//collisions void OnSpreadHit(Xft.CollisionParam param) { EffectCache.ReleaseEffect("exp_small", param.CollidePos); }
//collision callback, here we release some explode effect at the collison pos. void OnMissileCollision(Xft.CollisionParam param) { XffectComponent eft = EffectCache.GetEffect("explode"); eft.transform.position = param.CollidePos; eft.Active(); }
void OnConcentrateHit(Xft.CollisionParam param) { EffectCache.ReleaseEffect("exp_small", param.CollidePos); }