public bool SaveCharaFile(string filename, byte sex = 255, bool newFile = false) { string path = this.ConvertCharaFilePath(filename, sex, newFile); string directoryName = Path.GetDirectoryName(path); if (!System.IO.Directory.Exists(directoryName)) { System.IO.Directory.CreateDirectory(directoryName); } this.charaFileName = Path.GetFileName(path); string userId = this.userID; string dataId = this.dataID; if (this.userID != Singleton <GameSystem> .Instance.UserUUID) { this.dataID = YS_Assist.CreateUUID(); } else if (!File.Exists(path)) { this.dataID = YS_Assist.CreateUUID(); } this.userID = Singleton <GameSystem> .Instance.UserUUID; using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write)) { bool flag = this.SaveCharaFile((Stream)fileStream, true); this.userID = userId; this.dataID = dataId; return(flag); } }
private void LoadChara() { Singleton <Character> .Instance.BeginLoadAssetBundle(); if (this.modeNew) { this.chaCtrl = Singleton <Character> .Instance.CreateChara(this.modeSex, ((Component)this).get_gameObject(), 0, (ChaFileControl)null); this.chaCtrl.chaFile.pngData = (byte[])null; this.chaCtrl.chaFile.userID = Singleton <GameSystem> .Instance.UserUUID; this.chaCtrl.chaFile.dataID = YS_Assist.CreateUUID(); } else { this.chaCtrl = Singleton <Character> .Instance.CreateChara(this.modeSex, ((Component)this).get_gameObject(), 0, (ChaFileControl)null); this.chaCtrl.chaFile.LoadCharaFile(this.customBase.editSaveFileName, this.modeSex, false, true); this.chaCtrl.ChangeNowCoordinate(false, true); } this.chaCtrl.releaseCustomInputTexture = false; this.chaCtrl.Load(false); this.chaCtrl.ChangeEyebrowPtn(0, true); this.chaCtrl.ChangeEyesPtn(0, true); this.chaCtrl.ChangeMouthPtn(0, true); this.chaCtrl.ChangeLookEyesPtn(1); this.chaCtrl.ChangeLookNeckPtn(0, 1f); this.chaCtrl.hideMoz = true; this.chaCtrl.fileStatus.visibleSon = false; }
public void GenerateUserInfo(bool forceGenerate = false) { if (!forceGenerate && this.LoadIdAndPass()) { return; } this.UserUUID = YS_Assist.CreateUUID(); this.UserPasswd = YS_Assist.GeneratePassword62(16); this.SaveIdAndPass(); }
public void Save(string _path, byte[] _pngData) { using (FileStream fileStream = new FileStream(_path, FileMode.Create, FileAccess.Write, FileShare.Write)) { using (BinaryWriter binaryWriter = new BinaryWriter((Stream)fileStream)) { binaryWriter.Write(_pngData); binaryWriter.Write(100); binaryWriter.Write("【AIS_Housing】"); binaryWriter.Write(this._version.ToString()); binaryWriter.Write(Singleton <GameSystem> .Instance.UserUUID); binaryWriter.Write(YS_Assist.CreateUUID()); binaryWriter.Write(Singleton <Manager.Housing> .Instance.GetSizeType(this.AreaNo)); binaryWriter.Write(Singleton <GameSystem> .Instance.languageInt); byte[] buffer = MessagePackSerializer.Serialize <CraftInfo>((M0)this); binaryWriter.Write(buffer); } } }