Esempio n. 1
0
        Texture2D ToTexture2D(Bitmap bmp, bool reflesh = false)
        {
            if (bmp == null)
            {
                return(null);
            }

            if (reflesh)
            {
                if (bmpToTex.ContainsKey(bmp))
                {
                    bmpToTex[bmp].Dispose();
                }
                var tex = XNATexture.Load(GraphicsDevice, bmp);
                bmpToTex[bmp] = tex;
                return(tex);
            }
            else
            {
                if (bmpToTex.ContainsKey(bmp))
                {
                    return(bmpToTex[bmp]);
                }
                var tex = XNATexture.Load(GraphicsDevice, bmp);
                bmpToTex[bmp] = tex;
                return(tex);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Palauttaa kuvan png-muodossa, jossa se voidaan esimerkiksi tallentaa
        /// DataStorage.Export -metodilla.
        /// </summary>
        /// <returns></returns>
        public Stream AsPng()
        {
            DoInitTexture();
            MemoryStream pngStream = new MemoryStream();

            XNATexture.SaveAsPng(pngStream, Width, Height);
            pngStream.Seek(0, SeekOrigin.Begin);
            return(pngStream);
        }
Esempio n. 3
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        /// <summary>
        /// Palauttaa kuvan jpeg-muodossa, jossa se voidaan esimerkiksi tallentaa
        /// DataStorage.Export -metodilla.
        /// </summary>
        /// <returns></returns>
        public Stream AsJpeg()
        {
            DoInitTexture();
            MemoryStream jpegStream = new MemoryStream();

            XNATexture.SaveAsJpeg(jpegStream, Width, Height);
            jpegStream.Seek(0, SeekOrigin.Begin);
            return(jpegStream);
        }
Esempio n. 4
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        public void Dispose()
        {
            if (_isFromContentManager || IsDisposed)
            {
                return;
            }

            if (XNATexture != null)
            {
                if (!XNATexture.IsDisposed)
                {
                    XNATexture.Dispose();
                }

                XNATexture = null;
            }

            IsDisposed = true;
        }
Esempio n. 5
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        protected override void Initialize()
        {
            basicEffect = new BasicEffect(GraphicsDevice);
            basicEffect.TextureEnabled     = true;
            basicEffect.VertexColorEnabled = true;
            basicEffect.View = XNAMatrix.CreateLookAt(
                orgCameraPosition,
                XNAVector3.Zero,
                XNAVector3.Up
                );
            basicEffect.Projection = XNAMatrix.CreatePerspectiveFieldOfView(
                XNAMathHelper.ToRadians(45.0f),
                (float)GraphicsDevice.Viewport.Width / GraphicsDevice.Viewport.Height,
                1.0f,
                10000.0f
                );
            basicEffect.Texture = null;

            dummyTexture = XNATexture.Load(GraphicsDevice, "./dummyTexture.png");
        }
Esempio n. 6
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 public void SaveAsPng(Stream stream, int width, int height)
 {
     XNATexture.SaveAsPng(stream, width, height);
 }
Esempio n. 7
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 public void SetData <T>(int level, Rectangle?rect, T[] data, int startIndex, int elementCount) where T : struct
 {
     XNATexture.SetData(level, rect, data, startIndex, elementCount);
 }
Esempio n. 8
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 public void SetData <T>(T[] data, int startIndex, int elementCount) where T : struct
 {
     XNATexture.SetData(data, startIndex, elementCount);
 }
Esempio n. 9
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 public void SetData <T>(T[] data) where T : struct
 {
     XNATexture.SetData(data);
 }
Esempio n. 10
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 public void GetData <T>(Rectangle rect, T[] data) where T : struct
 {
     XNATexture.GetData(0, rect, data, 0, data?.Length ?? 0);
 }