private float GetAxis(GetAxisFunction axisFunction, XRAxis axis, bool left) { if (axis == XRAxis.Trigger) { return(axisFunction(left ? "Axis 9" : "Axis 10")); } else if (axis == XRAxis.Grip) { return(axisFunction(left ? "Axis 11" : "Axis 12")); } else if (axis == XRAxis.ThumbstickX) { return(axisFunction(left ? "Axis 1" : "Axis 4")); } else if (axis == XRAxis.ThumbstickY) { return(axisFunction(left ? "Axis 2" : "Axis 5")); } else if (axis == XRAxis.SecondaryTouchpadX) { return(axisFunction(left ? "Axis 17" : "Axis 20")); } else if (axis == XRAxis.SecondaryTouchpadY) { return(axisFunction(left ? "Axis 18" : "Axis 21")); } return(0.0f); }
/// <summary> /// Gets an axis value. /// </summary> /// <param name="axis">The axis.</param> /// <param name="left">Left or Right controller.</param> /// <returns>Returns the axis value.</returns> public float GetAxis(XRAxis axis, bool left) { if (axis == XRAxis.Trigger) { return(Input.GetAxis(left ? "Axis 9" : "Axis 10")); } else if (axis == XRAxis.Grip) { return(Input.GetAxis(left ? "Axis 11" : "Axis 12")); } else if (axis == XRAxis.ThumbstickX) { return(Input.GetAxis(left ? "Axis 1" : "Axis 4")); } else if (axis == XRAxis.ThumbstickY) { return(Input.GetAxis(left ? "Axis 2" : "Axis 5")); } else if (axis == XRAxis.SecondaryTouchpadX) { return(Input.GetAxis(left ? "Axis 17" : "Axis 20")); } else if (axis == XRAxis.SecondaryTouchpadY) { return(Input.GetAxis(left ? "Axis 18" : "Axis 21")); } return(0.0f); }
public override float GetAxis(int hand, XRAxis axis) { Vector2 result = Vector2.Zero; m_Controllers[hand].GetAxis(EVRButtonId.k_EButton_Axis0, ref result); return(axis == XRAxis.TouchpadX ? result.X : result.Y); }
public static XRAxis positive(float activator, float max = 1f) { if (activator >= max) { throw new Exception("bad value"); } XRAxis axis = new XRAxis(0, max, activator); axis.negative_activator = float.NegativeInfinity; axis.ignore_negative = true; return(axis); }
public static XRAxis negative(float activator, float min = -1f) { if (activator <= min) { throw new Exception("bad value"); } XRAxis axis = new XRAxis(min, 0, activator); axis.negative_activator = float.PositiveInfinity; axis.ignore_positive = true; return(axis); }
void Awake() { tiltAxis = XRAxis.positive(tilt_forward_min, 1); }
/// <summary> /// Gets a raw axis value. /// </summary> /// <param name="axis">The axis.</param> /// <param name="left">Left or Right controller.</param> /// <returns>Returns the axis value.</returns> public float GetRawAxis(XRAxis axis, bool left) { return(GetAxis(Input.GetAxisRaw, axis, left)); }
/// <summary> /// Gets the value of an axis. /// </summary> /// <param name="hand">Which controller, 0 for the left hand and 1 for the right hand.</param> /// <param name="axis">The desired axis.</param> /// <returns></returns> public virtual float GetAxis(int hand, XRAxis axis) => 0;