public void HideVectorComponents() { mStart.RemoveFromAutoDrawSet(); mVec.RemoveFromAutoDrawSet(); mTangent.RemoveFromAutoDrawSet(); mNormal.RemoveFromAutoDrawSet(); }
public void RemoveAllFromDraw() { mStart.RemoveFromAutoDrawSet(); mVec.RemoveFromAutoDrawSet(); mVecInX.RemoveFromAutoDrawSet(); mVecInY.RemoveFromAutoDrawSet(); }
protected override void UpdateWorld() { if (GamePad.ButtonBackClicked()) { Exit(); } #region change speed by inc/dec time for travelling mSecondsToTravel += GamePad.ThumbSticks.Right.Y; if (mSecondsToTravel <= 0f) { mSecondsToTravel = 0.1f; } #endregion #region recompute new speed for ball if (GamePad.ButtonAClicked()) { ComputeBallSpeed(); mBall.AddToAutoDrawSet(); ResetBallShootInfo(); } #endregion #region recompute new velocity direction for ball if (GamePad.ButtonBClicked()) { GenerateRandomBallVelocityDirection(); ResetBallShootInfo(); mBall.TopOfAutoDrawSet(); } #endregion #region determine if should contiune to draw the ball if (mBall.IsInAutoDrawSet()) { Vector2 delta = mBall.Center - kInitPosition; mDistanceTravelled = delta.Length(); if (mDistanceTravelled > kDistanceCovered) { mBall.RemoveFromAutoDrawSet(); } else { mUpdatesSinceShoot++; } } #endregion EchoToTopStatus("Ball velocity:" + mBall.Velocity + " position:" + mBall.Center); EchoToBottomStatus("Travel across " + kDistanceCovered + " units in: " + mSecondsToTravel + " seconds" + " UpdatesSinceShoot(" + mUpdatesSinceShoot + ")"); }
public Explosion(Hero h, Enemy e) { splash = new XNACS1Circle(e.getPosition().Center, splashRadius); timer = new Timer(duration); splash.Color = h.getColor(); splash.Visible = false; splash.RemoveFromAutoDrawSet(); emitter = new ExplosionEmitter(e.getPosition().Center, duration, 0.6f, h.getColor()); emitter.DrawHalo(20); emitter.AutoRemoveDeadParticles = true; }
protected override void InitializeWorld() { World.SetWorldCoordinate(new Vector2(-5f, 0f), kDistanceCovered + kUnits); // Create the road mile posts ... for (int i = 0; i < kUnits; i++) { int centerX = (i * kUnits) + (kUnits / 2); XNACS1Rectangle r = new XNACS1Rectangle(new Vector2((float)centerX, kRoadY), kUnits, 1); r.Color = kRoadColor[i]; r.Label = centerX.ToString(); } mBall = new XNACS1Circle(new Vector2(kDistanceCovered + 1f, kRoadY), 2f); mBall.ShouldTravel = true; mBall.RemoveFromAutoDrawSet(); }
protected override void InitializeWorld() { World.SetWorldCoordinate(new Vector2(-kWorldSize, -kWorldSize * (9f / 16f)), (2f * kWorldSize)); mRoad = new XNACS1Rectangle[10]; // Create the road mile posts ... for (int i = 0; i < kUnits; i++) { mRoad[i] = new XNACS1Rectangle(kInitPosition, kUnits, kRoadWidth); mRoad[i].Color = kRoadColor[i]; mRoad[i].Label = ((i * kUnits) + (kUnits / 2)).ToString(); } mBall = new XNACS1Circle(kInitPosition, 2f); mBall.ShouldTravel = true; mBall.RemoveFromAutoDrawSet(); mDistanceTravelled = kWorldSize * 2f; GenerateRandomBallVelocityDirection(); ComputeBallSpeed(); }
protected override void UpdateWorld() { if (GamePad.ButtonBackClicked()) { Exit(); } #region change speed by inc/dec time for travelling mSecondsToTravel += GamePad.ThumbSticks.Right.Y; if (mSecondsToTravel <= 0f) { mSecondsToTravel = 0.1f; } #endregion #region re-compute ball speed if (GamePad.ButtonAClicked()) { ComputeBallSpeed(); mUpdatesSinceShoot = 0; mBall.CenterX = 0f; mBall.AddToAutoDrawSet(); } #endregion #region continue to draw the ball? if (mBall.CenterX > kDistanceCovered) { mBall.RemoveFromAutoDrawSet(); } else { mUpdatesSinceShoot++; } #endregion EchoToTopStatus("Ball position: " + mBall.CenterX); EchoToBottomStatus("Travel across 100 units in: " + mSecondsToTravel + " seconds" + " UpdatesSinceShoot(" + mUpdatesSinceShoot + ")"); }
protected void PlotFunction() { mPlotSet.RemoveAllFromSet(); mPlotDist = mPlotBox.Width / kNumPlotPoints; for (float xDist = 0f; xDist < mPlotBox.Width; xDist += mPlotDist) { float nextY = GetYValue(xDist); Vector2 p = mPlotBox.GetBoxPosition(xDist, nextY); XNACS1Circle c = new XNACS1Circle(p, kPlotPtRatio * mPlotDist); if (mPlotBox.Collided(c)) { mPlotSet.AddToSet(c); } else { c.RemoveFromAutoDrawSet(); } } mTravel.TopOfAutoDrawSet(); if (!mShowPlots) { mPlotSet.RemoveAllFromAutoDrawSet(); } }
public void DestroyBall() { mBall.RemoveFromAutoDrawSet(); mBall = null; }
public void DestroyTarget() { m_Target.RemoveFromAutoDrawSet(); m_Target = null; }