public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            float xOffset = 3.0f;

            for (int i = 0; i < dotCount; i++)
            {
                var wrect = lblUpdaterStatus.RenderRectangle();
                Renderer.DrawStringWithShadow(".", lblUpdaterStatus.FontIndex,
                                              new Vector2(wrect.Right + xOffset, wrect.Bottom - 15.0f), lblUpdaterStatus.TextColor);
                xOffset += 3.0f;
            }
        }