public static void CustomSubMenu1() { OpenFileDlg pth = new OpenFileDlg(); pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth); pth.filter = "支持的模型文件(*.3DXML)\0*.3DXML"; pth.file = new string(new char[256]); pth.maxFile = pth.file.Length; pth.fileTitle = new string(new char[64]); pth.maxFileTitle = pth.fileTitle.Length; pth.initialDir = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory); // default path pth.title = "导入模型"; pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008; if (!OpenFileDialog.GetOpenFileName(pth)) { return; } string filepath = pth.file; //选择的文件路径; //Debug.Log(filepath); XmlModel x = new XmlModel(filepath); DestroyImmediate(GameObject.Find("ModelGenerator")); x.Render(new GameObject("ModelGenerator")); //打出一行字:模板生成在。。。.xml,请手动设置动画参数,或使用第二个选项自动设置参数。 }