public void GetStoragePath() { // Arrange var storage = new XmlPersistedStorage(); // Act string path = storage.GetStoragePath <DefaultPlayer>(); // Assert Assert.IsFalse(string.IsNullOrEmpty(path)); }
public void GetStoragePath() { // Arrange var storage = new XmlPersistedStorage(); // Act string path = storage.GetStoragePath<DefaultPlayer>(); // Assert Assert.IsFalse(string.IsNullOrEmpty(path)); }
public void SaveSingleObjectTest() { // Arrange var game = new DefaultGame(); var storage = new XmlPersistedStorage(); storage.InitializeStorage(); game.Initialize<DefaultPlayer>(storage); // Act game.StorageSource.Save<DefaultPlayer>(game.Player as DefaultPlayer); string filePath = game.StorageSource.GetStoragePath<IPlayer>(game.Player); // Assert Assert.IsTrue(System.IO.File.Exists(filePath)); }
public void SaveSingleObjectTest() { // Arrange var game = new DefaultGame(); var storage = new XmlPersistedStorage(); storage.InitializeStorage(); game.Initialize <DefaultPlayer>(storage); // Act game.StorageSource.Save <DefaultPlayer>(game.Player as DefaultPlayer); string filePath = game.StorageSource.GetStoragePath <IPlayer>(game.Player); // Assert Assert.IsTrue(System.IO.File.Exists(filePath)); }