Esempio n. 1
0
File: MsgRole.cs Progetto: Pircs/Yi
 private static async void Process()
 {
     if (VerifyJob(Job) && VerifyModel(Model) && VerifyName(CharName) && NameAvailable)
     {
         var character = CreateCharacter();
         character.GameSocket     = Player.GameSocket;
         character.GameSocket.Ref = character;
         character.AccountId      = Player.AccountId;
         character.Password       = Player.Password;
         Player           = character;
         Player.LoginType = LoginType.Login;
         SelectorSystem.AddCharacterTo(Player.AccountId, Player);
         Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, Constants.AnswerOk, MsgTextType.Dialog), 29 + Constants.System.Length + Constants.Allusers.Length + Constants.AnswerOk.Length);
     }
     else
     {
         Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, "Taken or invalid name. (A-Y | 0-9)", MsgTextType.Dialog), 29 + Constants.System.Length + Constants.Allusers.Length + "Taken or invalid name. (A-Y | 0-9)".Length);
     }
 }
Esempio n. 2
0
        private static void FriendApply(Player player, ref MsgFriend packet)
        {
            if (GameWorld.Find(packet.UniqId, out Player target))
            {
                if (target.FriendRequestTarget == player.UniqueId)
                {
                    player.ForceSend(BufferPool.Clone(packet), packet.Size);
                    target.ForceSend(packet, packet.Size);
                    player.Send(Create(target, MsgFriendActionType.FriendAccept, MsgFriendStatusType.Online));
                    target.Send(Create(player, MsgFriendActionType.FriendAccept, MsgFriendStatusType.Online));

                    if (player.Friends == null)
                    {
                        player.Friends = new List <int>();
                    }
                    if (target.Friends == null)
                    {
                        target.Friends = new List <int>();
                    }

                    if (!player.Friends.Contains(target.UniqueId))
                    {
                        player.Friends.Add(target.UniqueId);
                    }
                    if (!target.Friends.Contains(player.UniqueId))
                    {
                        target.Friends.Add(player.UniqueId);
                    }
                }
                else
                {
                    player.FriendRequestTarget = target.UniqueId;
                    target.ForceSend(packet, packet.Size);
                }
            }
        }