Inheritance: UnityEngine.ScriptableObject
 public static XCodeTypeTemplate GetInstance()
 {
     if( instance == null )
     {
         string assetPath = XEditorSetting.TemplatesPath + "/" + "XCodeTypeTemplate.asset";
         instance = XAssetLoader.LoadAssetFromProject<XCodeTypeTemplate>( assetPath );
     }
     return instance;
 }
Esempio n. 2
0
 public static XCodeTypeTemplate GetInstance()
 {
     if (instance == null)
     {
         string assetPath = XEditorSetting.TemplatesPath + "/" + "XCodeTypeTemplate.asset";
         instance = XAssetLoader.LoadAssetFromProject <XCodeTypeTemplate>(assetPath);
     }
     return(instance);
 }
Esempio n. 3
0
 internal static XCodeTemplateWindow Init(XCodeTypeTemplate template)
 {
     Target = template;
     return(InitWindow <XCodeTemplateWindow>());
 }
 internal static XCodeTemplateWindow Init( XCodeTypeTemplate template )
 {
     Target = template;
     return InitWindow<XCodeTemplateWindow>();
 }