Esempio n. 1
0
File: XRes.cs Progetto: oathx/myactx
    /// <summary>
    /// Dos the load scene async.
    /// </summary>
    /// <returns>The load scene async.</returns>
    /// <param name="name">Name.</param>
    /// <param name="callback">Callback.</param>
    private static IEnumerator DoLoadSceneAsync(string name, System.Action <bool> callback)
    {
        yield return(null);

#if UNITY_EDITOR
        yield return(SceneManager.LoadSceneAsync(name));
#else
        XSheet.XScene info = XSheet.Instance.GetScene(name);
        if (info != null)
        {
            XSheet.XPack packInfo = XSheet.Instance.GetPack(info.bundleName);
            switch (packInfo.locationType)
            {
            case XSheet.XLocationType.Resource:
                GLog.LogError("XRes.LoadSceneAsync can't load bundled scene {0} in resource!", name);
                break;

            default:
                yield return(XBundleManager.Instance.LoadSceneAsync(info));

                break;
            }
        }
        else
        {
            yield return(SceneManager.LoadSceneAsync(name));
        }
#endif

        Scene scene = SceneManager.GetActiveScene();
        callback(scene.name.ToLower() == name);
    }
Esempio n. 2
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="info"></param>
    /// <returns></returns>
    private IEnumerator DoLoadSceneAsync(XSheet.XScene info)
    {
        XAssetBundleInfo bundleInfo = GetAssetBundleInfo(info.bundleName);

        if (!bundleInfo.isDone)
        {
            yield return(XCoroutine.Run(LoadAssetBundleAsync(bundleInfo)));
        }

        if (bundleInfo.isDone)
        {
            bundleInfo.IncRef(Time.time);

            yield return(SceneManager.LoadSceneAsync(info.name));

            bundleInfo.DecRef();
        }
    }
Esempio n. 3
0
File: XRes.cs Progetto: oathx/myactx
    /// <summary>
    ///
    /// </summary>
    /// <param name="name"></param>
    public static void LoadScene(string name)
    {
        XBundleManager.Instance.ReleaseSceneCachedBundleOnSceneSwitch();
        XSheet.XScene info = XSheet.Instance.GetScene(name);

        if (info != null)
        {
            XSheet.XPack packInfo = XSheet.Instance.GetPack(info.bundleName);
            switch (packInfo.locationType)
            {
            case XSheet.XLocationType.Resource:
                GLog.LogError("XRes.LoadScene can't load bundled scene {0} in resource!", name);
                break;

            default:
                GLog.LogError("[XRes] can't load scene in sync load {0}", name);
                break;
            }
        }
        else
        {
            SceneManager.LoadScene(name);
        }
    }
Esempio n. 4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="info"></param>
 /// <returns></returns>
 public Coroutine LoadSceneAsync(XSheet.XScene info)
 {
     return(XCoroutine.Run(DoLoadSceneAsync(info)));
 }