public void SetPlayerAspect(XrRemoteApp.Reader remote) { #if UNITY_EDITOR // When the client keeps running and the server restarts, remote.hasDevice() is false XRRemoteUtils.SetGameViewAspectRatio(remote); #endif }
public Vector2 GameViewSize() { #if UNITY_EDITOR return(XRRemoteUtils.GameViewSize()); #else return(new Vector2(0.0f, 0.0f)); #endif }
public void CheckADB() { #if UNITY_EDITOR if (!timeout() && !XRRemoteUtils.SetupADB() && !remote_.IsConnected()) { remote_.Start(1); } #endif }
private void InternalStart() { startTime_ = DateTime.MinValue; // on first Update it will assign to current time. orientation_ = UnityEditor.PlayerSettings.defaultInterfaceOrientation; computerName_ = XRRemoteUtils.getHostname(); if (!XRRemoteUtils.SetupADB()) { remote_.Start(1); thread_ = new System.Threading.Thread(ThreadRun); thread_.Start(); thread_.Name = "CHILD"; } }
private void ThreadRun() { threadRunning_ = true; while (threadRunning_) { if (tick_) { if (!remote_.IsConnected()) { XRRemoteUtils.SetupADB(); } remote_.Update(); tick_ = false; } else { System.Threading.Thread.Sleep(100); } } }
private void Disconnect() { threadRunning_ = false; XRRemoteUtils.TeardownADB(); remote_.Disconnect(); }