Esempio n. 1
0
        public override void RenderPage(XGraphics gfx)
        {
            base.RenderPage(gfx);
            DrawGridlines(gfx);

            // Create a new graphical path
            XGraphicsPath path = new XGraphicsPath();

            XSize  size          = new XSize(90, 140);
            double rotationAngle = 130;

            path.AddArc(new XPoint(100, 100), new XPoint(200, 200), size, rotationAngle, false, System.Windows.Media.SweepDirection.Clockwise);
            path.StartFigure();
            path.AddArc(new XPoint(400, 100), new XPoint(500, 200), size, rotationAngle, false, System.Windows.Media.SweepDirection.Counterclockwise);
            path.StartFigure();
            path.AddArc(new XPoint(100, 300), new XPoint(200, 400), size, rotationAngle, true, System.Windows.Media.SweepDirection.Clockwise);
            path.StartFigure();
            path.AddArc(new XPoint(400, 300), new XPoint(500, 400), size, rotationAngle, true, System.Windows.Media.SweepDirection.Counterclockwise);
            path.StartFigure();

#if DEBUG_
            gfx.WriteComment("PathArcSegment");
#endif
            gfx.DrawPath(XPens.Red, path);
        }
Esempio n. 2
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        public override void LineTo(double x, double y)
        {
            var point = new XPoint(x, y);

            CurrentPath.StartFigure();
            CurrentPath.AddLine(CurrentPathPoint, point);
            CurrentPath.CloseFigure();
            CurrentPathPoint = point;
        }
Esempio n. 3
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        public static XGraphicsPath GetPath(PathEx pathEx)
        {
            var path = new XGraphicsPath();

            path.FillMode = (XFillMode)Enum.Parse(typeof(XFillMode), pathEx.FillMode.ToString());
            path.StartFigure();
            var start = new XPoint();

            foreach (var segment in pathEx.Segments)
            {
                switch (segment.Type)
                {
                case PathEx.SegmentType.MoveTo:
                    start = PdfConverter.Convert(segment.Point1.ToPoint());
                    break;

                case PathEx.SegmentType.LineTo:
                    var end = PdfConverter.Convert(segment.Point1.ToPoint());
                    path.AddLine(start, end);
                    start = end;
                    break;

                case PathEx.SegmentType.BezierTo:
                    var p1   = PdfConverter.Convert(segment.Point1.ToPoint());
                    var p2   = PdfConverter.Convert(segment.Point2.ToPoint());
                    var bEnd = PdfConverter.Convert(segment.Point3.ToPoint());
                    path.AddBezier(start, p1, p2, bEnd);
                    start = bEnd;
                    break;

                case PathEx.SegmentType.FigureEnd:
                    if (segment.Closed)
                    {
                        path.CloseFigure();
                    }
                    break;
                }
            }
            return(path);
        }
Esempio n. 4
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        internal static void SvgPath2Pdf(SvgPath element, XGraphics graphics)
        {
            if (element.Display == "none")
            {
                return;
            }
            var path = new XGraphicsPath {
                FillMode = XFillMode.Winding
            };

            foreach (var segment in element.PathData)
            {
                switch (segment)
                {
                case SvgMoveToSegment svgMoveToSegment:
                    Console.WriteLine($"{segment.GetType()}, start: {svgMoveToSegment.Start}, end: {svgMoveToSegment.End}");
                    path.StartFigure();
                    break;

                case SvgCubicCurveSegment svgCubicCurveSegment:
                    Console.WriteLine(
                        $"{segment.GetType()}, start: {svgCubicCurveSegment.Start}, first control: {svgCubicCurveSegment.FirstControlPoint}, second control: {svgCubicCurveSegment.SecondControlPoint}, end: {svgCubicCurveSegment.End}");
                    path.AddBezier(ConvertHelper.Point2XPoint(svgCubicCurveSegment.Start),
                                   ConvertHelper.Point2XPoint(svgCubicCurveSegment.FirstControlPoint),
                                   ConvertHelper.Point2XPoint(svgCubicCurveSegment.SecondControlPoint),
                                   ConvertHelper.Point2XPoint(svgCubicCurveSegment.End));
                    break;

                case SvgQuadraticCurveSegment svgQuadraticCurveSegment:
                    Console.WriteLine($"{segment.GetType()}, start: {svgQuadraticCurveSegment.Start}, control: {svgQuadraticCurveSegment.ControlPoint}, end: {svgQuadraticCurveSegment.End}");
                    var(start, control1, control2, end) = MathHelper.Quadratic2Cubic(svgQuadraticCurveSegment.Start, svgQuadraticCurveSegment.ControlPoint, svgQuadraticCurveSegment.End);
                    path.AddBezier(ConvertHelper.Point2XPoint(start),
                                   ConvertHelper.Point2XPoint(control1),
                                   ConvertHelper.Point2XPoint(control2),
                                   ConvertHelper.Point2XPoint(end));
                    break;

                case SvgLineSegment svgLineSegment:
                    Console.WriteLine($"{segment.GetType()}, start: {svgLineSegment.Start}, end: {svgLineSegment.End}");
                    path.AddLine(ConvertHelper.Point2XPoint(svgLineSegment.Start), ConvertHelper.Point2XPoint(svgLineSegment.End));
                    break;

                case SvgClosePathSegment svgClosePathSegment:
                    Console.WriteLine($"{segment.GetType()}, start: {svgClosePathSegment.Start}, end: {svgClosePathSegment.End}");
                    path.CloseFigure();
                    break;

                default:
                    Console.WriteLine(segment.GetType());
                    break;
                }
            }

            if (element.Fill != SvgPaintServer.None)
            {
                var brush = ConvertHelper.Fill2XBrush(element.Fill);
                graphics.DrawPath(brush, path);
            }

            if (element.Stroke != null)
            {
                var pen = ConvertHelper.Stroke2XPen(element.Stroke, element.StrokeWidth, element.StrokeLineCap, element.StrokeLineJoin);
                graphics.DrawPath(pen, path);
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="pg"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <param name="scale"></param>
        /// <returns></returns>
        public static XGraphicsPath ToXGraphicsPath(this Test2d.XPathGeometry pg, double dx, double dy, Func <double, double> scale)
        {
            var gp = new XGraphicsPath();

            gp.FillMode = pg.FillRule == Test2d.XFillRule.EvenOdd ? XFillMode.Alternate : XFillMode.Winding;

            foreach (var pf in pg.Figures)
            {
                var startPoint = pf.StartPoint;

                foreach (var segment in pf.Segments)
                {
                    if (segment is Test2d.XArcSegment)
                    {
#if CORE
                        //var arcSegment = segment as Test2d.XArcSegment;
                        // TODO: Convert WPF/SVG elliptical arc segment format to GDI+ bezier curves.
                        //startPoint = arcSegment.Point;
#endif
#if WPF
                        var arcSegment = segment as Test2d.XArcSegment;
                        var point1     = new XPoint(
                            scale(startPoint.X),
                            scale(startPoint.Y));
                        var point2 = new XPoint(
                            scale(arcSegment.Point.X),
                            scale(arcSegment.Point.Y));
                        var size = new XSize(
                            scale(arcSegment.Size.Width),
                            scale(arcSegment.Size.Height));
                        gp.AddArc(
                            point1,
                            point2,
                            size, arcSegment.RotationAngle, arcSegment.IsLargeArc,
                            arcSegment.SweepDirection == Test2d.XSweepDirection.Clockwise ? XSweepDirection.Clockwise : XSweepDirection.Counterclockwise);
                        startPoint = arcSegment.Point;
#endif
                    }
                    else if (segment is Test2d.XBezierSegment)
                    {
                        var bezierSegment = segment as Test2d.XBezierSegment;
                        gp.AddBezier(
                            scale(startPoint.X),
                            scale(startPoint.Y),
                            scale(bezierSegment.Point1.X),
                            scale(bezierSegment.Point1.Y),
                            scale(bezierSegment.Point2.X),
                            scale(bezierSegment.Point2.Y),
                            scale(bezierSegment.Point3.X),
                            scale(bezierSegment.Point3.Y));
                        startPoint = bezierSegment.Point3;
                    }
                    else if (segment is Test2d.XLineSegment)
                    {
                        var lineSegment = segment as Test2d.XLineSegment;
                        gp.AddLine(
                            scale(startPoint.X),
                            scale(startPoint.Y),
                            scale(lineSegment.Point.X),
                            scale(lineSegment.Point.Y));
                        startPoint = lineSegment.Point;
                    }
                    else if (segment is Test2d.XPolyBezierSegment)
                    {
                        var polyBezierSegment = segment as Test2d.XPolyBezierSegment;
                        if (polyBezierSegment.Points.Count >= 3)
                        {
                            gp.AddBezier(
                                scale(startPoint.X),
                                scale(startPoint.Y),
                                scale(polyBezierSegment.Points[0].X),
                                scale(polyBezierSegment.Points[0].Y),
                                scale(polyBezierSegment.Points[1].X),
                                scale(polyBezierSegment.Points[1].Y),
                                scale(polyBezierSegment.Points[2].X),
                                scale(polyBezierSegment.Points[2].Y));
                        }

                        if (polyBezierSegment.Points.Count > 3 &&
                            polyBezierSegment.Points.Count % 3 == 0)
                        {
                            for (int i = 3; i < polyBezierSegment.Points.Count; i += 3)
                            {
                                gp.AddBezier(
                                    scale(polyBezierSegment.Points[i - 1].X),
                                    scale(polyBezierSegment.Points[i - 1].Y),
                                    scale(polyBezierSegment.Points[i].X),
                                    scale(polyBezierSegment.Points[i].Y),
                                    scale(polyBezierSegment.Points[i + 1].X),
                                    scale(polyBezierSegment.Points[i + 1].Y),
                                    scale(polyBezierSegment.Points[i + 2].X),
                                    scale(polyBezierSegment.Points[i + 2].Y));
                            }
                        }

                        startPoint = polyBezierSegment.Points.Last();
                    }
                    else if (segment is Test2d.XPolyLineSegment)
                    {
                        var polyLineSegment = segment as Test2d.XPolyLineSegment;
                        if (polyLineSegment.Points.Count >= 1)
                        {
                            gp.AddLine(
                                scale(startPoint.X),
                                scale(startPoint.Y),
                                scale(polyLineSegment.Points[0].X),
                                scale(polyLineSegment.Points[0].Y));
                        }

                        if (polyLineSegment.Points.Count > 1)
                        {
                            for (int i = 1; i < polyLineSegment.Points.Count; i++)
                            {
                                gp.AddLine(
                                    scale(polyLineSegment.Points[i - 1].X),
                                    scale(polyLineSegment.Points[i - 1].Y),
                                    scale(polyLineSegment.Points[i].X),
                                    scale(polyLineSegment.Points[i].Y));
                            }
                        }

                        startPoint = polyLineSegment.Points.Last();
                    }
                    else if (segment is Test2d.XPolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as Test2d.XPolyQuadraticBezierSegment;
                        if (polyQuadraticSegment.Points.Count >= 2)
                        {
                            var    p1 = startPoint;
                            var    p2 = polyQuadraticSegment.Points[0];
                            var    p3 = polyQuadraticSegment.Points[1];
                            double x1 = p1.X;
                            double y1 = p1.Y;
                            double x2 = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                            double y2 = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                            double x3 = x2 + (p3.X - p1.X) / 3.0;
                            double y3 = y2 + (p3.Y - p1.Y) / 3.0;
                            double x4 = p3.X;
                            double y4 = p3.Y;
                            gp.AddBezier(
                                scale(x1 + dx),
                                scale(y1 + dy),
                                scale(x2 + dx),
                                scale(y2 + dy),
                                scale(x3 + dx),
                                scale(y3 + dy),
                                scale(x4 + dx),
                                scale(y4 + dy));
                        }

                        if (polyQuadraticSegment.Points.Count > 2 &&
                            polyQuadraticSegment.Points.Count % 2 == 0)
                        {
                            for (int i = 3; i < polyQuadraticSegment.Points.Count; i += 3)
                            {
                                var    p1 = polyQuadraticSegment.Points[i - 1];
                                var    p2 = polyQuadraticSegment.Points[i];
                                var    p3 = polyQuadraticSegment.Points[i + 1];
                                double x1 = p1.X;
                                double y1 = p1.Y;
                                double x2 = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                                double y2 = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                                double x3 = x2 + (p3.X - p1.X) / 3.0;
                                double y3 = y2 + (p3.Y - p1.Y) / 3.0;
                                double x4 = p3.X;
                                double y4 = p3.Y;
                                gp.AddBezier(
                                    scale(x1 + dx),
                                    scale(y1 + dy),
                                    scale(x2 + dx),
                                    scale(y2 + dy),
                                    scale(x3 + dx),
                                    scale(y3 + dy),
                                    scale(x4 + dx),
                                    scale(y4 + dy));
                            }
                        }

                        startPoint = polyQuadraticSegment.Points.Last();
                    }
                    else if (segment is Test2d.XQuadraticBezierSegment)
                    {
                        var    qbezierSegment = segment as Test2d.XQuadraticBezierSegment;
                        var    p1             = startPoint;
                        var    p2             = qbezierSegment.Point1;
                        var    p3             = qbezierSegment.Point2;
                        double x1             = p1.X;
                        double y1             = p1.Y;
                        double x2             = p1.X + (2.0 * (p2.X - p1.X)) / 3.0;
                        double y2             = p1.Y + (2.0 * (p2.Y - p1.Y)) / 3.0;
                        double x3             = x2 + (p3.X - p1.X) / 3.0;
                        double y3             = y2 + (p3.Y - p1.Y) / 3.0;
                        double x4             = p3.X;
                        double y4             = p3.Y;
                        gp.AddBezier(
                            scale(x1 + dx),
                            scale(y1 + dy),
                            scale(x2 + dx),
                            scale(y2 + dy),
                            scale(x3 + dx),
                            scale(y3 + dy),
                            scale(x4 + dx),
                            scale(y4 + dy));
                        startPoint = qbezierSegment.Point2;
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }

                if (pf.IsClosed)
                {
                    gp.CloseFigure();
                }
                else
                {
                    gp.StartFigure();
                }
            }

            return(gp);
        }
Esempio n. 6
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 public void StartFigure()
 {
     Path.StartFigure();
 }