00f;
        ZPlayerPrefs.SetString("SaveString", "");
        ZPlayerPrefs.SetInt("noAds", 1);

        playerName = SystemInfo.deviceName;
        Debug.Log(SystemInfo.deviceName);
        for (int i = 0; i < inventory.Length; i++)
        {
            inventory[i] = 0;
        }

        giveDefaultItems();

        save();

        loadPlayerData();
        loadEquippedItemsArray();
        updateStats();
    }
    //! Get JSON for User
    IEnumerator GetUser(bool all)
    {
        UnityWebRequest uwr = UnityWebRequest.Get(Server.Address("read_user") + ZPlayerPrefs.GetString("id"));

        uwr.timeout = 10;
        yield return(uwr.SendWebRequest());

        if (uwr.isNetworkError)
        {
            Debug.Log("Error While Sending: " + uwr.error);
            NPBinding.UI.ShowToast("Communication Error. Please try again later.", eToastMessageLength.SHORT);
        }
        else
        {
            if (User.CreateUserFromJSON(uwr.downloadHandler.text).GetID() == "")
            {
                yield break;
            }
            UpdateSessions.JSON_Session("user", uwr.downloadHandler.text);
            if (all)
            {
                yield return(StartCoroutine(GetPlayer()));
            }
        }
        uwr.Dispose();
        StopCoroutine(GetUser(all));
    }