public void setActiveUIComponent(You.NAME activeCharacter)
    {
        if (activeCharacter == You.NAME.GRAHAM)
        {
            this.activeTextDisplayManager = GrahamTextDisplay;

            this.activeChoiceButtonManager = GrahamChoiceButtons;

            this.activeDialogueAnimationController = GrahamDialogueBoxAnimationController;

            this.ShioTextDisplay.gameObject.SetActive(false);
            this.ShioChoiceButtons.gameObject.SetActive(false);
        }
        else
        {
            this.activeTextDisplayManager = ShioTextDisplay;

            this.activeChoiceButtonManager = ShioChoiceButtons;

            this.activeDialogueAnimationController = ShioDialogueBoxAnimationController;

            this.GrahamTextDisplay.gameObject.SetActive(false);
            this.GrahamChoiceButtons.gameObject.SetActive(false);
        }

        this.activeTextDisplayManager.gameObject.SetActive(true);
        this.activeChoiceButtonManager.gameObject.SetActive(true);

        resetUIInitialState();
    }
Esempio n. 2
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 public void setPlayerCharacter(You.NAME characterName)
 {
     this.playerCharacter = characterName;
 }