protected override void OnPlaneScroll(ColorSelectionPlane plane)
        {
            double newsaturation = XYZ.ClipValue(plane.PositionX, 0.0, 1.0),
                   newvalue      = 1.0 - XYZ.ClipValue(plane.PositionY, 0.0, 1.0);

            if (newsaturation == _color.S &&
                newvalue == _color.V)
            {
                return;
            }
            _color.S = newsaturation;
            _color.V = newvalue;
            RaiseColorChanged();
        }
Esempio n. 2
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 // interpolates alpha list
 private byte Interpolate(AlphaPoint[] list, int a, int b, double pos)
 {
     if (b < a)
     {
         return(0);
     }
     if (a == b)
     {
         return((byte)(list[a].Alpha * 255.0));
     }
     //compute involving focus position
     return((byte)XYZ.ClipValue(
                (list[a].Alpha + FocusToBalance(list[a].Position, list[b].Position, list[b].Focus, pos)
                 * (list[b].Alpha - list[a].Alpha)) * 255.0, 0.0, 255.0));
 }
        protected override void OnPlaneScroll(ColorSelectionPlane plane)
        {
            double newhue        = XYZ.ClipValue(plane.PositionX, 0.0, 1.0),
                   newsaturation = 1.0 - XYZ.ClipValue(plane.PositionY, 0.0, 1.0);

            if (newhue == _color.H &&
                newsaturation == _color.S)
            {
                return;
            }
            _color.H = newhue;
            _color.S = newsaturation;
            UpdateFaderImage();
            RaiseColorChanged();
        }
Esempio n. 4
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 public bool SetPosition(double value)
 {
     value = XYZ.ClipValue(value, 0.0, 1.0);
     if ((Control.ModifierKeys & Keys.Shift) != 0)
     {
         value = Math.Round(value * 8.0, 0) / 8.0;
     }
     if (value == _position)
     {
         return(false);
     }
     this.Invalidate(Rectangle.Inflate(GetScrollerRectangle(_position), 1, 1));
     _position = value;
     this.Invalidate(Rectangle.Inflate(GetScrollerRectangle(_position), 1, 1));
     this.Update();
     return(true);
 }
 public bool SetPosition(double posx, double posy)
 {
     posx = XYZ.ClipValue(posx, 0.0, 1.0);
     posy = XYZ.ClipValue(posy, 0.0, 1.0);
     if ((Control.ModifierKeys & Keys.Shift) != 0)
     {
         posx = Math.Round(posx * 8.0, 0) / 8.0;
         posy = Math.Round(posy * 8.0, 0) / 8.0;
     }
     if (posx == _x && posy == _y)
     {
         return(false);
     }
     Invalidate(Rectangle.Inflate(GetCursorBounds(_x, _y), 1, 1));
     _x = posx; _y = posy;
     Invalidate(Rectangle.Inflate(GetCursorBounds(_x, _y), 1, 1));
     this.Update();
     return(true);
 }
Esempio n. 6
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 /// <summary>
 /// Create a lighting value with the specified color and intensity
 /// </summary>
 /// <param name="color"></param>
 /// <param name="intensity">Percentage value in the range 0.0 -> 1.0 (from 0% to 100%).</param>
 public LightingValue(Color color, double intensity)
 {
     HSV.FromRGB(color, out _hue, out _saturation, out _value);
     _intensity = XYZ.ClipValue(intensity, 0, 1);
 }
Esempio n. 7
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 public DiscreteValue(Color color, double intensity)
 {
     _color     = color;
     _intensity = XYZ.ClipValue(intensity, 0, 1);
 }