// Use this for initialization void Start() { _Instance = this; //_Instance = this; //ZhuiYaUIList = new List<XKPlayerZhuiYaUI>(); //GameObject obj = null; //for (int i = 0; i < MaxPlayerFS; i++) { // obj = (GameObject)Instantiate(gmDataPrefab); // obj.transform.parent = transform; // obj.transform.localScale = new Vector3(1f, 1f, 1f); // obj.transform.localPosition = Vector3.zero; // ZhuiYaUIList.Add(obj.GetComponent<XKPlayerZhuiYaUI>()); // obj.SetActive(false); //} }
// Use this for initialization void Start() { _Instance = this; ZhuiYaUIList = new List <XKPlayerZhuiYaUI>(); GameObject obj = null; for (int i = 0; i < MaxPlayerFS; i++) { obj = (GameObject)Instantiate(PlayerZhuiYaUI); obj.transform.parent = transform; obj.transform.localScale = new Vector3(1f, 1f, 1f); obj.transform.localPosition = Vector3.zero; ZhuiYaUIList.Add(obj.GetComponent <XKPlayerZhuiYaUI>()); obj.SetActive(false); } }