Esempio n. 1
0
    internal static bool GetButtonState(GamePadState gamePadState, int gamePad, XboxInputButton button)
    {
        ButtonState currentState = ButtonState.Released;

        if (button == XboxInputButton.Xbox)
        {
            currentState = gamePadState.Buttons.Guide;
        }
        else if (button == XboxInputButton.Menu)
        {
            currentState = gamePadState.Buttons.Start;
        }
        else if (button == XboxInputButton.Home)
        {
            currentState = gamePadState.Buttons.Back;
        }
        else if (button == XboxInputButton.A)
        {
            currentState = gamePadState.Buttons.A;
        }
        else if (button == XboxInputButton.B)
        {
            currentState = gamePadState.Buttons.B;
        }
        else if (button == XboxInputButton.X)
        {
            currentState = gamePadState.Buttons.X;
        }
        else if (button == XboxInputButton.Y)
        {
            currentState = gamePadState.Buttons.Y;
        }
        else if (button == XboxInputButton.LeftBumper)
        {
            currentState = gamePadState.Buttons.LeftShoulder;
        }
        else if (button == XboxInputButton.RightBumper)
        {
            currentState = gamePadState.Buttons.RightShoulder;
        }
        else if (button == XboxInputButton.LeftStickIn)
        {
            currentState = gamePadState.Buttons.LeftStick;
        }
        else if (button == XboxInputButton.RightStickIn)
        {
            currentState = gamePadState.Buttons.RightStick;
        }
        else if (button == XboxInputButton.DpadUp)
        {
            currentState = gamePadState.DPad.Up;
        }
        else if (button == XboxInputButton.DpadDown)
        {
            currentState = gamePadState.DPad.Down;
        }
        else if (button == XboxInputButton.DpadLeft)
        {
            currentState = gamePadState.DPad.Left;
        }
        else if (button == XboxInputButton.DpadRight)
        {
            currentState = gamePadState.DPad.Right;
        }
        else if (button == XboxInputButton.LeftTrigger)
        {
            currentState = gamePadState.Triggers.Left > TRIGGER_DEAD_SPACE ? ButtonState.Pressed : ButtonState.Released;
        }
        else if (button == XboxInputButton.RightTrigger)
        {
            currentState = gamePadState.Triggers.Right > TRIGGER_DEAD_SPACE ? ButtonState.Pressed : ButtonState.Released;
        }

        return(currentState == ButtonState.Pressed);
    }
Esempio n. 2
0
 internal static bool GetButton(int gamePad, XboxInputButton button)
 {
     return(GetButtonState(instance.controllers[gamePad], gamePad, button));
 }