/// <summary> /// Gets the path to the default blank texture for a given texture format. /// For use when making new texture files. /// </summary> /// <param name="format"></param> /// <returns></returns> public static DirectoryInfo GetDefaultTexturePath(XivTexType usageType) { //new DirectoryInfo(Directory.GetFiles("AddNewTexturePartTexTmps", $"{Path.GetFileNameWithoutExtension(oldTexPath)}.dds", SearchOption.AllDirectories)[0]); var strings = Directory.GetFiles("Resources\\DefaultTextures", usageType.ToString() + ".dds", SearchOption.AllDirectories); if (strings.Length == 0) { strings = Directory.GetFiles("Resources\\DefaultTextures", XivTexType.Other.ToString() + ".dds", SearchOption.AllDirectories); } return(new DirectoryInfo(strings[0])); }
/// <summary> /// Gets the map from the path /// </summary> /// <param name="modPath">The mod path</param> /// <returns>The map</returns> private string GetMap(string modPath) { XivTexType xivTexType = XivTexType.Other; if (modPath.Contains(".mdl")) { return("3D"); } if (modPath.Contains(".mtrl")) { return("ColorSet"); } if (modPath.Contains("ui/")) { string subString = modPath.Substring(modPath.IndexOf("/") + 1); return(subString.Substring(0, subString.IndexOf("/"))); } if (modPath.Contains("_s.tex") || modPath.Contains("skin_m")) { xivTexType = XivTexType.Specular; } else if (modPath.Contains("_d.tex")) { xivTexType = XivTexType.Diffuse; } else if (modPath.Contains("_n.tex")) { xivTexType = XivTexType.Normal; } else if (modPath.Contains("_m.tex")) { xivTexType = XivTexType.Multi; } else if (modPath.Contains(".atex")) { string atex = Path.GetFileNameWithoutExtension(modPath); return(atex.Substring(0, 4)); } else if (modPath.Contains("decal")) { xivTexType = XivTexType.Mask; } return(xivTexType.ToString()); }