Esempio n. 1
0
        public void LoadModule(string moduleName)
        {
            if (moduleName.Contains("\\") == false)
            {
                moduleName = "Hdd:\\" + moduleName;
            }

            if (!FileExists(moduleName))
            {
                return;
            }

            if (IsModuleLoaded(moduleName))
            {
                XboxUtils.ErrorMessage(moduleName + " is already loaded.");
                return;
            }

            try
            {
                XboxUtils.Call <uint>("xboxkrnl.exe", 409, new object[] { moduleName, 8, 0, 0 });
                XboxUtils.ConfirmMessage(moduleName + " has been loaded.");
            }
            catch (Exception)
            {
                XboxUtils.ErrorMessage("Could not load module: " + moduleName);
            }
        }
Esempio n. 2
0
        public void UnloadModule(string moduleName)
        {
            if (!FileExists(moduleName))
            {
                return;
            }

            if (!IsModuleLoaded(moduleName))
            {
                XboxUtils.ErrorMessage(moduleName + " is not loaded.");
                return;
            }

            try
            {
                uint handle = XboxUtils.Call <uint>("xam.xex", 1102, new object[] { moduleName });
                if (handle != 0u)
                {
                    XboxUtils.WriteShort(handle + 0x40, 1);
                    XboxUtils.Call <uint>("xboxkrnl.exe", 417, new object[] { handle });
                    XboxUtils.ConfirmMessage(moduleName + " has been unloaded.");
                }
                else
                {
                    XboxUtils.ErrorMessage("Could not unload module: " + moduleName);
                }
            }
            catch (Exception)
            {
                XboxUtils.ErrorMessage("Could not unload module: " + moduleName);
            }
        }
Esempio n. 3
0
 public bool Connect()
 {
     try
     {
         XboxUtils.Connect();
         XboxUtils.ConfirmMessage("Successfully connected to console: " + XboxUtils.GetConsoleName());
         return(true);
     }
     catch (Exception exception)
     {
         XboxUtils.ErrorMessage(exception.Message);
         return(false);
     }
 }
Esempio n. 4
0
        public bool Disconnect()
        {
            if (!XboxUtils.IsConnected())
            {
                return(true);
            }

            try
            {
                string consoleName = XboxUtils.GetConsoleName();
                XboxUtils.Disconnect();
                XboxUtils.ConfirmMessage("Successfully disconnected from console: " + consoleName);
                return(true);
            }
            catch (Exception exception)
            {
                XboxUtils.ErrorMessage(exception.Message);
                return(false);
            }
        }