Esempio n. 1
0
        public int GetDistanceSquaredToArea(XPoint2 pnt, RMArea area, int minDist)
        {
            Debug.Assert(area.Built,
                         "GetDistanceSquaredToArea() does not work for unbuilt areas");
            int        sizeX = Map.GetLength(0), sizeY = Map.GetLength(1);
            XRectangle range = area.ActiveArea;

            range.RestrictToWithin(new XRectangle(pnt.X, pnt.Y, 1, 1));
            range.Inflate(minDist);
            range.RestrictToWithin(new XRectangle(0, 0, sizeX, sizeY));
            int minDist2 = int.MaxValue;

            for (int x = range.Left; x < range.Right; ++x)
            {
                for (int y = range.Top; y < range.Bottom; ++y)
                {
                    int dx = x - pnt.X, dy = y - pnt.Y;
                    int dist2 = dx * dx + dy * dy;
                    if (dist2 > minDist * minDist)
                    {
                        continue;
                    }
                    if (Map[x, y] == area)
                    {
                        if (dist2 < minDist2)
                        {
                            minDist2 = dist2;
                        }
                    }
                }
            }
            return(minDist2);
        }
Esempio n. 2
0
        public void WithAreaTiles(Action <XPoint2, int> onTile, int minDistance, int maxDistance)
        {
            var        map   = Map;
            XRectangle range = activeArea;

            //range.Inflate(maxDistance);
            range.RestrictToWithin(new XRectangle(0, 0, Map.GetLength(0), Map.GetLength(1)));
            CalculateDistances(minDistance - 1, maxDistance + 1);
            for (int y = range.Top; y < range.Bottom; ++y)
            {
                for (int x = range.Left; x < range.Right; ++x)
                {
                    int dist = map[x, y].Weight / 70;
                    if (dist >= minDistance)
                    {
                        onTile(new XPoint2(x, y), dist);
                    }
                }
            }
        }
Esempio n. 3
0
        void CalculateDistances(int minDistance, int maxDistance)
        {
            var        map     = Map;
            XRectangle range   = activeArea;
            XRectangle mapRect = new XRectangle(0, 0, Map.GetLength(0), Map.GetLength(1));

            range.Inflate(maxDistance);
            range.RestrictToWithin(mapRect);
            List <XPoint2> stack = new List <XPoint2>();

            for (int y = range.Top; y < range.Bottom; ++y)
            {
                for (int x = range.Left; x < range.Right; ++x)
                {
                    int minDist = int.MaxValue;
                    for (int o = 0; o < propogOffs.Length; ++o)
                    {
                        XPoint2 off = propogOffs[o];
                        if (!mapRect.Contains(new XPoint2(x + off.X, y + off.Y)))
                        {
                            continue;
                        }
                        if (map[x + off.X, y + off.Y].IsPositive != map[x, y].IsPositive)
                        {
                            int newCost = propogCost[o];
                            minDist = Math.Min(minDist, newCost);
                        }
                    }
                    if (minDist < int.MaxValue)
                    {
                        stack.Add(new XPoint2(x, y));
                        map[x, y].Weight = (map[x, y].IsPositive ? 70 : 70 - minDist);
                    }
                    else
                    {
                        map[x, y].Weight = (map[x, y].IsPositive ? maxDistance * 70 : minDistance * 70);
                    }
                }
            }
            while (stack.Count > 0)
            {
                int count = stack.Count;
                for (int s = 0; s < count; ++s)
                {
                    var pnt  = stack[s];
                    var node = map[pnt.X, pnt.Y];
                    for (int o = 0; o < propogOffs.Length; ++o)
                    {
                        var newP = pnt + propogOffs[o];
                        if (!mapRect.Contains(newP))
                        {
                            continue;
                        }
                        var tnode = map[newP.X, newP.Y];
                        if (node.IsPositive != tnode.IsPositive)
                        {
                            continue;
                        }
                        int newCost = node.Weight + (node.IsPositive ? propogCost[o] : -propogCost[o]);
                        if (Math.Abs(newCost) < Math.Abs(tnode.Weight))
                        {
                            map[newP.X, newP.Y].Weight = newCost;
                            stack.Add(newP);
                        }
                    }
                }
                stack.RemoveRange(0, count);
            }
        }