Esempio n. 1
0
 public override void processInput(int _event, int[] args)
 {
     XNAButton.State state = this.btnBack.handleInput(_event, args);
     if (GamePad.GetState(PlayerIndex.One).Buttons.Back != ButtonState.Pressed && state != XNAButton.State.RELEASED)
     {
         return;
     }
     if (this.isIngame())
     {
         this.ae.getSceneGame().stateTransitionPauseMenu(5);
     }
     else
     {
         this.ae.getSceneMenu().stateTransition(39);
     }
     if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
     {
         return;
     }
     this.m_scene.playSound(20);
 }
Esempio n. 2
0
    public XNAButton.State handleInput(int _event, int[] args)
    {
        int x = args[1];
        int y = args[2];

        if (this.contains(x, y) || this.isAnimating())
        {
            switch (_event)
            {
            case 0:
            case 1:
                this.state = XNAButton.State.PRESSED;
                break;

            case 2:
                if (this.type < XNAButton.Type.ACHIEVEMENT_BTN_1 || this.type > XNAButton.Type.ACHIEVEMENT_BTN_18)
                {
                    this.state      = XNAButton.State.ANIM_COLOR;
                    this.stateTimer = 0;
                    break;
                }
                break;

            case 3:
                if (this.type >= XNAButton.Type.ACHIEVEMENT_BTN_1 && this.type <= XNAButton.Type.ACHIEVEMENT_BTN_18)
                {
                    this.state      = XNAButton.State.ANIM_COLOR;
                    this.stateTimer = 0;
                    break;
                }
                break;
            }
        }
        else if (_event == 1 && !this.contains(x, y) && !this.isAnimating())
        {
            this.state = XNAButton.State.IDLE;
        }
        return(this.state);
    }
Esempio n. 3
0
    public void update(int timeStep)
    {
        if (this.isAnimating())
        {
            this.stateTimer += timeStep;
            switch (this.state)
            {
            case XNAButton.State.ANIM_COLOR:
                if (this.stateTimer <= 100)
                {
                    break;
                }
                this.state      = XNAButton.State.ANIM_GRAY;
                this.stateTimer = 0;
                break;

            case XNAButton.State.ANIM_GRAY:
                if (this.stateTimer <= 100)
                {
                    break;
                }
                this.state      = XNAButton.State.ANIM_DONE;
                this.stateTimer = 0;
                break;

            case XNAButton.State.ANIM_DONE:
                this.state = XNAButton.State.RELEASED;
                break;
            }
        }
        else
        {
            this.state      = XNAButton.State.IDLE;
            this.stateTimer = 0;
        }
    }
Esempio n. 4
0
    public XNAButton(int x, int y, int w, int h, XNAButton.Type t)
    {
        this.pos        = new Rectangle(x, y, w, h);
        this.type       = t;
        this.state      = XNAButton.State.IDLE;
        this.stateTimer = 0;
        this.Highlight  = false;
        this.top_offset = 0;
        if (XNAButton.tm == null)
        {
            XNAButton.tm = AppEngine.getCanvas().getTextManager();
        }
        switch (this.type)
        {
        case XNAButton.Type.BACK_BTN:
            this.texture = JavaLib.contentManager.Load <Texture2D>("XNAMenu//back_press");
            break;

        case XNAButton.Type.LEADERBOARD_BTN_1:
        case XNAButton.Type.LEADERBOARD_BTN_2:
        case XNAButton.Type.LEADERBOARD_BTN_3:
        case XNAButton.Type.LEADERBOARD_BTN_4:
        case XNAButton.Type.LEADERBOARD_BTN_5:
        case XNAButton.Type.LEADERBOARD_BTN_6:
        case XNAButton.Type.LEADERBOARD_BTN_7:
        case XNAButton.Type.LEADERBOARD_BTN_8:
        case XNAButton.Type.LEADERBOARD_BTN_9:
            this.texture      = JavaLib.contentManager.Load <Texture2D>("XNAMenu//leaderboard_icon_" + (object)(int)this.type);
            this.texture_high = JavaLib.contentManager.Load <Texture2D>("XNAMenu//leaderboard_icon_" + (object)(int)this.type + "_high");
            break;

        case XNAButton.Type.ACHIEVEMENT_BTN_1:
        case XNAButton.Type.ACHIEVEMENT_BTN_2:
        case XNAButton.Type.ACHIEVEMENT_BTN_3:
        case XNAButton.Type.ACHIEVEMENT_BTN_4:
        case XNAButton.Type.ACHIEVEMENT_BTN_5:
        case XNAButton.Type.ACHIEVEMENT_BTN_6:
        case XNAButton.Type.ACHIEVEMENT_BTN_7:
        case XNAButton.Type.ACHIEVEMENT_BTN_8:
        case XNAButton.Type.ACHIEVEMENT_BTN_9:
        case XNAButton.Type.ACHIEVEMENT_BTN_10:
        case XNAButton.Type.ACHIEVEMENT_BTN_11:
        case XNAButton.Type.ACHIEVEMENT_BTN_12:
        case XNAButton.Type.ACHIEVEMENT_BTN_13:
        case XNAButton.Type.ACHIEVEMENT_BTN_14:
        case XNAButton.Type.ACHIEVEMENT_BTN_15:
        case XNAButton.Type.ACHIEVEMENT_BTN_16:
        case XNAButton.Type.ACHIEVEMENT_BTN_17:
        case XNAButton.Type.ACHIEVEMENT_BTN_18:
            this.texture = new Texture2D(JavaLib.GraphicsDevice, w, h);
            Color[] data  = new Color[w * h];
            Color   color = new Color(100, 100, 100, 30);
            for (int index = 0; index < data.Length; ++index)
            {
                data[index] = color;
            }
            this.texture.SetData <Color>(data);
            this.label = XNAButton.AC == null ? "Achievment " + (object)(int)(this.type - 10) : XNAButton.AC.ElementAt <Achievement>((int)(this.type - 10)).Name;
            break;

        case XNAButton.Type.UNLOCK_GAME:
            this.texture = JavaLib.contentManager.Load <Texture2D>("XNAMenu//menu_unlock");
            break;

        case XNAButton.Type.UNLOCKFULL_STORE:
        case XNAButton.Type.UNLOCKFULL_BACK:
            this.texture = new Texture2D(JavaLib.GraphicsDevice, w, h);
            this.label   = this.type == XNAButton.Type.UNLOCKFULL_BACK ? XNAButton.tm.getString(1880) : XNAButton.tm.getString(1879);
            break;
        }
        if (XNAButton.AchievementLocked != null)
        {
            return;
        }
        XNAButton.AchievementLocked   = new Image(JavaLib.contentManager.Load <Texture2D>("XNAMenu//achievement_locked"));
        XNAButton.AchievementUnlocked = new Image(JavaLib.contentManager.Load <Texture2D>("XNAMenu//achievement_unlocked"));
    }
Esempio n. 5
0
 public void setState(XNAButton.State newState)
 {
     this.state = newState;
 }