// Use this for initialization void Start() { canUpdateState = true; xm = GameObject.FindGameObjectWithTag("XML").GetComponent <XmlDocManager> (); }
void Start() { xm = GameObject.FindGameObjectWithTag("XML").GetComponent <XmlDocManager> (); }
// Use this for initialization void Start() { canUpdateState = true; xm = GameObject.FindGameObjectWithTag("XML").GetComponent <XmlDocManager> (); }
void Start() { xm = GameObject.FindGameObjectWithTag("XML").GetComponent <XmlDocManager> (); }