// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F1))
        {
            XMLVoxelFileWriter.SaveChunkToXML(terrainArray, "VoxelChunk");
        }

        if (Input.GetKeyDown(KeyCode.F2))
        {
        }
    }
Esempio n. 2
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    public override void OnInspectorGUI()
    {
        VoxelChunk myTarget = (VoxelChunk)target;

        fileName = EditorGUILayout.TextField(fileName);

        if (GUILayout.Button("Load from XML"))
        {
            myTarget.LoadChunk(fileName);
        }
        if (GUILayout.Button("Save to XML"))
        {
            XMLVoxelFileWriter.SaveChunkToXML(myTarget.terrainArray, "VoxelChunk");
        }
        if (GUILayout.Button("Clear Terrain"))
        {
            myTarget.GetComponent <VoxelGen>().ClearPrevData();
        }
    }