public void Update() { if (m_currentScreen != null) { m_currentScreen.Update(); } }
public override void Update(UIContext uiContext) { base.Update(uiContext); if (editMode) { editingItem.Update(uiContext); } }
public override void Update(UIContext uiContext) { // TODO: make this feel more natural... // maybe register all? // TODO: didn't we want to maybe add listeners only once? though that would be an issues for our single-instanced things if (currentFocus != defaultFocus) { currentFocus.Update(uiContext); } }