// Use this for initialization void Start() { PlayerAutoFireCom = GetComponent <XKPlayerAutoFire>(); for (int i = 0; i < AudioRot.Length; i++) { AudioRot[i].loop = true; } }
//bool IsXiaoFeiJiAmmo = false; //internal void SetIsXiaoFeiJiAmmo(bool isXiaoFeiJiAmmo) //{ // IsXiaoFeiJiAmmo = isXiaoFeiJiAmmo; //} //static int TestChongJiBoCount = 0; public void StartMoveAmmo(Vector3 firePos, PlayerEnum playerIndex, XKPlayerAutoFire autoFireCom = null, NpcPathCtrl ammoMovePath = null, GameObject hitObjNpc = null) { if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. SetIsAiFireAmmo(true); } else { SetIsAiFireAmmo(false); } float disTmp = Vector3.Distance(firePos, AmmoTran.position); Vector3 vecA = firePos - AmmoTran.position; if (disTmp < 10f || disTmp > MaxDisVal || AmmoType == PlayerAmmoType.PaiJiPaoAmmo) { firePos = AmmoTran.position + (vecA.normalized * MaxDisVal); //Debug.Log("Unity:"+"StartMoveAmmo::fix firePos -> "+"disTmp "+disTmp+", disMax "+MaxDisVal); } IsChuanJiaDanHitCamColForward = false; IsCreatAmmoParticle = false; m_TimeLast = Time.time; ObjAmmo = gameObject; if (IsDestroyAmmo == true) { ObjAmmo.SetActive(true); IsDestroyAmmo = false; IsHitNpcAmmo = false; } AmmoTran = transform; PlayerState = playerIndex; if (AmmoType == PlayerAmmoType.ChongJiBoAmmo) { //冲击波子弹不用运动,只需要检测一次范围伤害. if (m_AmmmoData != null && autoFireCom != null) { m_AmmmoData.SetActiveAmmoCore(autoFireCom.CountAmmoStateZhuPao, autoFireCom.PlayerIndex); } CheckPlayerAmmoForwardHitNpc(); //StartCoroutine(DelayRemoveChongJiBoAmmo()); //TestChongJiBoCount++; //SSDebug.LogWarning("TestChongJiBoCount ============== " + TestChongJiBoCount + ", AmmoActive == " + gameObject.activeInHierarchy); } else { MoveAmmoByItween(firePos, ammoMovePath, autoFireCom); } IsHandleRpc = true; }
// Use this for initialization public void Init(XKPlayerAutoFire playerWeapon, Transform followTr) { //Debug.Log("Unity: SSPlayerXiaoFeiJi.Init..............."); m_PlayerIndex = playerWeapon.PlayerIndex; m_FireLayer = playerWeapon.FireLayer; m_FollowPoint = followTr; transform.SetParent(XkGameCtrl.MissionCleanup); gameObject.SetActive(false); }
// Use this for initialization void Start() { IndexVal = (byte)((byte)IndexPlayer - 1); if (IndexVal >= 0 && IndexVal <= 1) { XKPlayerAutoFire playerAutoFire = XkPlayerCtrl.GetInstanceFeiJi().GetPlayerAutoFireScript(); CameraMain = playerAutoFire.GunCamera[IndexVal]; } }
void OnCollisionEnter(Collision collision) { PlayerZhiShengJiCtrl playerScript = collision.gameObject.GetComponent <PlayerZhiShengJiCtrl>(); if (playerScript == null) { return; } if (IsDeathNpc) { return; } // Debug.Log("**********OnCollisionEnter-> collision "+collision.gameObject.name); if (playerScript.GetPlayerType() != PlayerTypeEnum.TanKe) { return; } if (XkGameCtrl.GameJiTaiSt != GameJiTaiType.TanKeJiTai) { return; } bool isSetDianJiState = false; if (!IsYouTongNpc) { isSetDianJiState = true; XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen); XkGameCtrl.GetInstance().AddYouLiangDian(YouLiangDian, PlayerEnum.Null); YouLiangDianUICtrl.GetInstance().HandleNpcYouLiangDian(YouLiangDian, transform); } if (NpcScript != null) { IsDeathNpc = true; isSetDianJiState = true; NpcScript.TriggerRemovePointNpc(1); } else if (CannonScript != null) { IsDeathNpc = true; isSetDianJiState = true; CannonScript.OnRemoveCannon(PlayerEnum.Null, 1); } if (isSetDianJiState) { XKPlayerAutoFire.SetPlayerZuoYiDianJiState(PlayerEnum.PlayerOne, 2); XKPlayerAutoFire.SetPlayerZuoYiDianJiState(PlayerEnum.PlayerTwo, 2); } CheckHiddenNpcObjArray(); }
/// <summary> /// 创建粒子特效. /// </summary> internal void CreatLiZiTeXiao(int index, XKPlayerAutoFire autoFireCom, Transform tr) { //SSDebug.Log("CreatLiZiTeXiao -> index ================ " + index); if (index < 0 || index >= LiZiPrefabArray.Length) { return; } GameObject prefab = LiZiPrefabArray[index]; if (prefab && autoFireCom != null) { autoFireCom.Instantiate(prefab, XkGameCtrl.MissionCleanup, tr); } }
// Use this for initialization void Start() { PcvrComState tankPMState = XkGameCtrl.GetInstance().GameTKPMState; if (tankPMState != PcvrComState.TanKeGame2Ping) { return; } XKPlayerAutoFire fireScript = GetComponent <XKPlayerAutoFire>(); fireScript.AmmoStartPosOne[0] = AmmoStartPos[0]; fireScript.AmmoStartPosTwo[0] = AmmoStartPos[0]; fireScript.DaoDanAmmoPosOne = DaoDanAmmoPos; fireScript.DaoDanAmmoPosTwo = DaoDanAmmoPos; }
public void CreatFeiJiAmmo(XKPlayerAutoFire autoFireCom) { if (m_WeaponData != null) { if (m_WeaponData.AmmoPrefab != null) { int length = m_WeaponData.AmmoCreatPoints.Length; for (int i = 0; i < length; i++) { SpawnJiQiangAmmo(i, autoFireCom); } } else { Debug.LogWarning("Unity: CreatFeiJiAmmo -> AmmoPrefab was null..."); } } }
public void SetIsSanDanZPFire(bool isFire) { if (IsSanDanZPFire == isFire) { return; } IsSanDanZPFire = isFire; ChangePlayerPaoTaObj(isFire == true ? PlayerAmmoType.SanDanAmmo : PlayerAmmoType.Null); PlayerAmmoType ammoTypeVal = isFire == true ? PlayerAmmoType.SanDanAmmo : PlayerAmmoType.DaoDanAmmo; XKPlayerAutoFire.GetInstanceAutoFire(PlayerIndex).SetAmmoStateZhuPao(ammoTypeVal); //Debug.Log("Unity:"+"SetIsSanDanZPFire -> isFire "+isFire); BuJiBaoType daoJuTypeVal = isFire == true ? BuJiBaoType.ZhuPaoSanDanDJ : BuJiBaoType.DaoDan; ZhuPaoAmmoSt = daoJuTypeVal; if (isFire) { //IsSanDanZPFire = false; IsPaiJiPaoFire = false; } }
public static XKPlayerAutoFire GetInstanceAutoFire(PlayerEnum indexPlayer) { XKPlayerAutoFire fireScript = null; switch (indexPlayer) { case PlayerEnum.PlayerOne: fireScript = _InstanceOne; break; case PlayerEnum.PlayerTwo: fireScript = _InstanceTwo; break; case PlayerEnum.PlayerThree: fireScript = _InstanceThree; break; case PlayerEnum.PlayerFour: fireScript = _InstanceFour; break; } return fireScript; }
void SpawnJiQiangAmmo(int indexVal, XKPlayerAutoFire autoFireCom) { if (m_WeaponData.AmmoCreatPoints == null) { return; } Vector3 ammoSpawnForward = m_WeaponData.AmmoCreatPoints[indexVal].forward; Vector3 ammoSpawnPos = m_WeaponData.AmmoCreatPoints[indexVal].position; Quaternion ammoSpawnRot = m_WeaponData.AmmoCreatPoints[indexVal].rotation; GameObject obj = GetFeiJiAmmo(ammoSpawnPos, ammoSpawnRot); if (obj == null) { return; } PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>(); //float OffsetForward = 30f; float firePosValTmp = 100f; float fireRayDirLen = 100f; //Vector3 mousePosInput = Input.mousePosition; RaycastHit hit; Vector3 firePos = Vector3.zero; //Vector3 mousePos = mousePosInput + Vector3.forward * OffsetForward; //Vector3 posTmp = Camera.main.ScreenToWorldPoint(mousePos); //Vector3 ammoForward = Vector3.Normalize(posTmp - ammoSpawnPos); firePos = firePosValTmp * ammoSpawnForward + ammoSpawnPos; fireRayDirLen = ammoScript.MvSpeed * ammoScript.LiveTime; if (Physics.Raycast(ammoSpawnPos, ammoSpawnForward, out hit, fireRayDirLen, m_FireLayer.value)) { if (ammoScript.AmmoType != PlayerAmmoType.ChuanTouAmmo) { firePos = hit.point; } } ammoScript.StartMoveAmmo(firePos, m_PlayerIndex, autoFireCom); }
void Awake() { PlayerMoveScript = GetComponent<XKPlayerMoveCtrl>(); if (PlayerMoveScript != null) { PlayerIndex = PlayerMoveScript.PlayerIndex; } switch (PlayerIndex) { case PlayerEnum.PlayerOne: _InstanceOne = this; break; case PlayerEnum.PlayerTwo: _InstanceTwo = this; break; case PlayerEnum.PlayerThree: _InstanceThree = this; break; case PlayerEnum.PlayerFour: _InstanceFour = this; break; } ChangePlayerPaoTaObj(PlayerAmmoType.Null); }
public void SetPlayerAutoFireScript(XKPlayerAutoFire script) { // PlayerAutoFireScript = script; }
/// <summary> /// Removes the bu ji bao. playerSt == 0 -> hit TerrainLayer, /// playerSt == 1 -> PlayerOne, playerSt == 2 -> PlayerTwo. /// playerSt == 3 -> PlayerThree, playerSt == 4 -> PlayerFour. /// </summary> /// <param name="key">Key.</param> public void RemoveBuJiBao(PlayerEnum playerSt, int keyHit = 0) { if (IsDeath) { return; } IsDeath = true; CancelInvoke("DelayDestroyBuJiBao"); if (playerSt != PlayerEnum.Null || keyHit == 1) { //XKGlobalData.GetInstance().PlayAudioHitBuJiBao(); if (ExplodeObj != null) { GameObject obj = (GameObject)Instantiate(ExplodeObj, transform.position, transform.rotation); XkGameCtrl.CheckObjDestroyThisTimed(obj); } if (Network.peerType != NetworkPeerType.Server) { bool isMoveDaoJu = true; switch (BuJiBao) { case BuJiBaoType.FenShuDJ: isMoveDaoJu = false; XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, FenShuVal); break; case BuJiBaoType.JiSuDJ: //isMoveDaoJu = false; XKPlayerMoveCtrl.SetPlayerJiSuMoveSpeed(playerSt); XKPlayerMoveCtrl.SetPlayerJiSuState(playerSt); XKPlayerJiSuCtrl.GetInstance().ShowPlayerJiSu(playerSt); break; case BuJiBaoType.YiLiaoBaoDJ: isMoveDaoJu = false; XkGameCtrl.AddPlayerHealth(playerSt, XKDaoJuGlobalDt.GetInstance().YiLiaoBaoXueLiangVal); XKPlayerJiJiuBaoCtrl.GetInstance().ShowPlayerJiJiuBao(playerSt); break; case BuJiBaoType.ShuangBeiFenShuDJ: //isMoveDaoJu = false; //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, FenShuBeiLv); XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, 2); XKFenShuBeiLvCtrl.GetInstance().ShowPlayerFenShuBeiLv(playerSt); break; case BuJiBaoType.QianHouFireDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQianHouFire(playerSt); break; case BuJiBaoType.ChangChengJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerChangChengFire(playerSt); break; case BuJiBaoType.SanDanJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerJiQiangSanDanFire(playerSt); break; case BuJiBaoType.QiangJiJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQiangJiFire(playerSt); break; case BuJiBaoType.PaiJiPaoDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsPaiJiPaoFire(playerSt); break; case BuJiBaoType.ZhuPaoSanDanDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsSanDanZPFire(playerSt); break; case BuJiBaoType.HuoLiAllOpenDJ: //isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(playerSt); XKPlayerHuoLiAllOpenCtrl.GetInstance().ShowPlayerHuoLiOpen(playerSt); break; case BuJiBaoType.ChuanTouDan: isMoveDaoJu = false; XKPlayerAutoFire.GetInstanceAutoFire(playerSt).SetAmmoStateZhuPao(PlayerAmmoType.ChuanTouAmmo); break; case BuJiBaoType.DaoDan: case BuJiBaoType.GaoBaoDan: case BuJiBaoType.SanDan: case BuJiBaoType.GenZongDan: case BuJiBaoType.JianSuDan: case BuJiBaoType.NLHuDun: isMoveDaoJu = false; break; } if (isMoveDaoJu) { DaoJuCtrl.GetInstance().MoveDaoJuObjToPlayer(playerSt, transform); } } } DestroyNetObj(gameObject); }
/// <summary> /// Removes the bu ji bao. playerSt == 0 -> hit TerrainLayer, /// playerSt == 1 -> PlayerOne, playerSt == 2 -> PlayerTwo. /// playerSt == 3 -> PlayerThree, playerSt == 4 -> PlayerFour. /// </summary> /// <param name="key">Key.</param> public void RemoveBuJiBao(PlayerEnum playerSt, int keyHit = 0) { if (IsDeath) { return; } IsDeath = true; CancelInvoke("DelayDestroyBuJiBao"); if (playerSt != PlayerEnum.Null || keyHit == 1) { //XKGlobalData.GetInstance().PlayAudioHitBuJiBao(); if (ExplodeObj != null) { GameObject obj = (GameObject)Instantiate(ExplodeObj, transform.position, transform.rotation); if (obj != null) { obj.transform.SetParent(XkGameCtrl.PlayerAmmoArray); } XkGameCtrl.CheckObjDestroyThisTimed(obj); if (obj != null && IsCaiPiaoDaoJu) { if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { int value = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu, DaoJuType); SSCaiPiaoLiZiManage caiPiaoLiZi = obj.GetComponent <SSCaiPiaoLiZiManage>(); if (caiPiaoLiZi != null) { caiPiaoLiZi.ShowNumUI(value, playerSt); } else { Debug.LogWarning("CreatLiZi -> caiPiaoLiZi was null................."); } } if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { //初始化飞出的彩票逻辑. XkGameCtrl.GetInstance().m_CaiPiaoFlyData.InitCaiPiaoFly(obj.transform.position, playerSt, SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu); } else { Debug.LogWarning("CreatLiZi -> m_CaiPiaoFlyData was null............"); } } } if (Network.peerType != NetworkPeerType.Server) { bool isMoveDaoJu = true; switch (BuJiBao) { case BuJiBaoType.FenShuDJ: isMoveDaoJu = false; XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, FenShuVal); break; case BuJiBaoType.JiSuDJ: //isMoveDaoJu = false; XKPlayerMoveCtrl.SetPlayerJiSuMoveSpeed(playerSt); XKPlayerMoveCtrl.SetPlayerJiSuState(playerSt); XKPlayerJiSuCtrl.GetInstance().ShowPlayerJiSu(playerSt); break; case BuJiBaoType.YiLiaoBaoDJ: isMoveDaoJu = false; XkGameCtrl.AddPlayerHealth(playerSt, XKDaoJuGlobalDt.GetInstance().YiLiaoBaoXueLiangVal); XKPlayerJiJiuBaoCtrl.GetInstance().ShowPlayerJiJiuBao(playerSt); break; case BuJiBaoType.ShuangBeiFenShuDJ: isMoveDaoJu = false; //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, FenShuBeiLv); //XKDaoJuGlobalDt.SetTimeFenShuBeiLv(playerSt, 2); //XKFenShuBeiLvCtrl.GetInstance().ShowPlayerFenShuBeiLv(playerSt); break; case BuJiBaoType.QianHouFireDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQianHouFire(playerSt); break; case BuJiBaoType.ChangChengJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerChangChengFire(playerSt); break; case BuJiBaoType.SanDanJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerJiQiangSanDanFire(playerSt); break; case BuJiBaoType.QiangJiJiQiang: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerQiangJiFire(playerSt); break; case BuJiBaoType.PaiJiPaoDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsPaiJiPaoFire(playerSt); break; case BuJiBaoType.ZhuPaoSanDanDJ: isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsSanDanZPFire(playerSt); break; case BuJiBaoType.HuoLiAllOpenDJ: //isMoveDaoJu = false; XKDaoJuGlobalDt.SetPlayerIsHuoLiAllOpen(playerSt); XKPlayerHuoLiAllOpenCtrl.GetInstance().ShowPlayerHuoLiOpen(playerSt); break; case BuJiBaoType.ChuanTouDan: isMoveDaoJu = false; XKPlayerAutoFire.GetInstanceAutoFire(playerSt).SetAmmoStateZhuPao(PlayerAmmoType.ChuanTouAmmo); break; case BuJiBaoType.DaoDan: case BuJiBaoType.GaoBaoDan: case BuJiBaoType.SanDan: case BuJiBaoType.GenZongDan: case BuJiBaoType.JianSuDan: case BuJiBaoType.NLHuDun: isMoveDaoJu = false; break; } if (isMoveDaoJu) { DaoJuCtrl.GetInstance().MoveDaoJuObjToPlayer(playerSt, transform); } } } DestroyNetObj(gameObject); }
void MoveAmmoByItween(Vector3 firePos, NpcPathCtrl ammoMovePath, XKPlayerAutoFire autoFireCom) { //if (autoFireCom != null) //{ // SSDebug.Log("MoveAmmoByItween -> AmmoType ==== " + AmmoType + ", IsQianHouFire ==== " + autoFireCom.IsQianHouFire); // SSDebug.Log("MoveAmmoByItween -> CountAmmoStateZhuPao ==== " + autoFireCom.CountAmmoStateZhuPao // + ", CountAmmoStateJiQiang ==== " + autoFireCom.CountAmmoStateJiQiang); //} if (m_AmmmoData != null && autoFireCom != null) { switch (AmmoType) { case PlayerAmmoType.PaiJiPaoAmmo: case PlayerAmmoType.ChuanTouAmmo: case PlayerAmmoType.SanDanAmmo: case PlayerAmmoType.ChongJiBoAmmo: case PlayerAmmoType.DaoDanAmmo: { if (AmmoType == PlayerAmmoType.DaoDanAmmo) { //普通导弹子弹. m_AmmmoData.SetActiveAmmoCore(0, autoFireCom.PlayerIndex); } else { //其它特殊导弹. m_AmmmoData.SetActiveAmmoCore(autoFireCom.CountAmmoStateZhuPao, autoFireCom.PlayerIndex); } break; } case PlayerAmmoType.PuTongAmmo: { if (autoFireCom.IsQianHouFire == true) { //小飞机发射的子弹. m_AmmmoData.SetActiveAmmoCore(autoFireCom.CountAmmoStateJiQiang, autoFireCom.PlayerIndex); } break; } } } if (ammoMovePath == null) { Vector3[] posArray = new Vector3[2]; posArray[0] = AmmoTran.position; float lobTime = Vector3.Distance(firePos, posArray[0]) / MvSpeed; if (AmmoType == PlayerAmmoType.GenZongAmmo || AmmoType == PlayerAmmoType.PaiJiPaoAmmo) { Vector3 posTmp = AmmoType == PlayerAmmoType.GenZongAmmo ? GetGenZongDanFirePos() : firePos; if (posTmp != Vector3.zero) { firePos = posTmp; } if (AmmoType == PlayerAmmoType.PaiJiPaoAmmo) { RaycastHit hit; Vector3 posA = firePos + Vector3.up * 50f; Physics.Raycast(posA, Vector3.down, out hit, 500f, XkGameCtrl.GetInstance().LandLayer); if (hit.collider != null) { firePos = hit.point; } } if (AmmoType == PlayerAmmoType.PaiJiPaoAmmo && PaiJiPaoTiShiPrefab != null) { PaiJiPaoTiShi = (GameObject)Instantiate(PaiJiPaoTiShiPrefab, firePos, Quaternion.identity); if (XkGameCtrl.NpcAmmoArray != null) { PaiJiPaoTiShi.transform.parent = XkGameCtrl.NpcAmmoArray; } if (PaiJiPaoTiShi != null) { //迫击炮子弹提示. SSPlayerAmmoTiShiData ammoTiShiDt = PaiJiPaoTiShi.GetComponent <SSPlayerAmmoTiShiData>(); if (ammoTiShiDt != null) { ammoTiShiDt.InitPlayerAmmo(PlayerState); } } } float disMV = Vector3.Distance(firePos, posArray[0]); lobTime = disMV / MvSpeed; float lobHeight = disMV * XKPlayerGlobalDt.GetInstance().KeyPaiJiPaoValPlayer; //lobHeight = lobHeight > 10f ? 10f : lobHeight; if (m_AmmmoData != null && autoFireCom != null) { GameObject objCore = m_AmmmoData.GetAmmoCore(autoFireCom.CountAmmoStateZhuPao); if (objCore != null) { AmmoCore = objCore; } } AmmoCore.transform.localPosition = Vector3.zero; AmmoCore.transform.localEulerAngles = Vector3.zero; iTween.MoveBy(AmmoCore, iTween.Hash("y", lobHeight, "time", lobTime / 2, "easeType", iTween.EaseType.easeOutQuad)); iTween.MoveBy(AmmoCore, iTween.Hash("y", -lobHeight, "time", lobTime / 2, "delay", lobTime / 2, "easeType", iTween.EaseType.easeInCubic)); //iTween.FadeTo(gameObject, iTween.Hash("delay", 3, "time", .5, "alpha", 0, "onComplete", "CleanUp")); } posArray[1] = firePos; //AmmoStartPos = AmmoTran.position; iTween.MoveTo(gameObject, iTween.Hash("position", firePos, "time", lobTime, "easeType", iTween.EaseType.linear, "oncomplete", "MoveAmmoOnCompelteITween")); } else { int countMark = ammoMovePath.transform.childCount; Transform[] tranArray = ammoMovePath.transform.GetComponentsInChildren <Transform>(); List <Transform> nodesTran = new List <Transform>(tranArray) { }; nodesTran.Remove(ammoMovePath.transform); transform.position = nodesTran[0].position; transform.rotation = nodesTran[0].rotation; firePos = nodesTran[countMark - 1].position; //AmmoStartPos = nodesTran[countMark-2].position; iTween.MoveTo(ObjAmmo, iTween.Hash("path", nodesTran.ToArray(), "speed", MvSpeed, "orienttopath", true, "easeType", iTween.EaseType.linear, "oncomplete", "MoveAmmoOnCompelteITween")); } //AmmoEndPos = firePos; }