void Start() { xp = XP.FindObjectOfType <XP> (); selectorEnemy1 = SelectEnemyScript.FindObjectOfType <SelectEnemyScript> (); selectorEnemy2 = SelectEnemy2Script.FindObjectOfType <SelectEnemy2Script> (); animator = statusTextPanel.GetComponent <Animator> (); music = Music.FindObjectOfType <Music> (); //TURN THIS OFF WHEN BUILDING //music.BattleClip (); enemyFlee = false; playerFlee = false; attackPoints = PlayerPrefs.GetInt("PLAYER_AP"); playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies>(); xp.UpdateDisplay(); playerTurn = true; }
void Start() { playerSpeed = GoingToShipAfterBattleScript.FindObjectOfType <GoingToShipAfterBattleScript> (); thankYouText.SetActive(false); credits = XP.FindObjectOfType <XP> (); }
void Start() { justWon = false; //smoke.SetActive(false); //bigExplosion.SetActive(false); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>(); playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>(); takeAwayEnemy = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1; xp = XP.FindObjectOfType <XP>(); }
void Start() { playerShipTarget = PlayerShip.GetComponent <Transform> (); playerAccuracy = PlayerPrefs.GetFloat("GUNNER") + 50f; deflectorDamage = PlayerPrefs.GetFloat("DEFLECTORS"); justWon = false; //smoke.SetActive(false); //bigExplosion.SetActive(false); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBased.FindObjectOfType <BattleControllerTurnBased>(); playercontroller = RTSBattleController.FindObjectOfType <RTSBattleController>(); takeAwayEnemy = PlayerPrefs.GetInt("NGC1300NUMBER_OF_ENEMIES") - 1; xp = XP.FindObjectOfType <XP>(); }
void Start() { transform.LookAt(PlayerShip.transform.position); playerShipTarget = PlayerShip.GetComponent <Transform> (); playerAccuracy = PlayerPrefs.GetFloat("GUNNER") + 50f; deflectorDamage = PlayerPrefs.GetFloat("DEFLECTORS"); levelmanager = LevelManager.FindObjectOfType <LevelManager>(); battlecontroller = BattleControllerTurnBasedMultipleScript.FindObjectOfType <BattleControllerTurnBasedMultipleScript>(); playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies>(); xp = XP.FindObjectOfType <XP> (); }
void Start() { getCredits = XP.FindObjectOfType <XP> (); }