public void Begin(ISkillHoster hoster, XHitData data, Vector3 dir, bool bAttackOnHitDown) { if (_attr != null) { _attr.Begin(hoster, data, dir, bAttackOnHitDown); } }
public void Begin(ISkillHoster hoster, XHitData data, Vector3 dir, bool bAttackOnHitDown) { if (_attr != null && _entity.CurState != XStateDefine.XState_Death) { _entity.OnHit(true); _attr.Begin(hoster, data, dir, bAttackOnHitDown); } }