Esempio n. 1
0
 public override void LoadReference()
 {
     if (XmlSoundReference != null)
     {
         XmlSoundReference.LoadReference();
     }
 }
 internal override void LoadFromXml(XElement xRoot)
 {
     if (xRoot != null && xRoot.Element(XmlConstants.Sound) != null)
     {
         XmlSoundReference = new XmlSoundReference(xRoot.Element(XmlConstants.Sound));
     }
 }
Esempio n. 3
0
 internal override void LoadFromXml(XElement xRoot)
 {
     if (xRoot != null && xRoot.Element(XmlConstants.Sound) != null)
     {
         XmlSoundReference = new XmlSoundReference(xRoot.Element(XmlConstants.Sound));
     }
 }
        private static XmlObjectNode GetSoundObject(XmlSoundReference xmlSoundReference, string reference)
        {
            var sprite = XmlParserTempProjectHelper.Sprite;

            foreach (var script in sprite.Scripts.Scripts)
            {
                foreach (var brick in script.Bricks.Bricks)
                {
                    if (brick is XmlPlaySoundBrick)
                    {
                        var playSoundBrick = brick as XmlPlaySoundBrick;
                        if (playSoundBrick.XmlSoundReference == xmlSoundReference)
                        {
                            var count = 0;
                            if (reference.EndsWith("]"))
                            {
                                var splittetReference = reference.Split('[');
                                reference = reference.Split('[')[splittetReference.Count() - 1];
                                reference = reference.Split(']')[0];
                                count     = Int32.Parse(reference) - 1;
                            }
                            return(sprite.Sounds.Sounds[count]);
                        }
                    }
                }
            }
            return(null);
        }
Esempio n. 5
0
        internal override XElement CreateXml()
        {
            var xRoot = new XElement(XmlConstants.Brick);

            xRoot.SetAttributeValue(XmlConstants.Type, XmlConstants.XmlPlaySoundBrickType);

            if (XmlSoundReference != null)
            {
                xRoot.Add(XmlSoundReference.CreateXml());
            }

            ////CreateCommonXML(xRoot);

            return(xRoot);
        }