/// <summary> /// 接收关心的消息的方法 /// </summary> /// <param name="notification"></param> public void handleNotification(XLNotification notification) { //根据消息名对应处理 switch (notification.Name) { case BATTLESTATE_START: //战斗开始 //显示战斗界面 UIManager.getInstance().openPanel(PanelConfig.GAMEPANEL); //战役进度 num--; //战役初始化 BattleInit(); //开始倒计时 XLMessageManager.getInstance().sendNotification(BATTLESTATE_COUNTDOWN); break; case BATTLESTATE_COUNTDOWN: //倒计时 if (timeText != null) { timeText.text = ""; timeText.gameObject.SetActive(true); } timerListener.number = 5; TimerManager.getInstance().addListener(timerListener); timerListener.isRunning = true; break; case BATTLESTATE_FIGHT: //战斗 fighting(); break; case BATTLESTATE_FAILED: //战斗失败 battlestateFailed(); break; case BATTLESTATE_VICTORY: //战斗胜利 battlestateVictory(); break; } }