Esempio n. 1
0
    private void CreateOneCoin(XCreateCoin poses)
    {
        GameObject PrefabCoin = PrefabsCoins[Random.Range(0, PrefabsCoins.Length)];

        GameObject ObjCoin       = Instantiate(PrefabCoin, transform);
        Transform  TransformCoin = ObjCoin.transform;

        float rightX = Random.Range(poses.StartX, poses.EndX);

        XCreateCoin RandomYZ = PosesRandom[Random.Range(0, PosesRandom.Length)];

        TransformCoin.position = new Vector3(rightX, RandomYZ.StartX, RandomYZ.EndX);

        LastIcon = TransformCoin;
    }
Esempio n. 2
0
    public void SpawnCoin(XCreateCoin poses)
    {
        int HowManyCreate = Random.Range(1, 3);

        for (int i = 0; i < HowManyCreate; i++)
        {
            if (LastIcon != null)
            {
                poses.StartX = LastIcon.position.x;
            }

            if (poses.EndX - poses.StartX > MaxDistanceIcon)
            {
                CreateOneCoin(poses);
            }
        }
    }