public override void Draw(GameTime gameTime) { base.Draw(gameTime); float xOffset = 3.0f; for (int i = 0; i < dotCount; i++) { var wrect = lblUpdaterStatus.RenderRectangle(); Renderer.DrawStringWithShadow(".", lblUpdaterStatus.FontIndex, new Vector2(wrect.Right + xOffset, wrect.Bottom - 15.0f), lblUpdaterStatus.TextColor); xOffset += 3.0f; } }