// Use this for initialization void Start() { xml = new XMLPlayer(); GameObject.Find("/Canvas/Record").GetComponent <Text>().text = "" + xml.getRecord() + " m."; for (int i = 0; i < xml.getNumLogros(); i++) { if (xml.getLogro(i + 1)) { string path = "/Canvas/Logros/Nivell" + (i + 1); GameObject.Find(path).SetActive(true); } } }
// Use this for initialization void Awake() { xml = new XMLPlayer(); pantallaNivell = GameObject.Find("/Canvas/PantallaNivell"); pantallaNivell.SetActive(false); for (int i = 0; i < xml.getNumLogros(); i++) { if (xml.getLogro(i + 1)) { GameObject.Find("/Canvas/ScrollRect/Nivells/" + (i + 1)).GetComponent <Image>().sprite = nivells[i]; } } }