public void deleteYarnLine() { //TODO: Remove this line and add save bellow creating a save state YarnLineHandler yarnLineHandler = new YarnLineHandler(); yarnLineHandler.Delete(yarnEditor.selection); YarnList.Remove(yarnEditor.selection); }
void Awake() { this._YarnHandler = new YarnHandler(); this._YarnLineHandler = new YarnLineHandler(); //dbgPanel.SetActive(false); searchTog = false; contentTog = false; dimmerPanel.gameObject.SetActive(false); snippetDetailsPanel.gameObject.SetActive(false); disableSnippetEditing(); snippetEditEnabled = false; yarnSelectionDropdownAdd.gameObject.SetActive(false); yarnNameField.gameObject.SetActive(false); saveYarnButton.gameObject.SetActive(false); }
public void saveYarn() { YarnHandler yarnHandler = new YarnHandler(); Yarn newYarn = new Yarn(); newYarn.Yarn_Name = uiManager.yarnNameField.text; //If we're adding a new yarn if (yarnEditor.getID() == -1) { newYarn = yarnHandler.Post(newYarn); } //If we're adding to an existing yarn group else { newYarn.Yarn_Id = yarnEditor.getID(); } //TODO: Remove this line and add save bellow creating a save state YarnLineHandler yarnLineHandler = new YarnLineHandler(); yarnLineHandler.Post(new YarnLine(yarnEditor.getTo(), yarnEditor.getFrom(), newYarn.Yarn_Id)); this.YarnList.Add(new YarnLine(yarnEditor.getTo(), yarnEditor.getFrom(), newYarn.Yarn_Id)); }