private void xboxGui() { xboxAxisType = (XboxAxisType)EditorGUILayout.EnumPopup(xboxAxisType, GUILayout.Width(40.0f)); if (GUI.changed) { changed(); } switch (xboxAxisType) { case XboxAxisType.axis: xboxAxisGUI(); break; case XboxAxisType.dpad: xboxDpadGUI(); break; } }
private void xboxGui() { xboxAxisType = (XboxAxisType)EditorGUILayout.EnumPopup(xboxAxisType, GUILayout.Width(40.0f)); if (GUI.changed) changed(); switch(xboxAxisType) { case XboxAxisType.axis: xboxAxisGUI(); break; case XboxAxisType.dpad: xboxDpadGUI(); break; } }