private void ShootScreen(SharePlat sharePlat) { if (gameObject.activeInHierarchy) { StartCoroutine(YxTools.ShareSceenImage(sharePlat, waitForScreen)); } }
private void ShootScreen(SharePlat sharePlat) { if (gameObject.activeInHierarchy) { StartCoroutine(YxTools.ShareSceenImage(sharePlat, waitForScreen)); } }