private void Start() { lineMat = CreateLineMaterial(); focusTrm = transform; if (XMLFile_MapInfo.HasSceneMapInfo()) { LoadHeightMap(); } else { CreateHeightMap(); } }
public void SaveData() { XMLFile_MapInfo.SaveMapInfoToXMLFile(mapInfo); }
public void SaveHeightMap() { XMLFile_MapInfo.SaveMapInfoToXMLFile(mapInfo); }
private void LoadHeightMap() { mapInfo = XMLFile_MapInfo.LoadXMLFileToMapInfo(); }
public void LoadHeightMap() { mapInfo = XMLFile_MapInfo.LoadXMLFileToMapInfo(); }