// ************************************************************************************ // MAIN // ************************************************************************************ // Use this for initialization void Awake() { Registry.map = this; SetupContainerLists(); levelReader = gameObject.GetComponent <XMLLevelReader>(); if (levelReader == null) { Debug.LogError("levelReader is not found!"); } levelWriter = gameObject.GetComponent <XMLLevelWriter>(); if (levelWriter == null) { Debug.LogError("levelWriter is not found!"); } }
void Start() { map = Registry.map; if (map == null) { Debug.LogError("map is not found!"); } levelReader = map.GetComponent <XMLLevelReader>(); if (levelReader == null) { Debug.LogError("levelReader is not found!"); } levelWriter = map.GetComponent <XMLLevelWriter>(); if (levelWriter == null) { Debug.LogError("levelWriter is not found!"); } InitializeOriginMarker(); }