Esempio n. 1
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        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
            double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

            switch (_currentState)
            {
            case ToolState.None:
            {
                _point = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);

                if (_editor.Project.Options.TryToConnect)
                {
                    if (!_editor.TryToSplitLine(x, y, _point, true))
                    {
                        _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, _point);
                    }
                }
                else
                {
                    _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, _point);
                }
            }
            break;
            }
        }
Esempio n. 2
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 /// <summary>
 /// Transfer selection state to <see cref="ToolState.One"/>.
 /// </summary>
 public void ToStateOne()
 {
     _helperPoint1 = XPoint.Create(0, 0, _point);
     _layer.Shapes = _layer.Shapes.Add(_helperPoint1);
     _helperPoint4 = XPoint.Create(0, 0, _point);
     _layer.Shapes = _layer.Shapes.Add(_helperPoint4);
 }
Esempio n. 3
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.One"/>.
        /// </summary>
        public void ToStateOne()
        {
            _startHelperPoint = XPoint.Create(0, 0, _point);
            _endHelperPoint   = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_startHelperPoint);
            _layer.Shapes = _layer.Shapes.Add(_endHelperPoint);
        }
Esempio n. 4
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.One"/>.
        /// </summary>
        public void ToStateOne()
        {
            _topLeftHelperPoint     = XPoint.Create(0, 0, _point);
            _bottomRightHelperPoint = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_topLeftHelperPoint);
            _layer.Shapes = _layer.Shapes.Add(_bottomRightHelperPoint);
        }
Esempio n. 5
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.Two"/>.
        /// </summary>
        public void ToStateTwo()
        {
            _line12       = XLine.Create(0, 0, _style, null);
            _helperPoint2 = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_line12);
            _layer.Shapes = _layer.Shapes.Add(_helperPoint2);
        }
Esempio n. 6
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        /// <inheritdoc/>
        public override void ToStateOne()
        {
            base.ToStateOne();

            _startHelperPoint = XPoint.Create(0, 0, _editor.Project.Options.PointShape);
            _editor.Project.CurrentContainer.HelperLayer.Shapes = _editor.Project.CurrentContainer.HelperLayer.Shapes.Add(_startHelperPoint);
            _endHelperPoint = XPoint.Create(0, 0, _editor.Project.Options.PointShape);
            _editor.Project.CurrentContainer.HelperLayer.Shapes = _editor.Project.CurrentContainer.HelperLayer.Shapes.Add(_endHelperPoint);
        }
Esempio n. 7
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        private static ImmutableArray <XPoint> ToXPoints(this IEnumerable <Point> points, double dx, double dy)
        {
            var xpoints = ImmutableArray.CreateBuilder <XPoint>();

            foreach (var point in points)
            {
                xpoints.Add(XPoint.Create(point.X + dx, point.Y + dy));
            }
            return(xpoints.ToImmutable());
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="points"></param>
        /// <returns></returns>
        public static IList <XPoint> ToXPoints(this IList <Point> points)
        {
            var xpoints = new List <XPoint>();

            foreach (var point in points)
            {
                xpoints.Add(XPoint.Create(point.X, point.Y));
            }
            return(xpoints);
        }
Esempio n. 9
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.One"/>.
        /// </summary>
        public void ToStateOne()
        {
            _helperRectangle        = XRectangle.Create(0, 0, _style, null);
            _topLeftHelperPoint     = XPoint.Create(0, 0, _point);
            _bottomRightHelperPoint = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_helperRectangle);
            _layer.Shapes = _layer.Shapes.Add(_topLeftHelperPoint);
            _layer.Shapes = _layer.Shapes.Add(_bottomRightHelperPoint);
        }
Esempio n. 10
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.Three"/>.
        /// </summary>
        public void ToStateThree()
        {
            _line43       = XLine.Create(0, 0, _style, null);
            _line23       = XLine.Create(0, 0, _style, null);
            _helperPoint3 = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_line43);
            _layer.Shapes = _layer.Shapes.Add(_line23);
            _layer.Shapes = _layer.Shapes.Add(_helperPoint3);
        }
Esempio n. 11
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        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            if (_isInitialized && _editor.CurrentPathTool != _previousPathTool)
            {
                SwitchPathTool(x, y);
                return;
            }

            switch (_editor.CurrentPathTool)
            {
            case PathTool.Line:
            {
                _toolPathLine.LeftDown(x, y);
            }
            break;

            case PathTool.Arc:
            {
                _toolPathArc.LeftDown(x, y);
            }
            break;

            case PathTool.CubicBezier:
            {
                _toolPathCubicBezier.LeftDown(x, y);
            }
            break;

            case PathTool.QuadraticBezier:
            {
                _toolPathQuadraticBezier.LeftDown(x, y);
            }
            break;

            case PathTool.Move:
            {
                double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
                double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

                // Start new figure.
                var start = _editor.TryToGetConnectionPoint(sx, sy) ?? XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _context.BeginFigure(
                    start,
                    _editor.Project.Options.DefaultIsFilled,
                    _editor.Project.Options.DefaultIsClosed);

                // Switch to path tool before Move tool.
                _editor.CurrentPathTool = _movePathTool;
                SwitchPathTool(x, y);
            }
            break;
            }
        }
Esempio n. 12
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.One"/>.
        /// </summary>
        public void ToStateOne()
        {
            _ellipse           = XEllipse.Create(0, 0, _style, null);
            _p1HelperPoint     = XPoint.Create(0, 0, _point);
            _p2HelperPoint     = XPoint.Create(0, 0, _point);
            _centerHelperPoint = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_ellipse);
            _layer.Shapes = _layer.Shapes.Add(_p1HelperPoint);
            _layer.Shapes = _layer.Shapes.Add(_p2HelperPoint);
            _layer.Shapes = _layer.Shapes.Add(_centerHelperPoint);
        }
Esempio n. 13
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        /// <inheritdoc/>
        XPoint IShapeFactory.Point(double x, double y, bool isStandalone)
        {
            var point = XPoint.Create(
                x, y,
                _editor.Project.Options.PointShape);

            if (isStandalone)
            {
                _editor.Project.AddShape(_editor.Project.CurrentContainer.CurrentLayer, point);
            }
            return(point);
        }
Esempio n. 14
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.Three"/>.
        /// </summary>
        public void ToStateThree()
        {
            if (_ellipse != null)
            {
                _layer.Shapes = _layer.Shapes.Remove(_ellipse);
                _ellipse      = null;
            }

            _endLine        = XLine.Create(0, 0, _style, null);
            _endHelperPoint = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_endLine);
            _layer.Shapes = _layer.Shapes.Add(_endHelperPoint);
        }
Esempio n. 15
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        /// <summary>
        /// Transfer selection state to <see cref="ToolState.Two"/>.
        /// </summary>
        public void ToStateTwo()
        {
            if (_p1HelperPoint != null)
            {
                _layer.Shapes  = _layer.Shapes.Remove(_p1HelperPoint);
                _p1HelperPoint = null;
            }

            if (_p2HelperPoint != null)
            {
                _layer.Shapes  = _layer.Shapes.Remove(_p2HelperPoint);
                _p2HelperPoint = null;
            }

            _startLine        = XLine.Create(0, 0, _style, null);
            _startHelperPoint = XPoint.Create(0, 0, _point);

            _layer.Shapes = _layer.Shapes.Add(_startLine);
            _layer.Shapes = _layer.Shapes.Add(_startHelperPoint);
        }
Esempio n. 16
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        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
            double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

            switch (_currentState)
            {
            case ToolState.None:
            {
                _cubicBezier.Point1 = _editor.TryToGetConnectionPoint(sx, sy) ?? XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                if (!_toolPath._isInitialized)
                {
                    _toolPath.InitializeWorkingPath(_cubicBezier.Point1);
                }
                else
                {
                    _cubicBezier.Point1 = _toolPath.GetLastPathPoint();
                }

                _cubicBezier.Point2 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _cubicBezier.Point3 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _cubicBezier.Point4 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.CubicBezierTo(
                    _cubicBezier.Point2,
                    _cubicBezier.Point3,
                    _cubicBezier.Point4,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateOne();
                Move(null);
                _currentState           = ToolState.One;
                _editor.CancelAvailable = true;
            }
            break;

            case ToolState.One:
            {
                _cubicBezier.Point4.X = sx;
                _cubicBezier.Point4.Y = sy;
                if (_editor.Project.Options.TryToConnect)
                {
                    var point3 = _editor.TryToGetConnectionPoint(sx, sy);
                    if (point3 != null)
                    {
                        var figure      = _toolPath._geometry.Figures.LastOrDefault();
                        var cubicBezier = figure.Segments.LastOrDefault() as XCubicBezierSegment;
                        cubicBezier.Point3  = point3;
                        _cubicBezier.Point4 = point3;
                    }
                }
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateTwo();
                Move(null);
                _currentState = ToolState.Two;
            }
            break;

            case ToolState.Two:
            {
                _cubicBezier.Point2.X = sx;
                _cubicBezier.Point2.Y = sy;
                if (_editor.Project.Options.TryToConnect)
                {
                    var point1 = _editor.TryToGetConnectionPoint(sx, sy);
                    if (point1 != null)
                    {
                        var figure      = _toolPath._geometry.Figures.LastOrDefault();
                        var cubicBezier = figure.Segments.LastOrDefault() as XCubicBezierSegment;
                        cubicBezier.Point1  = point1;
                        _cubicBezier.Point2 = point1;
                    }
                }
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateThree();
                Move(null);
                _currentState = ToolState.Three;
            }
            break;

            case ToolState.Three:
            {
                _cubicBezier.Point3.X = sx;
                _cubicBezier.Point3.Y = sy;
                if (_editor.Project.Options.TryToConnect)
                {
                    var point2 = _editor.TryToGetConnectionPoint(sx, sy);
                    if (point2 != null)
                    {
                        var figure      = _toolPath._geometry.Figures.LastOrDefault();
                        var cubicBezier = figure.Segments.LastOrDefault() as XCubicBezierSegment;
                        cubicBezier.Point2  = point2;
                        _cubicBezier.Point3 = point2;
                    }
                }

                _cubicBezier.Point1 = _cubicBezier.Point4;
                _cubicBezier.Point2 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _cubicBezier.Point3 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _cubicBezier.Point4 = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.CubicBezierTo(
                    _cubicBezier.Point2,
                    _cubicBezier.Point3,
                    _cubicBezier.Point4,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                Remove();
                ToStateOne();
                Move(null);
                _currentState = ToolState.One;
            }
            break;
            }
        }
Esempio n. 17
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        /// <summary>
        /// Initializes static designer context.
        /// </summary>
        /// <param name="renderer">The design time renderer instance.</param>
        /// <param name="clipboard">The design time clipboard instance.</param>
        /// <param name="jsonSerializer">The design time Json serializer instance.</param>
        /// <param name="xamlSerializer">The design time Xaml serializer instance.</param>
        /// <returns>The new instance of the <see cref="DesignerContext"/> class.</returns>
        public static void InitializeContext(ShapeRenderer renderer, ITextClipboard clipboard, ITextSerializer jsonSerializer, ITextSerializer xamlSerializer)
        {
            // Editor

            Editor = new ProjectEditor()
            {
                CurrentTool     = Tool.Selection,
                CurrentPathTool = PathTool.Line,
                CommandManager  = new DesignerCommandManager(),
                Renderers       = new ShapeRenderer[] { renderer },
                ProjectFactory  = new ProjectFactory(),
                TextClipboard   = clipboard,
                JsonSerializer  = jsonSerializer,
                XamlSerializer  = xamlSerializer
            }.Defaults();

            // Recent Projects
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test1", "Test1.project"));
            Editor.RecentProjects = Editor.RecentProjects.Add(RecentFile.Create("Test2", "Test2.project"));

            // Commands

            Editor.InitializeCommands();
            InitializeCommands(Editor);
            Editor.CommandManager.RegisterCommands();

            // New Project

            Editor.OnNew(null);

            // Data

            var db      = XDatabase.Create("Db");
            var fields  = new string[] { "Column0", "Column1" };
            var columns = ImmutableArray.CreateRange(fields.Select(c => XColumn.Create(db, c)));

            db.Columns = columns;
            var values = Enumerable.Repeat("<empty>", db.Columns.Length).Select(c => XValue.Create(c));
            var record = XRecord.Create(
                db,
                db.Columns,
                ImmutableArray.CreateRange(values));

            db.Records       = db.Records.Add(record);
            db.CurrentRecord = record;

            Database = db;
            Data     = XContext.Create(record);
            Record   = record;

            // Project

            IProjectFactory factory = new ProjectFactory();

            Project = factory.GetProject();

            Template = XContainer.CreateTemplate();

            Page = XContainer.CreatePage();
            var layer = Page.Layers.FirstOrDefault();

            layer.Shapes      = layer.Shapes.Add(XLine.Create(0, 0, null, null));
            Page.CurrentLayer = layer;
            Page.CurrentShape = layer.Shapes.FirstOrDefault();
            Page.Template     = Template;

            Document = XDocument.Create();
            Layer    = XLayer.Create();
            Options  = XOptions.Create();

            // State

            State = ShapeState.Create();

            // Style

            ArgbColor       = ArgbColor.Create();
            ArrowStyle      = ArrowStyle.Create();
            FontStyle       = FontStyle.Create();
            LineFixedLength = LineFixedLength.Create();
            LineStyle       = LineStyle.Create();
            Style           = ShapeStyle.Create("Default");
            TextStyle       = TextStyle.Create();

            // Shapes

            Arc             = XArc.Create(0, 0, Style, null);
            CubicBezier     = XCubicBezier.Create(0, 0, Style, null);
            Ellipse         = XEllipse.Create(0, 0, Style, null);
            Group           = XGroup.Create(Constants.DefaulGroupName);
            Image           = XImage.Create(0, 0, Style, null, "key");
            Line            = XLine.Create(0, 0, Style, null);
            Path            = XPath.Create("Path", Style, null);
            Point           = XPoint.Create();
            QuadraticBezier = XQuadraticBezier.Create(0, 0, Style, null);
            Rectangle       = XRectangle.Create(0, 0, Style, null);
            Text            = XText.Create(0, 0, Style, null, "Text");

            // Path

            ArcSegment                 = XArcSegment.Create(XPoint.Create(), XPathSize.Create(), 180, true, XSweepDirection.Clockwise, true, true);
            CubicBezierSegment         = XCubicBezierSegment.Create(XPoint.Create(), XPoint.Create(), XPoint.Create(), true, true);
            LineSegment                = XLineSegment.Create(XPoint.Create(), true, true);
            PathFigure                 = XPathFigure.Create(XPoint.Create(), false, true);
            PathGeometry               = XPathGeometry.Create(ImmutableArray.Create <XPathFigure>(), XFillRule.EvenOdd);
            PathSize                   = XPathSize.Create();
            PolyCubicBezierSegment     = XPolyCubicBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyLineSegment            = XPolyLineSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            PolyQuadraticBezierSegment = XPolyQuadraticBezierSegment.Create(ImmutableArray.Create <XPoint>(), true, true);
            QuadraticBezierSegment     = XQuadraticBezierSegment.Create(XPoint.Create(), XPoint.Create(), true, true);
        }
Esempio n. 18
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pg"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static XPathGeometry ToXPathGeometry(this PathGeometry pg, double dx, double dy)
        {
            var geometry = XPathGeometry.Create(
                ImmutableArray.Create <XPathFigure>(),
                pg.FillRule == FillRule.EvenOdd ? XFillRule.EvenOdd : XFillRule.Nonzero);

            var context = new XPathGeometryContext(geometry);

            foreach (var pf in pg.Figures)
            {
                context.BeginFigure(
                    XPoint.Create(pf.StartPoint.X + dx, pf.StartPoint.Y + dy),
                    pf.IsFilled,
                    pf.IsClosed);

                foreach (var segment in pf.Segments)
                {
                    if (segment is ArcSegment)
                    {
                        var arcSegment = segment as ArcSegment;
                        context.ArcTo(
                            XPoint.Create(arcSegment.Point.X + dx, arcSegment.Point.Y + dy),
                            XPathSize.Create(arcSegment.Size.Width, arcSegment.Size.Height),
                            arcSegment.RotationAngle,
                            arcSegment.IsLargeArc,
                            arcSegment.SweepDirection == SweepDirection.Clockwise ? XSweepDirection.Clockwise : XSweepDirection.Counterclockwise,
                            arcSegment.IsStroked,
                            arcSegment.IsSmoothJoin);
                    }
                    else if (segment is BezierSegment)
                    {
                        var cubicBezierSegment = segment as BezierSegment;
                        context.CubicBezierTo(
                            XPoint.Create(cubicBezierSegment.Point1.X + dx, cubicBezierSegment.Point1.Y + dy),
                            XPoint.Create(cubicBezierSegment.Point2.X + dx, cubicBezierSegment.Point2.Y + dy),
                            XPoint.Create(cubicBezierSegment.Point3.X + dx, cubicBezierSegment.Point3.Y + dy),
                            cubicBezierSegment.IsStroked,
                            cubicBezierSegment.IsSmoothJoin);
                    }
                    else if (segment is LineSegment)
                    {
                        var lineSegment = segment as LineSegment;
                        context.LineTo(
                            XPoint.Create(lineSegment.Point.X + dx, lineSegment.Point.Y + dy),
                            lineSegment.IsStroked,
                            lineSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyBezierSegment)
                    {
                        var polyCubicBezierSegment = segment as PolyBezierSegment;
                        context.PolyCubicBezierTo(
                            ToXPoints(polyCubicBezierSegment.Points, dx, dy),
                            polyCubicBezierSegment.IsStroked,
                            polyCubicBezierSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyLineSegment)
                    {
                        var polyLineSegment = segment as PolyLineSegment;
                        context.PolyLineTo(
                            ToXPoints(polyLineSegment.Points, dx, dy),
                            polyLineSegment.IsStroked,
                            polyLineSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as PolyQuadraticBezierSegment;
                        context.PolyQuadraticBezierTo(
                            ToXPoints(polyQuadraticSegment.Points, dx, dy),
                            polyQuadraticSegment.IsStroked,
                            polyQuadraticSegment.IsSmoothJoin);
                    }
                    else if (segment is QuadraticBezierSegment)
                    {
                        var quadraticBezierSegment = segment as QuadraticBezierSegment;
                        context.QuadraticBezierTo(
                            XPoint.Create(quadraticBezierSegment.Point1.X + dx, quadraticBezierSegment.Point1.Y + dy),
                            XPoint.Create(quadraticBezierSegment.Point2.X + dx, quadraticBezierSegment.Point2.Y + dy),
                            quadraticBezierSegment.IsStroked,
                            quadraticBezierSegment.IsSmoothJoin);
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }
            }

            return(geometry);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="pg"></param>
        /// <returns></returns>
        public static XPathGeometry ToXPathGeometry(this PathGeometry pg)
        {
            var xpg = XPathGeometry.Create(
                new List <XPathFigure>(),
                pg.FillRule == FillRule.EvenOdd ? XFillRule.EvenOdd : XFillRule.Nonzero);

            foreach (var pf in pg.Figures)
            {
                xpg.BeginFigure(
                    XPoint.Create(pf.StartPoint.X, pf.StartPoint.Y),
                    pf.IsFilled,
                    pf.IsClosed);

                foreach (var segment in pf.Segments)
                {
                    if (segment is ArcSegment)
                    {
                        var arcSegment = segment as ArcSegment;
                        xpg.ArcTo(
                            XPoint.Create(arcSegment.Point.X, arcSegment.Point.Y),
                            XPathSize.Create(arcSegment.Size.Width, arcSegment.Size.Height),
                            arcSegment.RotationAngle,
                            arcSegment.IsLargeArc,
                            arcSegment.SweepDirection == SweepDirection.Clockwise ? XSweepDirection.Clockwise : XSweepDirection.Counterclockwise,
                            arcSegment.IsStroked,
                            arcSegment.IsSmoothJoin);
                    }
                    else if (segment is BezierSegment)
                    {
                        var bezierSegment = segment as BezierSegment;
                        xpg.BezierTo(
                            XPoint.Create(bezierSegment.Point1.X, bezierSegment.Point1.Y),
                            XPoint.Create(bezierSegment.Point2.X, bezierSegment.Point2.Y),
                            XPoint.Create(bezierSegment.Point3.X, bezierSegment.Point3.Y),
                            bezierSegment.IsStroked,
                            bezierSegment.IsSmoothJoin);
                    }
                    else if (segment is LineSegment)
                    {
                        var lineSegment = segment as LineSegment;
                        xpg.LineTo(
                            XPoint.Create(lineSegment.Point.X, lineSegment.Point.Y),
                            lineSegment.IsStroked,
                            lineSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyBezierSegment)
                    {
                        var polyBezierSegment = segment as PolyBezierSegment;
                        xpg.PolyBezierTo(
                            ToXPoints(polyBezierSegment.Points),
                            polyBezierSegment.IsStroked,
                            polyBezierSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyLineSegment)
                    {
                        var polyLineSegment = segment as PolyLineSegment;
                        xpg.PolyLineTo(
                            ToXPoints(polyLineSegment.Points),
                            polyLineSegment.IsStroked,
                            polyLineSegment.IsSmoothJoin);
                    }
                    else if (segment is PolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as PolyQuadraticBezierSegment;
                        xpg.PolyQuadraticBezierTo(
                            ToXPoints(polyQuadraticSegment.Points),
                            polyQuadraticSegment.IsStroked,
                            polyQuadraticSegment.IsSmoothJoin);
                    }
                    else if (segment is QuadraticBezierSegment)
                    {
                        var qbezierSegment = segment as QuadraticBezierSegment;
                        xpg.QuadraticBezierTo(
                            XPoint.Create(qbezierSegment.Point1.X, qbezierSegment.Point1.Y),
                            XPoint.Create(qbezierSegment.Point2.X, qbezierSegment.Point2.Y),
                            qbezierSegment.IsStroked,
                            qbezierSegment.IsSmoothJoin);
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }
            }

            return(xpg);
        }
Esempio n. 20
0
        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
            double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

            switch (_currentState)
            {
            case ToolState.None:
            {
                _arc.Start = _editor.TryToGetConnectionPoint(sx, sy) ?? XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                if (!_toolPath._isInitialized)
                {
                    _toolPath.InitializeWorkingPath(_arc.Start);
                }
                else
                {
                    _arc.Start = _toolPath.GetLastPathPoint();
                }

                _arc.End = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.ArcTo(
                    _arc.End,
                    XPathSize.Create(
                        Abs(_arc.Start.X - _arc.End.X),
                        Abs(_arc.Start.Y - _arc.End.Y)),
                    _defaultRotationAngle,
                    _defaultIsLargeArc,
                    _defaultSweepDirection,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateOne();
                Move(null);
                _currentState           = ToolState.One;
                _editor.CancelAvailable = true;
            }
            break;

            case ToolState.One:
            {
                _arc.End.X = sx;
                _arc.End.Y = sy;
                if (_editor.Project.Options.TryToConnect)
                {
                    var end = _editor.TryToGetConnectionPoint(sx, sy);
                    if (end != null)
                    {
                        _arc.End = end;
                    }
                }
                _arc.Start = _arc.End;
                _arc.End   = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.ArcTo(
                    _arc.End,
                    XPathSize.Create(
                        Abs(_arc.Start.X - _arc.End.X),
                        Abs(_arc.Start.Y - _arc.End.Y)),
                    _defaultRotationAngle,
                    _defaultIsLargeArc,
                    _defaultSweepDirection,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();

                Move(null);
                _currentState = ToolState.One;
            }
            break;
            }
        }
Esempio n. 21
0
        /// <inheritdoc/>
        public override void LeftDown(double x, double y)
        {
            base.LeftDown(x, y);

            double sx = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(x, _editor.Project.Options.SnapX) : x;
            double sy = _editor.Project.Options.SnapToGrid ? ProjectEditor.Snap(y, _editor.Project.Options.SnapY) : y;

            switch (_currentState)
            {
            case ToolState.None:
            {
                _line.Start = _editor.TryToGetConnectionPoint(sx, sy) ?? XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                if (!_toolPath._isInitialized)
                {
                    _toolPath.InitializeWorkingPath(_line.Start);
                }
                else
                {
                    _line.Start = _toolPath.GetLastPathPoint();
                }

                _line.End = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.LineTo(
                    _line.End,
                    _editor.Project.Options.DefaultIsStroked,
                    _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                ToStateOne();
                Move(null);
                _currentState           = ToolState.One;
                _editor.CancelAvailable = true;
            }
            break;

            case ToolState.One:
            {
                _line.End.X = sx;
                _line.End.Y = sy;
                if (_editor.Project.Options.TryToConnect)
                {
                    var end = _editor.TryToGetConnectionPoint(sx, sy);
                    if (end != null)
                    {
                        var figure = _toolPath._geometry.Figures.LastOrDefault();
                        var line   = figure.Segments.LastOrDefault() as XLineSegment;
                        line.Point = end;
                    }
                }

                _line.Start = _line.End;
                _line.End   = XPoint.Create(sx, sy, _editor.Project.Options.PointShape);
                _toolPath._context.LineTo(_line.End,
                                          _editor.Project.Options.DefaultIsStroked,
                                          _editor.Project.Options.DefaultIsSmoothJoin);
                _editor.Project.CurrentContainer.WorkingLayer.Invalidate();
                Move(null);
                _currentState = ToolState.One;
            }
            break;
            }
        }