Esempio n. 1
0
        public PixelWindow(PixelSettings settings) : base(settings.ScreenWidth,
                                                          settings.ScreenHeight, GraphicsMode.Default, "Pixel",
                                                          settings.Fullscreen ? GameWindowFlags.Fullscreen : 0)
        {
            logger.Info("Initializing Pixel game window");
            this.Settings = settings;

            Keyboard.KeyDown += Keyboard_KeyDown;

            // Open data file
            if (!string.IsNullOrEmpty(Settings.DataFilePath))
            {
                logger.DebugFormat("Opening data file at {0}", Settings.DataFilePath);
                dataWriter = new YAMLOutputStream(Settings.DataFilePath);
            }

            // Calculate number of pixels
            var possiblePixels = settings.Players * PixelSettings.PlayerButtonCount;
            var maxPixels      = Settings.MaxSize * Settings.MaxSize;

            if ((maxPixels > 0) && (possiblePixels > maxPixels))
            {
                tiles = Settings.MaxSize;
            }
            else
            {
                tiles = (int)Math.Floor(Math.Sqrt(possiblePixels));
            }

            pixelCount = tiles * tiles;

            // Calculate pixel and board sizes
            CalculateSizesAndLoadFonts();

            // Load textures
            var textureBasePath = Path.Combine(basePath, Path.Combine("etc", "player_images"));

            logger.DebugFormat("Loading textures from {0}", textureBasePath);

            playerTextureIds = Textures.LoadPlayers(textureBasePath, Settings.Players).ToArray();

            // Create pixels
            pixels.AddRange(Enumerable.Range(0, pixelCount)
                            .Select(i => new PlayerPixel(i % tiles, i / tiles,
                                                         GetInitialPixelState()))
                            );

            SetupPlayerSort();

            // Output settings and player pixels
            if (dataWriter != null)
            {
                dataWriter.WriteStartDocument();
                dataWriter.WriteHashSingle("Version", PixelSettings.FileVersion);

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Settings");
                dataWriter.WriteHashSingle("Description", Settings.GameDescription);
                dataWriter.WriteHashSingle("Players", Settings.Players);
                dataWriter.WriteHashSingle("Size", string.Format("{0}x{0}", tiles));
                dataWriter.WriteHashSingle("Initial State", Settings.InitialState);
                dataWriter.WriteHashSingle("Player Sort", Settings.PlayerSort);
                dataWriter.WriteEndList();

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Player Pixels");
                dataWriter.WriteComment("x, y, state, player");

                foreach (var pixel in pixels)
                {
                    if (pixel.State == PixelState.Fixed)
                    {
                        dataWriter.WriteText(string.Format("{0}, {1}, Fixed", pixel.TileLeft, pixel.TileTop));
                    }
                    else
                    {
                        dataWriter.WriteText(string.Format("{0}, {1}, {2}, {3}",
                                                           pixel.TileLeft, pixel.TileTop, pixel.State, pixel.PlayerId));
                    }
                }

                dataWriter.WriteEndList();

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Moves");
                dataWriter.WriteComment("time in milliseconds, player, x, y, On/Off");
            }

            // Connect to input server
            if (Settings.Port > 0)
            {
                try
                {
                    inputClient.Connect(IPAddress.Loopback, Settings.Port);
                    inputClient.Client.BeginReceive(inputBuffer, 0, 2, SocketFlags.None,
                                                    inputClient_DataReceived, null);
                }
                catch (Exception ex)
                {
                    logger.Error("Failed to connect to input server", ex);
                }
            }

            inputTimer.Start();
        }
Esempio n. 2
0
        public ForagerWindow(ForagerSettings settings) : base(settings.ScreenWidth,
                                                              settings.ScreenHeight, GraphicsMode.Default, "Forager",
                                                              settings.Fullscreen ? GameWindowFlags.Fullscreen : 0)
        {
            logger.Info("Initializing Forager game window");
            this.Settings = settings;

            Keyboard.KeyDown += Keyboard_KeyDown;

            // Open data file
            if (!string.IsNullOrEmpty(Settings.DataFilePath))
            {
                logger.DebugFormat("Opening data file at {0}", Settings.DataFilePath);
                dataWriter = new YAMLOutputStream(Settings.DataFilePath);
            }

            // Validate number of players
            var playerTextureBasePath = Path.Combine(basePath, Path.Combine("etc", "player_images"));
            var playerImageCount      = Directory.GetFiles(playerTextureBasePath, "*.png").Length;

            if (Settings.Players > playerImageCount)
            {
                logger.WarnFormat("Too few player images are present, only allowing {0} players", playerImageCount);
                Settings.Players = playerImageCount;
            }

            players       = Enumerable.Range(0, Settings.Players).Select(i => new Player(i)).ToArray();
            playerShadows = players.Select(p => new PlayerShadow(p.Id)).ToArray();

            // Load player textures
            logger.DebugFormat("Loading player textures from {0}", playerTextureBasePath);

            playerTextureIds     = Textures.LoadPlayers(playerTextureBasePath, Settings.Players).ToArray();
            playerGrayTextureIds = Textures.LoadPlayers(playerTextureBasePath, Settings.Players,
                                                        (image) => Textures.MakeGrayScale(image)).ToArray();

            // Load food textures
            var foodTextureBasePath = Path.Combine(basePath, Path.Combine("etc", "food_images"));
            var foodImageCount      = Directory.GetFiles(foodTextureBasePath, "*.png").Length;

            logger.DebugFormat("Loading food textures from {0}", foodTextureBasePath);
            foodTextureIds = Textures.Load(foodTextureBasePath, "food", foodImageCount, x => x).ToArray();

            plots             = Enumerable.Range(0, Settings.Plots).Select(i => RectangleF.Empty).ToArray();
            plotNumberOffsets = Enumerable.Range(0, Settings.Plots).Select(i => PointF.Empty).ToArray();
            emptyPlotFood     = Enumerable.Range(0, Settings.Plots).Select(i => new EmptyPlotFood()).ToArray();

            CalculateSizesAndLoadFonts();
            NormalizeProbabilities();

            AssignPlayerPositions();

            // Output settings
            if (dataWriter != null)
            {
                dataWriter.WriteStartDocument();
                dataWriter.WriteHashSingle("Version", ForagerSettings.FileVersion);

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Settings");
                dataWriter.WriteHashSingle("Description", Settings.GameDescription);
                dataWriter.WriteHashSingle("Players", Settings.Players);

                dataWriter.WriteStartList("Player Plots");
                dataWriter.WriteComment("player, plot");

                foreach (var player in players)
                {
                    dataWriter.WriteText(string.Format("{0}, {1}", player.Id, player.PlotNumber + 1));
                }

                // Player plots
                dataWriter.WriteEndList();

                dataWriter.WriteHashSingle("Game Duration", Settings.GameSeconds);
                dataWriter.WriteHashSingle("Travel Time", Settings.TravelTime);
                dataWriter.WriteHashSingle("Food Rate", Settings.FoodRate);
                dataWriter.WriteHashSingle("Plots", Settings.Plots);

                if (Settings.ProbabilityShiftTimes.Count > 0)
                {
                    dataWriter.WriteStartList("Probability Shift Times");
                    dataWriter.WriteComment("set, seconds from last shift");

                    int setIndex = 1;

                    foreach (var shiftTime in settings.ProbabilityShiftTimes)
                    {
                        dataWriter.WriteText(string.Format("{0}, {1}", setIndex, shiftTime));
                        setIndex++;
                    }

                    // Probability Shift Times
                    dataWriter.WriteEndList();
                }

                dataWriter.WriteStartList("Plot Probabilities");
                dataWriter.WriteComment("set, plot #, probability");

                int    probabilitySet = 1;
                double probabilitySum = 0;

                foreach (var probabilities in Settings.PlotProbabilities)
                {
                    for (int plotIndex = 0; plotIndex < probabilities.Count; plotIndex++)
                    {
                        var plotProbability = probabilities[plotIndex] - probabilitySum;
                        probabilitySum += plotProbability;

                        dataWriter.WriteText(string.Format("{0}, {1}, {2:N2}", probabilitySet,
                                                           plotIndex + 1, plotProbability));
                    }

                    probabilitySet++;
                    probabilitySum = 0;
                }

                // Plot probabilities
                dataWriter.WriteEndList();

                // Settings
                dataWriter.WriteEndList();

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Actions");
                dataWriter.WriteComment("time in milliseconds, action, player, plot number");
            }

            inputTimer.Start();

            // Connect to input server
            if (Settings.Port > 0)
            {
                try
                {
                    inputClient.Connect(IPAddress.Loopback, Settings.Port);
                    inputClient.Client.BeginReceive(inputBuffer, 0, 2, SocketFlags.None,
                                                    inputClient_DataReceived, null);
                }
                catch (Exception ex)
                {
                    logger.Error("Failed to connect to input server", ex);
                }
            }

            gameSecondsLeft        = Settings.GameSeconds;
            probabilitySecondsLeft = Settings.ProbabilityShiftTimes.FirstOrDefault();
            UpdateStatusText();

            roundTimer          = new System.Timers.Timer(1000);
            roundTimer.Elapsed += roundTimer_Elapsed;
            roundTimer.Start();
        }
Esempio n. 3
0
        public GroupSumWindow(GroupSumSettings settings) : base(settings.ScreenWidth,
                                                                settings.ScreenHeight, GraphicsMode.Default, "Group Sum",
                                                                settings.Fullscreen ? GameWindowFlags.Fullscreen : 0)
        {
            logger.Info("Initializing Group Sum game window");
            this.Settings = settings;

            Keyboard.KeyDown += Keyboard_KeyDown;

            plotSurface = new GroupSumPlotSurface(Settings.TargetNumber);

            maximumPossibleSum = Settings.Players * (GroupSumSettings.PlayerButtonCount - 1);
            plotSurface.SetPlotAxes(0, 1, 0, maximumPossibleSum + 1);

            CalculateSizesAndLoadFonts();
            SetStatusText(string.Format("Waiting for guesses ({0})", Settings.FirstRoundSeconds));

            // Open data file
            if (!string.IsNullOrEmpty(Settings.DataFilePath))
            {
                logger.DebugFormat("Opening data file at {0}", Settings.DataFilePath);
                dataWriter = new YAMLOutputStream(Settings.DataFilePath);
            }

            // Validate number of players
            var textureBasePath  = Path.Combine(basePath, Path.Combine("etc", "player_images"));
            var playerImageCount = Directory.GetFiles(textureBasePath, "*.png").Length;

            if (Settings.Players > playerImageCount)
            {
                logger.WarnFormat("Too few player images are present, only allowing {0} players", playerImageCount);
                Settings.Players = playerImageCount;
            }

            players = Enumerable.Range(0, Settings.Players).Select(i => new Player(i)).ToArray();

            // Load textures
            logger.DebugFormat("Loading textures from {0}", textureBasePath);

            playerTextureIds = Textures.LoadPlayers(textureBasePath, Settings.Players).ToArray();

            // Output settings and initial player positions
            if (dataWriter != null)
            {
                dataWriter.WriteStartDocument();
                dataWriter.WriteHashSingle("Version", GroupSumSettings.FileVersion);

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Settings");
                dataWriter.WriteHashSingle("Description", Settings.GameDescription);
                dataWriter.WriteHashSingle("Players", Settings.Players);
                dataWriter.WriteHashSingle("First Round Duration", Settings.FirstRoundSeconds);
                dataWriter.WriteHashSingle("Round Duration", Settings.RoundSeconds);
                dataWriter.WriteHashSingle("Target Number", Settings.TargetNumber);
                dataWriter.WriteHashSingle("Range", string.Format("{0} - {1}",
                                                                  settings.MinNumber, settings.MaxNumber));

                dataWriter.WriteHashSingle("Show Numeric Feedback", Settings.ShowNumericFeedback);
                dataWriter.WriteHashSingle("Use Previous Input", Settings.UsePreviousRoundInput);

                dataWriter.WriteEndList();

                dataWriter.WriteLine();
                dataWriter.WriteStartList("Rounds");
                dataWriter.WriteComment("round, player, guess");
            }

            // Connect to input server
            if (Settings.Port > 0)
            {
                try
                {
                    inputClient.Connect(IPAddress.Loopback, Settings.Port);
                    inputClient.Client.BeginReceive(inputBuffer, 0, 2, SocketFlags.None,
                                                    inputClient_DataReceived, null);
                }
                catch (Exception ex)
                {
                    logger.Error("Failed to connect to input server", ex);
                }
            }

            secondsLeftInRound  = Settings.FirstRoundSeconds;
            roundTimer          = new System.Timers.Timer(1000);
            roundTimer.Elapsed += roundTimer_Elapsed;
            roundTimer.Start();
        }